Orbiter shadowing method?

george7378

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Hi everyone,

I was wondering (I guess MartinS knows) - what sort of algorithm does Orbiter use for shadows? There are a few options (shadow mapping, volumes, geometry flattening, etc...) and I'm just curious about which one Orbiter uses! It would be nice to see self-shadowing in Orbiter, which would be doable with Shadow Mapping.

Thanks!
 

george7378

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Well, the shadows seem to be made with technology created before ambient light was invented :)
 

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If you use the "Try stencil buffer" option in the launchpad, the shadows should be made semitransparent.

I think the standard Orbiter shadows are made through geometry flattening, but I can be wrong. Graphics clients can add their own additional or replacement shadow casting methods.
 

Antares14

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Would be wonderful to see some self-shadowing technique employed on the spacecraft in an update for Orbiter Beta
 
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