ipninichuck
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I hope I am putting this post in the section. I have worked with Orbiter back with the 2006-2010 version and just coming back. Recently I have expanded my 3d modeling skills to include the use of pbr texturing and such. Now I do not think Orbiter has a shading system that advanced, but does it support things like normal maps. Or what is the pipeline to get such details into the shaders.