- Joined
- Jun 6, 2012
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- www.orbithangar.com
Hi All,
I just wanted to make an announcement/ask for some suggestions regarding a project I am currently working on.
The project is a UMmu alternative for Orbiter 2016, which will include a SDK for addon developers to add crew functionality to their addons. Based on current development rate, I am hoping to release the first version/beta sometime within the next few weeks.
As-is, the project features the following:
Thanks in advance All!
I just wanted to make an announcement/ask for some suggestions regarding a project I am currently working on.
The project is a UMmu alternative for Orbiter 2016, which will include a SDK for addon developers to add crew functionality to their addons. Based on current development rate, I am hoping to release the first version/beta sometime within the next few weeks.
As-is, the project features the following:
- Crew management onboard vessels (selection, airlock selection, etc)
- EVA of crew from vessels and return
- Transfer of crew between vessels
- Crew movement along planetary surfaces in Orbiter 2016
- "Interface Areas" (same principal as Action Areas in UMmu)
- Airlocks which can be defined as either 'standalone' or associated with a docking port
- Crew members can be EVAed with either MMU (RCS jetpack) or none. MMU parameters can be custom user-defined (same as mesh)
- Crew members can pick up items
- User-defined custom meshes and parameters for crew (no coding required)
- User-defined habitable areas on planetary surfaces (no coding required), O2 supply can be replenished in said areas
- Create a mesh for crew (currently using an edited UMmu mesh for development)
- Write a comprehensive manual
- Code cleanup
- Decide on name, currently working name is OEMU (Orbiter Manned Maneuvering Units), but also thinking of OrbiterCrews, definitely open to suggestion on this!
- Package the addon with some example vessels and SDK
Thanks in advance All!