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- Jun 6, 2012
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Hi There,
wondering if anyone had a similar issue and found a fix. I am trying to code an animation that rotates not along X, Y or Z axis by 90 degrees, but rather along both the X and Z axis (essentially rotating along an axis 45 degrees from Z, if that makes sense, here is the code I have for it:
however like this the animated group appears distorted and misshaped when I reload the scenario to current state.
Does anyone know why this might be happening?
Thanks in advance
wondering if anyone had a similar issue and found a fix. I am trying to code an animation that rotates not along X, Y or Z axis by 90 degrees, but rather along both the X and Z axis (essentially rotating along an axis 45 degrees from Z, if that makes sense, here is the code I have for it:
static MGROUP_ROTATE mgt_leftgearclaw1 (Mesh_Main, &RearGearLeftClaw1, 1, _V(-78.16914, -53.25367, -20.11191), _V( 0.5, 0.0, 0.5), (float)85*RAD);
however like this the animated group appears distorted and misshaped when I reload the scenario to current state.
Does anyone know why this might be happening?
Thanks in advance