Up-to-date automated avionics. Flight data computers. Auto navigation.
Collision detection.
Hi-fidelity sensor and systems simulation.
Procedurally rendered textures and contour mapping. Built-in Orulex.
Gaming-like environment allowing more versatility controlling UMMU and other objects.
A real fly-by camera & chase camera.
Ability to model monster sized objects like RingWorld and Rama with good interaction.
Separation of the code into three parts.
1- Rendering.
2- Game-playing logic and environment.
3- Physics.
I currently feel that Orbiter has the potential to outgrow having one person working on it. Sooner or later it has to be opened up and others bought on-board.
These are directions I want to see Orbiter go in. It may take another 10 years to get there. But just imagine the hardware capabilities of systems then!
---------- Post added at 11:39 PM ---------- Previous post was at 11:18 PM ----------
One more thing, despite all the superb and outstanding add-ons, and the solar-system-sized scale of things, I feel a little claustrophobic in the Orbiter environment. Not that I want a whole galaxy to explore. No. I mean I feel more "freedom" when playing Doom.
I want to see more dynamic planets. With population centers, dynamic atmospheres, weather, EM interferences and magnetic fields and aurorae. All kinds of things to say, "yep, that's a planet alright!" And yet I'm not asking for RPG-like "stuff". I feel things are too linear and monolithic, too vertical, too drab.
I want a toolkit. I don't know what kind. But I want one.
I want to see Orbiter under a renewed and continued development plan over the next 10 years.
Whether anybody agrees with me or not - I'm just telling you how *I* want it. I'm also not opposed to supplying funding for such radical changes and modernizations.