SDK Question particle stream growthrate

fred18

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So guys,

looks like I still have to add one feature to Multistage2015, since the idea I developed for the Jarvis Dll seems to have been appreciated: the growing particles effect.

Now, in the Jarvis there is quite a complicated system which basically redefines two particle stream and keeps exchanging them about once per second (with a minimum overlap to avoid visible interruptions in particle streams) but before reproducing such a complicated effect I was wondering if there is any way to get a pointer to the growthrate used for rendering particle, in order to just modify it and obtain the effect.

Pointers are still troubling me with C++ so forgive me if the answer was easy or impossible!

Thanks again to all those who will help!

:cheers:
 
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