I have succeeded in traveling to every planet in orbiter in the XR2 i have done landing and re entry with precision but the one thing i have never been able to do is dock. Is there a way to dock to a ship if your already in a random orbit?
I have succeeded in traveling to every planet in orbiter in the XR2 i have done landing and re entry with precision but the one thing i have never been able to do is dock. Is there a way to dock to a ship if your already in a random orbit?
Sure. But you should first learn a new term: Rendezvous.
Docking is just the easy part of it, what you want to do is long distance relative navigation, called Rendezvous.
For that, you first of all have to be in the same plane - so align plane is a good start. For aligning plane, remember that the fuel consumption for that maneuver increases with your velocity: the faster you are, the more expensive it is. Thus it is recommend to do plane changes near apogee and correct the plane, when you are far away from the planet. For example by Not braking into a circular orbit when you arrive at a planet, but just entering into an ellipse.
Forgetting fuel efficiency what is the fastest and easiest way?
Forgetting fuel efficiency what is the fastest and easiest way?
Original credit for Glideslope should all go to Chris Jeppesen (kwan3217). I was working from an awesome base in Glideslope 1, but I added quite a few features in Glideslope 2.x that help with controlling a landing like this.
On the HAC - I have never flown it with a joystick, so I can say for sure it's flyable off the keyboard. I made the size and orientation of the HAC adjustable to allow you to do adjustment according to speed, energy and angle on the final glideslope. It's an interesting balance actually. Too fast and when you hit the HAC you will not be able to turn in (i.e. you skid out of the turn despite being banked at 60 degrees and pulling up hard). To handle this - switch the HAC geometry to the far side, and adjust the HAC radius big enough to roll round the turn without having to pull up too hard.
If you are coming in too slow, and you will need to switch the geometry to straight-in and eke it out to the runway. If you get it just right, you can glide around the HC without bleeding off too much energy, and arrive at the top of outer glideslope at a 20 degree perfect angle.
If you are coming in too high, then you will also have problems turning, as the air is less thick, so the ship doesn't bite enough.
The only interesting one is low and fast, where you have turning authority, so you can do a climb, loop and turn to transfer velocity into potential energy.
Over to the final approach, you have two sighting points - the PAPI and the VASI. If you are used to any flight sim flying (or real Cessnas for that matter), this is a weird concept, but the goal is to come down the outer glideslope at the 20 degree angle, to about 100-200m alt, then pull up smoothly onto the inner glideslope at 1.5 degrees, and kiss the runway really gently (holding the velocity vector just on the target touchdown point).
Find an approach range you are comfortable with (e.g. some of the Glideslope saved scenarios), and run them 20 or 30 times, adjusting by small amounts each time to develop a feel for spotting and correcting deviations from a perfect trajectory. It gets better with practice, I promise!
Thanks guys ! After 4 attempts i docked. I appreciate the help. ( sorry for going off thread topic)