OrbiterSound log empty

JMW

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Hi Guys.
Suddenly, my OrbiterSound log is empty of data.
All it contains is

HTML:
********************************************************
OrbiterSound 4.0 (3D) Build Nov 20 2012 01:00
********************************************************

Orbiter version: 160220

I've tried a reinstall.
Any ideas?
 

JMW

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When/how did that happen?
This is even with v.100830 ! :eek:h: ??

HTML:
********************************************************
OrbiterSound 4.0 (3D) Build Nov 20 2012 01:00
********************************************************

Orbiter version: 100830
 
Last edited:

Ripley

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Everything's working fine here in O2010-P1 + D3D9 15.1 (WinXP).
Sorry, I havent' installed Sound in OrbiterBeta yet...

Code:
********************************************************
OrbiterSound 4.0 (3D) Build Nov 20 2012 01:00
********************************************************

Orbiter version: 100830
Advanced OrbiterSound settings: (Edit: 'Sound/cfg/Editable_Advanced_Configuration.cfg')
-------------------------------
Primary buffer			22050hz 16bits  (default 22050/16)
DopplerFactor			1.00		(default 1.00)
VaccumAttenuationFactor		1.00		(default 1.00)
SoundDistanceFactor		1.00		(default 1.00)
MaxSoundProcessPerSecond	60		(default 60)
MaxAnimCheckPerFrame		10		(default 10)
PlayWhenOrbiterInBackground	false		(default false)
WriteInLogAllLoadedSound	false		(default false)
-------------------------------

Orbiter directory:  D:\orbiter100830 NEW\
Listing planets winds and bases sounds:
  6 planet wind sound found
  4 bases sound found
Passed initModule - Ok
Vessel GL-01 requested an ID, returned= 0 OK 
Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is certified.
   Maximum hardware mixing buffers: 33.
   Maximum hardware 3D buffers: 32. 
5.1 (5 speakers with subwoofer). 
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes 
   3D primary buffer initialised OK
directsound initialised - OK
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
MP3 ERROR-> no MP3 found in the mp3 directory
MP3 attempting to shuffle playlist...
No Mp3 no need to shuffle playlist
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: No sound config found for class:  DeltaGliderIV
Focus changed load vessel wave - OK
Attempting to close viewport...
Attempting to kill DirectSound...
-------------------------------
Wav files Statistics:
---------------------
Nbr of wav loaded during simulation: 94
Nbr of wav re-used from memory: 0 (not loaded from disk so not counted in wav loaded)
Max nbr of wav in memory in same time: 94
Nbr of wav failed to load: 0
Nbr of wav not unloaded at exit: 0
------------------------------- 
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK

Passed ExitModule - Ok
 

ADSWNJ

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WinXP ... ugh, hope you don't have anything confidential on that version of Windows, as you have no security fixes from Microsoft any more. (Amazing longevity on that version though ... imagine still using a 2001 vintage phone or laptop!).
 

JMW

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Viva XP !!
Still got that on an old desktop and its great - just as fast as Windows 10 considering the hardware its working with.

But what's going on here then?
Is this a known thing with the Beta that I've missed?:hunter:
I haven't had occasion to look at OrbiterSound log for a while but I'm sure it wasn't pre-Beta.
What gives....?
 
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