I currently have my hands full, but I think it could be a good idea to implement the "touchdownpoints fix" into a MFD that can be toggled on or off at the user will. Much like a parking brake on a car !
A few ideas for features :
1. - Manual mode (on/off switch at the user will with a key combo).
2. - Auto/semi-auto mode with setting such as :
2.1 - "Glue mode" : the vessel will be immobilized as soon as hits the ground (not very realistic, but might be useful for some purpose. Like simulating an arrow planting in the ground).
2.2 - "Near-0 velocity mode" : enables the parking brake only when the horizontal velocity of the vessel is very low (like it is actually stopped, but does those infamous micro-jumps). Most useful in many cases IMHO.
SDK Question - How to keep vessels landed for good in Orbiter 2016 [walkthrough]
Many newcomers to Orbiter 2016 have issue keeping vessels landed on the ground, especially when using time warp and designing addons. It was seen as a bug, as the "infamous bouncing dance", and probably kept a lot of people away from O2016. Those days are over. Jarmonik and Face have recently...
www.orbiter-forum.com
A few ideas for features :
1. - Manual mode (on/off switch at the user will with a key combo).
2. - Auto/semi-auto mode with setting such as :
2.1 - "Glue mode" : the vessel will be immobilized as soon as hits the ground (not very realistic, but might be useful for some purpose. Like simulating an arrow planting in the ground).
2.2 - "Near-0 velocity mode" : enables the parking brake only when the horizontal velocity of the vessel is very low (like it is actually stopped, but does those infamous micro-jumps). Most useful in many cases IMHO.