Have been playing with adding some texture tiles to a Moon base I am making.
In the past I have just added files/tiles via Orbiter Base maker and let it do all the work. ( Works a treat, no thinking needed)
As I am adding more tiles than OBM shows I am having to do it by hand and am being forced to think about "Do they go into texture or texture2 folder?"
I understand the use of subdirectories in "texture" for meshs and UCGO. So long as they are quoted in the mesh then orbiter will find them. I have used Dans Base tile maker and it slices up a big file without issue and gives me a list to paste into the .cfg file. These all go into "Textures"....... so whats the job of "textures2".
Years ago there was a limit to the number of files that a single directory could handle, is it just a throwback to the past.
Any pointers / info would be a help gents and again, Thanks in advance.:beathead:
In the past I have just added files/tiles via Orbiter Base maker and let it do all the work. ( Works a treat, no thinking needed)
As I am adding more tiles than OBM shows I am having to do it by hand and am being forced to think about "Do they go into texture or texture2 folder?"
I understand the use of subdirectories in "texture" for meshs and UCGO. So long as they are quoted in the mesh then orbiter will find them. I have used Dans Base tile maker and it slices up a big file without issue and gives me a list to paste into the .cfg file. These all go into "Textures"....... so whats the job of "textures2".
Years ago there was a limit to the number of files that a single directory could handle, is it just a throwback to the past.
Any pointers / info would be a help gents and again, Thanks in advance.:beathead: