I wouldn't have a clue how to do FRAPS. I don't even have the ability to set up my computer to try the lunar lander challenge or any challenge using other than the deltaglider. Plus with FRAPS I don't think it would help convey the steps to solve something like this if you are looking for being really frugal with dV. Remember that just launching the moon and escaping the Earth at the outset and then looking for an opportunity to burn to head to Venus or Mars and then burn to capture, then burn to escape and then burn to head home is probably within the fuel limits of many ships. (deltaglide for sure) Most orbiteers would find this a challenge and feel great when they accomplish it. But to do it with minimal fuel use, would mean a gravity well burn... escape the moon, drop to Earth and when at periapsis just above the atmosphere do a single burn that is probably very small and after that coast to a sling and return of Venus or Mars... Here's some steps for this...
1. Start with a stock Deltaglider scenario like the one saying Brighton Beach. There's a ship at Brighton plus one on the Earth. Edit the date to Jan 1st of 2009 or since we are almost there remove the MJD number and replace with a semicolon, ex,
"Date MJD ;"
2. Launch the scenario and while sitting on the ground in the ship on Earth, fire up TransX and make a plan to escape and go to either Venus or Mars. Tweak the prograde and date to find a time where you can intersect and then fine tune close enough to be able to advance and sling back to Earth. Have an open mind to have the return trip multiple orbits but keep in mind the 5 year limit so not too many. If it doesn't work, try a different initial eject from Earth with more or less energy. This is the part that has the gut feel to reduce the time spent just fishing.
3. After you have a plan that works. Save it and write down the date of the eject. Also note what orientation the actual eject burn periapsis is at. The moon needs to be exactly opposite that orientation 4 or 5 days before the eject burn. This would only be lucky if it actually was there but the window to Earth depart for the planned sling might also be flexible. So advance the date toward the actual planned eject date and you'll need to see where the moon is as you approach the days and weeks prior to the eject date... (save your scenario with the plan)
4. Place yourself in the ship on the moon. TransX a plan to escape to the earth. You now see the location of the moon. Advance the date to see how the position of the moon compares to where it needs to be for the eject plan you made for the ship on the Earth. If you need to, go back to the other ship and tweak the plan to modify the eject date as needed to earlier or later as needed to get the moon to be opposite the eject periapsis 4.5 days before the eject date. Remember to always allow for the time to transit from moon to Earth. It's possible the eject date is critical and the moon isn't in the right place. I've found it's usually a workable change to the plan to match having the moon positions properly.
5. Advance the date to 6 days before the planned eject and either with the scenario editor or just flying, (I like to fly it) launch the Earth ship when the ship (from Earth's rotation) is crossing the plane of the moon's orbit. Use Map MFD, target moon. Launch heading should be to be to have you in orbit aligned with the moon's orbit. Now on your first orbit as you are approach being directly under the moon, have TransX up with the first stage showing the Eject Orientation and swing the white line around to your position. It will now tell you how much you are off. Burn normal to change your orbit. Note: you are getting an orbit wher you are both with the moon in position of the plane of your orbit, PLUS you are oriented to be able to fly the plan you have to go to Venus or Mars. Burning when crossing the moons orbit to align with your plan. Then when half way between where your orbit crosses the moon burn normal to make you orbit cross the moon's position.
6. Now you have a ship on the Earth that is capable of doing a prograde eject burn to head to Venus or Mars. And the ship on the moon is in plane in its position with that ship on the Earth. So set up a plan on the ship on the moon the escape to Earth and target the ship in orbit around the Earth. You want to arrive aligned with the Earth ship but you don't need to intersect or rendezvous with it. You will also want to arrive just above the atmosphere. (150 km agl?) Change the stage 2 graph projection to "plan". Modify the eject variables so that it makes the Earth ship orbit as full a perfect circle as possible. This makes you very much arriving at Earth aligned with the ship already in orbit around the Earth, PLUS your periapsis orientation will be very close to the periapsis of the eject plan to head to Mars or Venus. Launch the moon and head to Earth according to the 2 stage plan. As you get to a couple hours or less from the periapsis at Earth simply set up a maneuver to eject to the other planet and you should also be able to hopefully have it close enough to allow planning the sling and return to Earth from what you remember of the plan the other ship had created.
You should make plenty of saves. Also I think TransX might end up with the named ship in the coding of the scenario as having two separate line entries with all this changing of ships and planning and saving. You might need to manually delete the incorrect ship name once you no longer need the surrogate that was in orbit at the Earth.
Here's an example of a ship orbiting Earth with the moon positioned in plane with the orbit and with the ability to go to another planet with a single burn in the next few days. And there is a ship that has just left the moon and will coast to the Earth (it's going to become 2.5 degrees out of alignment with the Earth ship but that's close enough
BEGIN_DESC
END_DESC
BEGIN_ENVIRONMENT
System Sol
Date MJD 55147.7524652998
END_ENVIRONMENT
BEGIN_FOCUS
Ship 4
END_FOCUS
BEGIN_CAMERA
TARGET 4
MODE Cockpit
FOV 60.00
END_CAMERA
BEGIN_HUD
TYPE Surface
END_HUD
BEGIN_MFD Left
END_MFD
BEGIN_MFD Right
END_MFD
BEGIN_SHIPS
3eltaGlider
STATUS Orbiting Earth
RPOS 1987661.36 3713656.64 5139245.89
RVEL -7350.764 983.307 2199.517
AROT -55.24 -3.48 171.36
RCSMODE 2
PRPLEVEL 0:0.628 1:0.992
NAVFREQ 0 524 84 114
XPDR 6
PSNGR 2 3 4
TRIM 1.000
END
4eltaGlider
STATUS Orbiting Moon
RPOS 688118.35 902496.61 -1356383.37
RVEL 1576.249 1212.124 1534.542
AROT 39.43 -39.34 -61.88
RCSMODE 2
PRPLEVEL 0:0.881 1:0.995
NAVFREQ 402 94 0 0
XPDR 8
RCOVER 1 1.0000
END
END_SHIPS
BEGIN_ExtMFD
END