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I am currently repurposing parts of my Orbiter project, so hang in there as I get more details and pretty pictures up.
-------- Old post follows --------
Hello! I have recently started making addons for Orbiter after my experience with doing the same for KSP. I'm very attracted to Orbiter's realistic take on spaceflight, and am doing my best to design realistic vehicles.
Download WIP - MPOD-V and Sparrow Core
http://dl.dropbox.com/u/575558/Silisko Industries - Release 1 - Socrates and Sparrow.zip
I'll expand this thread soon, but first I just want to show what I've done so far:
First, the MPOD-V (Multi-Purpose Omni-Directional Vehicle)
A small one-man (two-man if you don't mind it being cramped) orbital maneuvering vehicle. It carries 1080 kg of Hydrogen Peroxide monopropellant, stored in a toroidal tank around the pressure vessel.
A version with legs is also in the works:
(Model very outdated, will be updated in the future)
I've successfully landed* on Phobos with the non-legged version perfectly well, so the vehicle is proving to be quite capable of landing on asteroids.
*By landed I mean I've removed all relative velocity to Phobos while sitting on its ghost surface, since it's not a fully accurate collision mesh
It also has a virtual cockpit, eventually fully featured:
A future development, the Reusable Payload Module:
Quite simply, it's a logistics vehicle with the ability to capture things in its grasp. In the case of a malfunctioning satellite, the target is captured by simple encapsulation. If it's too large by means of solar panels, as much as possible is done to make them fit - either by simply folding them or detaching them (by means of the satellite or through the RPM cutting them off) and pulling them inside.
After which, the chamber is very slightly pressurized and flooded with expanding foam, holding the cargo in place. The propulsion unit performs a deorbit burn and is jettisoned, and the capsule maneuvers using its own (very limited) RCS system to a reentry over a body of water.
Upon reaching a suitable altitude, parachutes are deployed, pulling a metal ring upward to prevent the vehicle from landing nose-first. Just before water impact, airbags are deployed as further rollover prevention.
In addition to orbital recovery, it serves as a reusable delivery and return vehicle for payloads (such as the MPOD-V).
It can also be fitted with a crew cabin, allowing transport for (hopefully) up to ten astronauts. The same cabin can have its seats removed and be used for pressurized cargo.
Lastly, the Sparrow Orbital Outpost, currently only a core module:
All of these areAll but the MPOD-V are made with Spacecraft3, which I am simultaneously very grateful for and feel somewhat guilty for using.
:tiphat:
-------- Old post follows --------
Hello! I have recently started making addons for Orbiter after my experience with doing the same for KSP. I'm very attracted to Orbiter's realistic take on spaceflight, and am doing my best to design realistic vehicles.
Download WIP - MPOD-V and Sparrow Core
http://dl.dropbox.com/u/575558/Silisko Industries - Release 1 - Socrates and Sparrow.zip
I'll expand this thread soon, but first I just want to show what I've done so far:
First, the MPOD-V (Multi-Purpose Omni-Directional Vehicle)
A small one-man (two-man if you don't mind it being cramped) orbital maneuvering vehicle. It carries 1080 kg of Hydrogen Peroxide monopropellant, stored in a toroidal tank around the pressure vessel.
A version with legs is also in the works:
(Model very outdated, will be updated in the future)
I've successfully landed* on Phobos with the non-legged version perfectly well, so the vehicle is proving to be quite capable of landing on asteroids.
*By landed I mean I've removed all relative velocity to Phobos while sitting on its ghost surface, since it's not a fully accurate collision mesh
It also has a virtual cockpit, eventually fully featured:
A future development, the Reusable Payload Module:
Quite simply, it's a logistics vehicle with the ability to capture things in its grasp. In the case of a malfunctioning satellite, the target is captured by simple encapsulation. If it's too large by means of solar panels, as much as possible is done to make them fit - either by simply folding them or detaching them (by means of the satellite or through the RPM cutting them off) and pulling them inside.
After which, the chamber is very slightly pressurized and flooded with expanding foam, holding the cargo in place. The propulsion unit performs a deorbit burn and is jettisoned, and the capsule maneuvers using its own (very limited) RCS system to a reentry over a body of water.
Upon reaching a suitable altitude, parachutes are deployed, pulling a metal ring upward to prevent the vehicle from landing nose-first. Just before water impact, airbags are deployed as further rollover prevention.
In addition to orbital recovery, it serves as a reusable delivery and return vehicle for payloads (such as the MPOD-V).
It can also be fitted with a crew cabin, allowing transport for (hopefully) up to ten astronauts. The same cabin can have its seats removed and be used for pressurized cargo.
Lastly, the Sparrow Orbital Outpost, currently only a core module:
:tiphat:
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