**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 2.84444e-007 sec
000000.000: Found 1 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module CustomMFD.dll ......... [Build 160828, API 160828]
000000.000: Module D3D9Client.dll ........ [Build 160830, API 160828]
000000.000: Module OrbiterSound.dll ...... [Build 121120, API 100830]
000000.000: Module Meshdebug.dll ......... [Build 160828, API 160828]
000000.000: Module LuaMFD.dll ............ [Build 160828, API 160828]
000000.000: Module transx.dll ............ [Build 160216, API 160214]
000000.000: Module LuaConsole.dll ........ [Build 160828, API 160828]
000000.000: Module ScriptMFD.dll ......... [Build 160828, API 160828]
000000.000: Module DX9ExtMFD.dll ......... [Build 150812, API 100830]
000000.000: Module ExtMFD.dll ............ [Build 160828, API 160828]
000000.000: Module FlightData.dll ........ [Build 160828, API 160828]
000000.000: Module Framerate.dll ......... [Build 160828, API 160828]
000000.000: Module Rcontrol.dll .......... [Build 160828, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
000000.000: D3D9: 3D-Adapter = NVIDIA GeForce GTX 1050
000000.000: D3D9: MaxTextureWidth........: 16384
000000.000: D3D9: MaxTextureHeight.......: 16384
000000.000: D3D9: MaxTextureRepeat.......: 8192
000000.000: D3D9: VolTexAddressCaps......: 0x3F
000000.000: D3D9: NumSimultaneousRTs.....: 4
000000.000: D3D9: VertexDeclCaps.........: 0x30F
000000.000: D3D9: XNA Math Support.......: Yes
000000.000: D3D9: Vertex Texture.........: Yes
000000.000: D3D9: Shadow Mapping.........: Yes
000000.000: D3D9: D3DFMT_A16B16G16R16F...: Yes
000000.000: D3D9: D3DFMT_A32B32G32R32F...: Yes
000000.000: D3D9: D3DFMT_D32F_LOCKABLE...: Yes
000000.000: D3D9: D3DFMT_A2R10G10B10.....: Yes
000000.000: D3D9: D3DDTCAPS_DEC3N........: No
000000.000: D3D9: D3DDTCAPS_FLOAT16_2....: Yes
000000.000: D3D9: D3DDTCAPS_FLOAT16_4....: Yes
000000.000: D3D9: Available Texture Memory = 4056 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Joystick throttle: SLIDER 0
000000.000: Joystick throttle control detected
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
============================ ERROR: ===========================
Could not load vessel module: SSU_LC39
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
============================ ERROR: ===========================
Could not load vessel module: SSU_LCC
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
============================ ERROR: ===========================
Could not load vessel module: SSU_MLP
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
000000.000: Module SpaceShuttleUltra.dll . [Build 190131, API 160828]
000000.000: (SpaceShuttleUltra) [INFO] Loading aerodynamic lookup tables...
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Elevon.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Aero.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_BodyFlap.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_GroundEffect.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_GroundEffectBodyFlap.csv
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_HorizontalAero.csv
000000.000: Read 3D table block ending at 242
000000.000: Read 3D table block ending at 484
000000.000: Read 3D table block ending at 726
000000.000: Read 3D table block ending at 968
000000.000: Read 3D table block ending at 1210
000000.000: Read 3D table block ending at 1452
000000.000: Read 3D table block ending at 1694
000000.000: Read 3D table block ending at 1936
000000.000: Read 3D table block ending at 2178
000000.000: Read 3D table block ending at 2420
000000.000: Read 3D table block ending at 2662
000000.000: Read 3D table block ending at 2904
000000.000: Read 3D table block ending at 3178
000000.000: Read 3D table block ending at 3452
000000.000: Read 3D table block ending at 3822
000000.000: Read 3D table block ending at 4192
000000.000: Read 3D table block ending at 4562
000000.000: Read 3D table block ending at 4932
000000.000: Read 3D table block ending at 5334
000000.000: Read 3D table block ending at 5736
000000.000: Read 3D table block ending at 6134
000000.000: Read 3D table block ending at 6536
000000.000: Read 3D table block ending at 6938
000000.000: Read 3D table block ending at 7340
000000.000: Read 3D table block ending at 7742
000000.000: Loading aerodynamic data from file
000000.000: Config/SSU_Aileron.csv
000000.000: (SpaceShuttleUltra) [INFO] Loading bitmaps...
000000.000: (SpaceShuttleUltra) [INFO] Exiting InitModule...
000000.000: (Mission File Management) Load mission file into shared memory.
000000.000: (AtlantisSubsystem) Create subsystem HeEng_C.
000000.000: HeSysEng::HeSysEng in || ID:1
000000.000: HeSysEng::HeSysEng out
000000.000: Added subsystem HeEng_C.
000000.000: (AtlantisSubsystem) Create subsystem HeEng_L.
000000.000: HeSysEng::HeSysEng in || ID:2
000000.000: HeSysEng::HeSysEng out
000000.000: Added subsystem HeEng_L.
000000.000: (AtlantisSubsystem) Create subsystem HeEng_R.
000000.000: HeSysEng::HeSysEng in || ID:3
000000.000: HeSysEng::HeSysEng out
000000.000: Added subsystem HeEng_R.
000000.000: (AtlantisSubsystem) Create subsystem HePneu.
000000.000: Added subsystem HePneu.
000000.000: (AtlantisSubsystem) Create subsystem MPS.
000000.000: Added subsystem MPS.
000000.000: (AtlantisSubsystem) Create subsystem MPS_C.
000000.000: SSME::SSME in || name:MPS_C|ID:1|controllertype:2|sw:AD08
000000.000: SSMEController::SSMEController in
000000.000: SSMEController::SSMEController out
000000.000: SSMEController_BLOCK_II::SSMEController_BLOCK_II in || sw:AD08
000000.000: VehicleInterfaceElectronics::VehicleInterfaceElectronics in
000000.000: VehicleInterfaceElectronics::VehicleInterfaceElectronics out
000000.000: VehicleInterfaceElectronics_BLOCK_II::VehicleInterfaceElectronics_BLOCK_II in
000000.000: VehicleInterfaceElectronics_BLOCK_II::VehicleInterfaceElectronics_BLOCK_II out
000000.000: PowerSupplyElectronics::PowerSupplyElectronics in
000000.000: PowerSupplyElectronics::PowerSupplyElectronics out
000000.000: PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II in
000000.000: PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II out
000000.000: PowerSupplyElectronics::PowerSupplyElectronics in
000000.000: PowerSupplyElectronics::PowerSupplyElectronics out
000000.000: PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II in
000000.000: PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II out
000000.000: InputElectronics::InputElectronics in || ch:0
000000.000: InputElectronics::InputElectronics out
000000.000: InputElectronics_BLOCK_II::InputElectronics_BLOCK_II in || ch:0
000000.000: InputElectronics_BLOCK_II::InputElectronics_BLOCK_II out
000000.000: InputElectronics::InputElectronics in || ch:1
000000.000: InputElectronics::InputElectronics out
000000.000: InputElectronics_BLOCK_II::InputElectronics_BLOCK_II in || ch:1
000000.000: InputElectronics_BLOCK_II::InputElectronics_BLOCK_II out
000000.000: OutputElectronics::OutputElectronics in || ch:0
000000.000: OutputElectronics::OutputElectronics out
000000.000: OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II in || ch:0
000000.000: OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II out
000000.000: OutputElectronics::OutputElectronics in || ch:1
000000.000: OutputElectronics::OutputElectronics out
000000.000: OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II in || ch:1
000000.000: OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II out
000000.000: DigitalComputerUnit::DigitalComputerUnit in || ch:0|ramsize:65536|sw:AD08
000000.000: SSMEControllerSW::SSMEControllerSW in
000000.000: SSMEControllerSW::SSMEControllerSW out
000000.000: SSMEControllerSW_AD08::SSMEControllerSW_AD08 in
000000.000: SSMEControllerSW_AD08::SSMEControllerSW_AD08 out
000000.000: DigitalComputerUnit::DigitalComputerUnit out
000000.000: DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II in || ch:0|sw:AD08
000000.000: DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II out
000000.000: DigitalComputerUnit::DigitalComputerUnit in || ch:1|ramsize:65536|sw:AD08
000000.000: SSMEControllerSW::SSMEControllerSW in
000000.000: SSMEControllerSW::SSMEControllerSW out
000000.000: SSMEControllerSW_AD08::SSMEControllerSW_AD08 in
000000.000: SSMEControllerSW_AD08::SSMEControllerSW_AD08 out
000000.000: DigitalComputerUnit::DigitalComputerUnit out
000000.000: DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II in || ch:1|sw:AD08
000000.000: DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II out
000000.000: ComputerInterfaceElectronics::ComputerInterfaceElectronics in || ch:0
000000.000: ComputerInterfaceElectronics::ComputerInterfaceElectronics out
000000.000: ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II in
000000.000: ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II out
000000.000: ComputerInterfaceElectronics::ComputerInterfaceElectronics in || ch:1
000000.000: ComputerInterfaceElectronics::ComputerInterfaceElectronics out
000000.000: ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II in
000000.000: ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II out
000000.000: SSMEController_BLOCK_II::SSMEController_BLOCK_II out
000000.000: SSME::SSME out
000000.000: SSME_BLOCK_II::SSME_BLOCK_II in || nID:1|controllertype:2|sw:AD08
000000.000: SSME_BLOCK_II::SSME_BLOCK_II out
000000.000: Added subsystem MPS_C.
000000.000: (AtlantisSubsystem) Create subsystem MPS_L.
000000.000: SSME::SSME in || name:MPS_L|ID:2|controllertype:2|sw:AD08
000000.000: SSMEController::SSMEController in
000000.000: SSMEController::SSMEController out
000000.000: SSMEController_BLOCK_II::SSMEController_BLOCK_II in || sw:AD08
000000.000: VehicleInterfaceElectronics::VehicleInterfaceElectronics in
000000.000: VehicleInterfaceElectronics::VehicleInterfaceElectronics out
000000.000: VehicleInterfaceElectronics_BLOCK_II::VehicleInterfaceElectronics_BLOCK_II in
000000.000: VehicleInterfaceElectronics_BLOCK_II::VehicleInterfaceElectronics_BLOCK_II out
000000.000: PowerSupplyElectronics::PowerSupplyElectronics in
000000.000: PowerSupplyElectronics::PowerSupplyElectronics out
000000.000: PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II in
000000.000: PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II out
000000.000: PowerSupplyElectronics::PowerSupplyElectronics in
000000.000: PowerSupplyElectronics::PowerSupplyElectronics out
000000.000: PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II in
000000.000: PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II out
000000.000: InputElectronics::InputElectronics in || ch:0
000000.000: InputElectronics::InputElectronics out
000000.000: InputElectronics_BLOCK_II::InputElectronics_BLOCK_II in || ch:0
000000.000: InputElectronics_BLOCK_II::InputElectronics_BLOCK_II out
000000.000: InputElectronics::InputElectronics in || ch:1
000000.000: InputElectronics::InputElectronics out
000000.000: InputElectronics_BLOCK_II::InputElectronics_BLOCK_II in || ch:1
000000.000: InputElectronics_BLOCK_II::InputElectronics_BLOCK_II out
000000.000: OutputElectronics::OutputElectronics in || ch:0
000000.000: OutputElectronics::OutputElectronics out
000000.000: OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II in || ch:0
000000.000: OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II out
000000.000: OutputElectronics::OutputElectronics in || ch:1
000000.000: OutputElectronics::OutputElectronics out
000000.000: OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II in || ch:1
000000.000: OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II out
000000.000: DigitalComputerUnit::DigitalComputerUnit in || ch:0|ramsize:65536|sw:AD08
000000.000: SSMEControllerSW::SSMEControllerSW in
000000.000: SSMEControllerSW::SSMEControllerSW out
000000.000: SSMEControllerSW_AD08::SSMEControllerSW_AD08 in
000000.000: SSMEControllerSW_AD08::SSMEControllerSW_AD08 out
000000.000: DigitalComputerUnit::DigitalComputerUnit out
000000.000: DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II in || ch:0|sw:AD08
000000.000: DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II out
000000.000: DigitalComputerUnit::DigitalComputerUnit in || ch:1|ramsize:65536|sw:AD08
000000.000: SSMEControllerSW::SSMEControllerSW in
000000.000: SSMEControllerSW::SSMEControllerSW out
000000.000: SSMEControllerSW_AD08::SSMEControllerSW_AD08 in
000000.000: SSMEControllerSW_AD08::SSMEControllerSW_AD08 out
000000.000: DigitalComputerUnit::DigitalComputerUnit out
000000.000: DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II in || ch:1|sw:AD08
000000.000: DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II out
000000.000: ComputerInterfaceElectronics::ComputerInterfaceElectronics in || ch:0
000000.000: ComputerInterfaceElectronics::ComputerInterfaceElectronics out
000000.000: ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II in
000000.000: ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II out
000000.000: ComputerInterfaceElectronics::ComputerInterfaceElectronics in || ch:1
000000.000: ComputerInterfaceElectronics::ComputerInterfaceElectronics out
000000.000: ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II in
000000.000: ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II out
000000.000: SSMEController_BLOCK_II::SSMEController_BLOCK_II out
000000.000: SSME::SSME out
000000.000: SSME_BLOCK_II::SSME_BLOCK_II in || nID:2|controllertype:2|sw:AD08
000000.000: SSME_BLOCK_II::SSME_BLOCK_II out
000000.000: Added subsystem MPS_L.
000000.000: (AtlantisSubsystem) Create subsystem MPS_R.
000000.000: SSME::SSME in || name:MPS_R|ID:3|controllertype:2|sw:AD08
000000.000: SSMEController::SSMEController in
000000.000: SSMEController::SSMEController out
000000.000: SSMEController_BLOCK_II::SSMEController_BLOCK_II in || sw:AD08
000000.000: VehicleInterfaceElectronics::VehicleInterfaceElectronics in
000000.000: VehicleInterfaceElectronics::VehicleInterfaceElectronics out
000000.000: VehicleInterfaceElectronics_BLOCK_II::VehicleInterfaceElectronics_BLOCK_II in
000000.000: VehicleInterfaceElectronics_BLOCK_II::VehicleInterfaceElectronics_BLOCK_II out
000000.000: PowerSupplyElectronics::PowerSupplyElectronics in
000000.000: PowerSupplyElectronics::PowerSupplyElectronics out
000000.000: PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II in
000000.000: PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II out
000000.000: PowerSupplyElectronics::PowerSupplyElectronics in
000000.000: PowerSupplyElectronics::PowerSupplyElectronics out
000000.000: PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II in
000000.000: PowerSupplyElectronics_BLOCK_II::PowerSupplyElectronics_BLOCK_II out
000000.000: InputElectronics::InputElectronics in || ch:0
000000.000: InputElectronics::InputElectronics out
000000.000: InputElectronics_BLOCK_II::InputElectronics_BLOCK_II in || ch:0
000000.000: InputElectronics_BLOCK_II::InputElectronics_BLOCK_II out
000000.000: InputElectronics::InputElectronics in || ch:1
000000.000: InputElectronics::InputElectronics out
000000.000: InputElectronics_BLOCK_II::InputElectronics_BLOCK_II in || ch:1
000000.000: InputElectronics_BLOCK_II::InputElectronics_BLOCK_II out
000000.000: OutputElectronics::OutputElectronics in || ch:0
000000.000: OutputElectronics::OutputElectronics out
000000.000: OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II in || ch:0
000000.000: OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II out
000000.000: OutputElectronics::OutputElectronics in || ch:1
000000.000: OutputElectronics::OutputElectronics out
000000.000: OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II in || ch:1
000000.000: OutputElectronics_BLOCK_II::OutputElectronics_BLOCK_II out
000000.000: DigitalComputerUnit::DigitalComputerUnit in || ch:0|ramsize:65536|sw:AD08
000000.000: SSMEControllerSW::SSMEControllerSW in
000000.000: SSMEControllerSW::SSMEControllerSW out
000000.000: SSMEControllerSW_AD08::SSMEControllerSW_AD08 in
000000.000: SSMEControllerSW_AD08::SSMEControllerSW_AD08 out
000000.000: DigitalComputerUnit::DigitalComputerUnit out
000000.000: DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II in || ch:0|sw:AD08
000000.000: DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II out
000000.000: DigitalComputerUnit::DigitalComputerUnit in || ch:1|ramsize:65536|sw:AD08
000000.000: SSMEControllerSW::SSMEControllerSW in
000000.000: SSMEControllerSW::SSMEControllerSW out
000000.000: SSMEControllerSW_AD08::SSMEControllerSW_AD08 in
000000.000: SSMEControllerSW_AD08::SSMEControllerSW_AD08 out
000000.000: DigitalComputerUnit::DigitalComputerUnit out
000000.000: DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II in || ch:1|sw:AD08
000000.000: DigitalComputerUnit_BLOCK_II::DigitalComputerUnit_BLOCK_II out
000000.000: ComputerInterfaceElectronics::ComputerInterfaceElectronics in || ch:0
000000.000: ComputerInterfaceElectronics::ComputerInterfaceElectronics out
000000.000: ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II in
000000.000: ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II out
000000.000: ComputerInterfaceElectronics::ComputerInterfaceElectronics in || ch:1
000000.000: ComputerInterfaceElectronics::ComputerInterfaceElectronics out
000000.000: ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II in
000000.000: ComputerInterfaceElectronics_BLOCK_II::ComputerInterfaceElectronics_BLOCK_II out
000000.000: SSMEController_BLOCK_II::SSMEController_BLOCK_II out
000000.000: SSME::SSME out
000000.000: SSME_BLOCK_II::SSME_BLOCK_II in || nID:3|controllertype:2|sw:AD08
000000.000: SSME_BLOCK_II::SSME_BLOCK_II out
000000.000: Added subsystem MPS_R.
000000.000: (AtlantisSubsystem) Create subsystem FMC1.
000000.000: (MCA::MCA)
000000.000: Added subsystem FMC1.
000000.000: (AtlantisSubsystem) Create subsystem FMC2.
000000.000: (MCA::MCA)
000000.000: Added subsystem FMC2.
000000.000: (AtlantisSubsystem) Create subsystem FMC3.
000000.000: (MCA::MCA)
000000.000: Added subsystem FMC3.
000000.000: (AtlantisSubsystem) Create subsystem MMC1.
000000.000: (MCA::MCA)
000000.000: Added subsystem MMC1.
000000.000: (AtlantisSubsystem) Create subsystem MMC2.
000000.000: (MCA::MCA)
000000.000: Added subsystem MMC2.
000000.000: (AtlantisSubsystem) Create subsystem MMC3.
000000.000: (MCA::MCA)
000000.000: Added subsystem MMC3.
000000.000: (AtlantisSubsystem) Create subsystem MMC4.
000000.000: (MCA::MCA)
000000.000: Added subsystem MMC4.
000000.000: (AtlantisSubsystem) Create subsystem AMC1.
000000.000: (MCA::MCA)
000000.000: Added subsystem AMC1.
000000.000: (AtlantisSubsystem) Create subsystem AMC2.
000000.000: (MCA::MCA)
000000.000: Added subsystem AMC2.
000000.000: (AtlantisSubsystem) Create subsystem AMC3.
000000.000: (MCA::MCA)
000000.000: Added subsystem AMC3.
000000.000: (AtlantisSubsystem) Create subsystem FF1.
000000.000: Added subsystem FF1.
000000.000: (AtlantisSubsystem) Create subsystem FF2.
000000.000: Added subsystem FF2.
000000.000: (AtlantisSubsystem) Create subsystem FF3.
000000.000: Added subsystem FF3.
000000.000: (AtlantisSubsystem) Create subsystem FF4.
000000.000: Added subsystem FF4.
000000.000: (AtlantisSubsystem) Create subsystem FA1.
000000.000: Added subsystem FA1.
000000.000: (AtlantisSubsystem) Create subsystem FA2.
000000.000: Added subsystem FA2.
000000.000: (AtlantisSubsystem) Create subsystem FA3.
000000.000: Added subsystem FA3.
000000.000: (AtlantisSubsystem) Create subsystem FA4.
000000.000: Added subsystem FA4.
000000.000: (AtlantisSubsystem) Create subsystem PL1.
000000.000: Added subsystem PL1.
000000.000: (AtlantisSubsystem) Create subsystem PL2.
000000.000: Added subsystem PL2.
000000.000: (AtlantisSubsystem) Create subsystem LF1.
000000.000: Added subsystem LF1.
000000.000: (AtlantisSubsystem) Create subsystem LM1.
000000.000: Added subsystem LM1.
000000.000: (AtlantisSubsystem) Create subsystem LA1.
000000.000: Added subsystem LA1.
000000.000: (AtlantisSubsystem) Create subsystem OF1.
000000.000: Added subsystem OF1.
000000.000: (AtlantisSubsystem) Create subsystem OF2.
000000.000: Added subsystem OF2.
000000.000: (AtlantisSubsystem) Create subsystem OF3.
000000.000: Added subsystem OF3.
000000.000: (AtlantisSubsystem) Create subsystem OF4.
000000.000: Added subsystem OF4.
000000.000: (AtlantisSubsystem) Create subsystem OA1.
000000.000: Added subsystem OA1.
000000.000: (AtlantisSubsystem) Create subsystem OA2.
000000.000: Added subsystem OA2.
000000.000: (AtlantisSubsystem) Create subsystem OA3.
000000.000: Added subsystem OA3.
000000.000: (AtlantisSubsystem) Create subsystem LL1.
000000.000: Added subsystem LL1.
000000.000: (AtlantisSubsystem) Create subsystem LL2.
000000.000: Added subsystem LL2.
000000.000: (AtlantisSubsystem) Create subsystem LR1.
000000.000: Added subsystem LR1.
000000.000: (AtlantisSubsystem) Create subsystem LR2.
000000.000: Added subsystem LR2.
000000.000: (AtlantisSubsystem) Create subsystem EIU1.
000000.000: EIU::EIU in || name:EIU1|ID:1
000000.000: EIU::EIU out
000000.000: Added subsystem EIU1.
000000.000: (AtlantisSubsystem) Create subsystem EIU2.
000000.000: EIU::EIU in || name:EIU2|ID:2
000000.000: EIU::EIU out
000000.000: Added subsystem EIU2.
000000.000: (AtlantisSubsystem) Create subsystem EIU3.
000000.000: EIU::EIU in || name:EIU3|ID:3
000000.000: EIU::EIU out
000000.000: Added subsystem EIU3.
000000.000: (AtlantisSubsystem) Create subsystem MTU.
000000.000: Added subsystem MTU.
000000.000: (AtlantisSubsystem) Create subsystem IDP1.
000000.000: Added subsystem IDP1.
000000.000: (AtlantisSubsystem) Create subsystem IDP2.
000000.000: Added subsystem IDP2.
000000.000: (AtlantisSubsystem) Create subsystem IDP3.
000000.000: Added subsystem IDP3.
000000.000: (AtlantisSubsystem) Create subsystem IDP4.
000000.000: Added subsystem IDP4.
000000.000: (AtlantisSubsystem) Create subsystem IMU1.
000000.000: Added subsystem IMU1.
000000.000: (AtlantisSubsystem) Create subsystem IMU2.
000000.000: Added subsystem IMU2.
000000.000: (AtlantisSubsystem) Create subsystem IMU3.
000000.000: Added subsystem IMU3.
000000.000: (AtlantisSubsystem) Create subsystem GPC1.
000000.000: Added subsystem GPC1.
000000.000: (AtlantisSubsystem) Create subsystem GPC2.
000000.000: Added subsystem GPC2.
000000.000: (AtlantisSubsystem) Create subsystem GPC3.
000000.000: Added subsystem GPC3.
000000.000: (AtlantisSubsystem) Create subsystem GPC4.
000000.000: Added subsystem GPC4.
000000.000: (AtlantisSubsystem) Create subsystem GPC5.
000000.000: Added subsystem GPC5.
000000.000: (AtlantisSubsystem) Create subsystem MMU1.
000000.000: Added subsystem MMU1.
000000.000: (AtlantisSubsystem) Create subsystem MMU2.
000000.000: Added subsystem MMU2.
000000.000: (AtlantisSubsystem) Create subsystem SimpleGPCSystem.
000000.000: Added subsystem SimpleGPCSystem.
000000.000: (AtlantisSubsystem) Create subsystem ADPS.
000000.000: Added subsystem ADPS.
000000.000: (AtlantisSubsystem) Create subsystem ETUmbDoors.
000000.000: Added subsystem ETUmbDoors.
000000.000: (AtlantisSubsystem) Create subsystem -YStarTrackerDoorMotor.
000000.000: Added subsystem -YStarTrackerDoorMotor.
000000.000: (AtlantisSubsystem) Create subsystem -ZStarTrackerDoorMotor.
000000.000: Added subsystem -ZStarTrackerDoorMotor.
000000.000: (AtlantisSubsystem) Create subsystem ACBusSystem.
000000.000: Added subsystem ACBusSystem.
000000.000: (AtlantisSubsystem) Create subsystem INVERTER1.
000000.000: Added subsystem INVERTER1.
000000.000: (AtlantisSubsystem) Create subsystem INVERTER2.
000000.000: Added subsystem INVERTER2.
000000.000: (AtlantisSubsystem) Create subsystem INVERTER3.
000000.000: Added subsystem INVERTER3.
000000.000: (AtlantisSubsystem) Create subsystem GCIL.
000000.000: Added subsystem GCIL.
000000.000: (AtlantisSubsystem) Create subsystem ATVC.
000000.000: Added subsystem ATVC.
000000.000: (AtlantisSubsystem) Create subsystem MEC1.
000000.000: Added subsystem MEC1.
000000.000: (AtlantisSubsystem) Create subsystem MEC2.
000000.000: Added subsystem MEC2.
000000.000: (AtlantisSubsystem) Create subsystem RA1.
000000.000: Added subsystem RA1.
000000.000: (AtlantisSubsystem) Create subsystem RA2.
000000.000: Added subsystem RA2.
000000.000: (AtlantisSubsystem) Create subsystem PayloadBay.
000000.000: Added subsystem PayloadBay.
000000.000: (AtlantisSubsystem) Create subsystem OMS_LEFT.
000000.000: Added subsystem OMS_LEFT.
000000.000: (AtlantisSubsystem) Create subsystem OMS_RIGHT.
000000.000: Added subsystem OMS_RIGHT.
000000.000: (AtlantisSubsystem) Create subsystem OMS_TVC_LEFT.
000000.000: Added subsystem OMS_TVC_LEFT.
000000.000: (AtlantisSubsystem) Create subsystem OMS_TVC_RIGHT.
000000.000: Added subsystem OMS_TVC_RIGHT.
000000.000: (ShuttleBusManager::CreateBus) Create bus "DK1"
000000.000: (ShuttleBusManager::CreateBus) Create bus "DK2"
000000.000: (ShuttleBusManager::CreateBus) Create bus "DK3"
000000.000: (ShuttleBusManager::CreateBus) Create bus "DK4"
000000.000: (ShuttleBusManager::CreateBus) Create bus "IC1"
000000.000: (ShuttleBusManager::CreateBus) Create bus "IC2"
000000.000: (ShuttleBusManager::CreateBus) Create bus "IC3"
000000.000: (ShuttleBusManager::CreateBus) Create bus "IC4"
000000.000: (ShuttleBusManager::CreateBus) Create bus "IC5"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC1"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC2"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC3"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC4"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC5"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC6"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC7"
000000.000: (ShuttleBusManager::CreateBus) Create bus "FC8"
000000.000: (ShuttleBusManager::CreateBus) Create bus "PL1"
000000.000: (ShuttleBusManager::CreateBus) Create bus "PL2"
000000.000: (ShuttleBusManager::CreateBus) Create bus "LB1"
000000.000: (ShuttleBusManager::CreateBus) Create bus "LB2"
000000.000: (AtlantisSubsystem) Create subsystem APU1.
000000.000: Added subsystem APU1.
000000.000: (AtlantisSubsystem) Create subsystem APU2.
000000.000: Added subsystem APU2.
000000.000: (AtlantisSubsystem) Create subsystem APU3.
000000.000: Added subsystem APU3.
000000.000: (AtlantisSubsystem) Create subsystem WSB1.
000000.000: Added subsystem WSB1.
000000.000: (AtlantisSubsystem) Create subsystem WSB2.
000000.000: Added subsystem WSB2.
000000.000: (AtlantisSubsystem) Create subsystem WSB3.
000000.000: Added subsystem WSB3.
000000.000: (AtlantisSubsystem) Create subsystem LATCH0.
000000.000: Added subsystem LATCH0.
000000.000: (AtlantisSubsystem) Create subsystem LATCH1.
000000.000: Added subsystem LATCH1.
000000.000: (AtlantisSubsystem) Create subsystem LATCH2.
000000.000: Added subsystem LATCH2.
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FF.mdm for FF1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FA.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FA.mdm for FA1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OF1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FF.mdm for FF2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FA.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FA.mdm for FA2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OF2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FF.mdm for FF3
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FA.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FA.mdm for FA3
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OF3
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FF.mdm for FF4
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration FA.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration FA.mdm for FA4
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OF4
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OA1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OA2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration OF.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration OF.mdm for OA3
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration PL.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration PL.mdm for PL1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LL.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LL.mdm for LL1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LR.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LR.mdm for LR1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration PL.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration PL.mdm for PL2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LL.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LL.mdm for LL2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LR.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LR.mdm for LR2
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LF1.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LF1.mdm for LF1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LM1.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LM1.mdm for LM1
000000.000: (SpaceShuttleUltra) [INFO] Looking for MDM configuration LA1.mdm in default folder
000000.000: (SpaceShuttleUltra) [INFO] Loading MDM configuration LA1.mdm for LA1
000000.000: (SpaceShuttleUltra) [INFO] Finished MDM configuration
000000.000: (SpaceShuttleUltra) [INFO] Loading mission STS-101
000000.000: (Mission File Management) Load mission file into shared memory.
000000.000: (Mission) Loading mission STS-101 from file Missions\SSU\STS-101.cfg
000000.000: (PanelR13L::PanelR13L) Enter constructor.
000000.000: (PanelR13L::PanelR13L) Leave constructor.
000000.000: (AtlantisSubsystem) Create subsystem PRSD.
000000.000: Added subsystem PRSD.
000000.000: (AtlantisSubsystem) Create subsystem VideoControlUnit.
000000.000: Added subsystem VideoControlUnit.
000000.000: (AtlantisSubsystem) Create subsystem ACA1.
000000.000: Added subsystem ACA1.
000000.000: (AtlantisSubsystem) Create subsystem ACA2.
000000.000: Added subsystem ACA2.
000000.000: (AtlantisSubsystem) Create subsystem ACA3.
000000.000: Added subsystem ACA3.
000000.000: (AtlantisSubsystem) Create subsystem ACA4.
000000.000: Added subsystem ACA4.
000000.000: (AtlantisSubsystem) Create subsystem ACA5.
000000.000: Added subsystem ACA5.
000000.000: (AtlantisSubsystem) Create subsystem RMS.
000000.000: Added subsystem RMS.
000000.000: (AtlantisSubsystem) Create subsystem ODS.
000000.000: ExtAL mesh loaded
000000.000: ODS mesh loaded
000000.000: Added subsystem ODS.
000000.000: (AtlantisSubsystem) Create subsystem DeployedAssembly.
000000.000: Added subsystem DeployedAssembly.
000000.000: (AtlantisSubsystem) Create subsystem ElectronicsAssembly1.
000000.000: Added subsystem ElectronicsAssembly1.
000000.000: (AtlantisSubsystem) Create subsystem ElectronicsAssembly2.
000000.000: Added subsystem ElectronicsAssembly2.
000000.000: (AtlantisSubsystem) Create subsystem DragChute.
000000.000: Added subsystem DragChute.
000000.000: @SUBSYSTEM HeEng_C
000000.000: HeSysEng::OnParseLine || TankPress:4200.000000 HeMass:34001.268504
000000.000: HeSysEng::OnParseLine || vlvISOL_A:1.000000 vlvISOL_B:1.000000 vlvInIC:0.000000 vlvOutIC:0.000000
000000.000: @SUBSYSTEM HeEng_L
000000.000: HeSysEng::OnParseLine || TankPress:4200.000000 HeMass:34001.268504
000000.000: HeSysEng::OnParseLine || vlvISOL_A:1.000000 vlvISOL_B:1.000000 vlvInIC:0.000000 vlvOutIC:0.000000
000000.000: @SUBSYSTEM HeEng_R
000000.000: HeSysEng::OnParseLine || TankPress:4200.000000 HeMass:34001.268504
000000.000: HeSysEng::OnParseLine || vlvISOL_A:1.000000 vlvISOL_B:1.000000 vlvInIC:0.000000 vlvOutIC:0.000000
000000.000: @SUBSYSTEM HePneu
000000.000: HeSysPneu::OnParseLine || TankPress:4200.000000 HeMass:6398.018377
000000.000: HeSysPneu::OnParseLine || vlvISOL_A:1.000000 vlvISOL_B:1.000000 vlvLEngXOVR:0.000000
000000.000: @SUBSYSTEM MPS_C
000000.000: SSME::OnParseLine || SSME_config:2
000000.000: VehicleInterfaceElectronics::OnParseLine || VehicleInterfaceElectronics_config:0
000000.000: DigitalComputerUnit::OnParseLine || DCU_chA config:3
000000.000: DigitalComputerUnit::OnParseLine || DCU_chB config:3
000000.000: ComputerInterfaceElectronics::OnParseLine || CIE_chA config:1
000000.000: ComputerInterfaceElectronics::OnParseLine || CIE_chB config:1
000000.000: @SUBSYSTEM MPS_L
000000.000: SSME::OnParseLine || SSME_config:2
000000.000: VehicleInterfaceElectronics::OnParseLine || VehicleInterfaceElectronics_config:0
000000.000: DigitalComputerUnit::OnParseLine || DCU_chA config:3
000000.000: DigitalComputerUnit::OnParseLine || DCU_chB config:3
000000.000: ComputerInterfaceElectronics::OnParseLine || CIE_chA config:1
000000.000: ComputerInterfaceElectronics::OnParseLine || CIE_chB config:1
000000.000: @SUBSYSTEM MPS_R
000000.000: SSME::OnParseLine || SSME_config:2
000000.000: VehicleInterfaceElectronics::OnParseLine || VehicleInterfaceElectronics_config:0
000000.000: DigitalComputerUnit::OnParseLine || DCU_chA config:3
000000.000: DigitalComputerUnit::OnParseLine || DCU_chB config:3
000000.000: ComputerInterfaceElectronics::OnParseLine || CIE_chA config:1
000000.000: ComputerInterfaceElectronics::OnParseLine || CIE_chB config:1
000000.000: @SUBSYSTEM SimpleGPCSystem
000000.000: @SUBSYSTEM ETUmbDoors
000000.000: @SUBSYSTEM PayloadBay
000000.000: @SUBSYSTEM RMS
000000.000: Look up panel "F2"... (@PANEL F2)
000000.000: Parse panel block for panel "F2"...
000000.000: Done.
000000.000: Leave @PANEL block.
000000.000: Look up panel "F4"... (@PANEL F4)
000000.000: Parse panel block for panel "F4"...
000000.000: Done.
000000.000: Leave @PANEL block.
000000.000: Look up panel "F6"... (@PANEL F6)
000000.000: Parse panel block for panel "F6"...
000000.000: Enter Multiline switch block...
000000.000: Look up object "CDR1"...
000000.000: Leave Multiline switch block...
000000.000: Enter Multiline switch block...
000000.000: Look up object "CDR2"...
000000.000: Leave Multiline switch block...
000000.000: Look up switch "Cdr Flt Cntlr Pwr"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "F6::Cdr Flt Cntlr Pwr" to state "ON".
000000.000: Done.
000000.000: Leave @PANEL block.
000000.000: Look up panel "F7"... (@PANEL F7)
000000.000: Parse panel block for panel "F7"...
000000.000: Enter Multiline switch block...
000000.000: Look up object "CRT1"...
000000.000: Leave Multiline switch block...
000000.000: Enter Multiline switch block...
000000.000: Look up object "CRT2"...
000000.000: Leave Multiline switch block...
000000.000: Enter Multiline switch block...
000000.000: Look up object "CRT3"...
000000.000: Leave Multiline switch block...
000000.000: Enter Multiline switch block...
000000.000: Look up object "MFD1"...
000000.000: Leave Multiline switch block...
000000.000: Enter Multiline switch block...
000000.000: Look up object "MFD2"...
000000.000: Leave Multiline switch block...
000000.000: Look up switch "Event Time"... (32 0.000000 1 0)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Done.
000000.000: Leave @PANEL block.
000000.000: Look up panel "F8"... (@PANEL F8)
000000.000: Parse panel block for panel "F8"...
000000.000: Enter Multiline switch block...
000000.000: Look up object "PLT1"...
000000.000: Leave Multiline switch block...
000000.000: Enter Multiline switch block...
000000.000: Look up object "PLT2"...
000000.000: Leave Multiline switch block...
000000.000: Look up switch "Plt Flt Cntlr Pwr"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "F8::Plt Flt Cntlr Pwr" to state "ON".
000000.000: Done.
000000.000: Leave @PANEL block.
000000.000: Look up panel "R2"... (@PANEL R2)
000000.000: Parse panel block for panel "R2"...
000000.000: Look up switch "Boiler1 N2 Supply"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::Boiler1 N2 Supply" to state "ON".
000000.000: Look up switch "Boiler2 N2 Supply"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::Boiler2 N2 Supply" to state "ON".
000000.000: Look up switch "Boiler3 N2 Supply"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::Boiler3 N2 Supply" to state "ON".
000000.000: Look up switch "Boiler1 Power"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::Boiler1 Power" to state "ON".
000000.000: Look up switch "Boiler2 Power"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::Boiler2 Power" to state "ON".
000000.000: Look up switch "Boiler3 Power"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::Boiler3 Power" to state "ON".
000000.000: Look up switch "Boiler1 Cntlr/Htr"... (A)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::Boiler1 Cntlr/Htr" to state "A".
000000.000: Look up switch "Boiler2 Cntlr/Htr"... (A)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::Boiler2 Cntlr/Htr" to state "A".
000000.000: Look up switch "Boiler3 Cntlr/Htr"... (A)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::Boiler3 Cntlr/Htr" to state "A".
000000.000: Look up switch "APU1 Operate"... (START/RUN)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::APU1 Operate" to state "START/RUN".
000000.000: Look up switch "APU2 Operate"... (START/RUN)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::APU2 Operate" to state "START/RUN".
000000.000: Look up switch "APU3 Operate"... (START/RUN)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::APU3 Operate" to state "START/RUN".
000000.000: Look up switch "Hyd Main Pump Press 1"... (NORM)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::Hyd Main Pump Press 1" to state "NORM".
000000.000: Look up switch "Hyd Main Pump Press 2"... (NORM)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::Hyd Main Pump Press 2" to state "NORM".
000000.000: Look up switch "Hyd Main Pump Press 3"... (NORM)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::Hyd Main Pump Press 3" to state "NORM".
000000.000: Look up switch "APU1 Cntlr Pwr"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::APU1 Cntlr Pwr" to state "ON".
000000.000: Look up switch "APU2 Cntlr Pwr"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::APU2 Cntlr Pwr" to state "ON".
000000.000: Look up switch "APU3 Cntlr Pwr"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::APU3 Cntlr Pwr" to state "ON".
000000.000: Look up switch "APU1 Fuel Tank Valve"... (OPEN)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::APU1 Fuel Tank Valve" to state "OPEN".
000000.000: Look up switch "APU2 Fuel Tank Valve"... (OPEN)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::APU2 Fuel Tank Valve" to state "OPEN".
000000.000: Look up switch "APU3 Fuel Tank Valve"... (OPEN)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::APU3 Fuel Tank Valve" to state "OPEN".
000000.000: Look up switch "ET Umb Centerline Latch"... (GND)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::ET Umb Centerline Latch" to state "GND".
000000.000: Look up switch "ET Umb Left Door"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::ET Umb Left Door" to state "OFF".
000000.000: Look up switch "ET Umb Left Door Latch"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::ET Umb Left Door Latch" to state "OFF".
000000.000: Look up switch "ET Umb Right Door"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::ET Umb Right Door" to state "OFF".
000000.000: Look up switch "ET Umb Right Door Latch"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::ET Umb Right Door Latch" to state "OFF".
000000.000: Look up switch "MPS Pwr Left AC2"... ([1])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::MPS Pwr Left AC2" to state "[1]".
000000.000: Look up switch "MPS Pwr Ctr AC1"... ([1])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::MPS Pwr Ctr AC1" to state "[1]".
000000.000: Look up switch "MPS Pwr Right AC3"... ([1])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::MPS Pwr Right AC3" to state "[1]".
000000.000: Look up switch "MPS Pwr Left AC3"... ([1])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::MPS Pwr Left AC3" to state "[1]".
000000.000: Look up switch "MPS Pwr Ctr AC2"... ([1])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::MPS Pwr Ctr AC2" to state "[1]".
000000.000: Look up switch "MPS Pwr Right AC1"... ([1])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::MPS Pwr Right AC1" to state "[1]".
000000.000: Look up switch "MPS He Isol A Left"... (OPEN)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::MPS He Isol A Left" to state "OPEN".
000000.000: Look up switch "MPS He Isol A Ctr"... (OPEN)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::MPS He Isol A Ctr" to state "OPEN".
000000.000: Look up switch "MPS He Isol A Right"... (OPEN)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::MPS He Isol A Right" to state "OPEN".
000000.000: Look up switch "MPS He Isol B Left"... (OPEN)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::MPS He Isol B Left" to state "OPEN".
000000.000: Look up switch "MPS He Isol B Ctr"... (OPEN)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::MPS He Isol B Ctr" to state "OPEN".
000000.000: Look up switch "MPS He Isol B Right"... (OPEN)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::MPS He Isol B Right" to state "OPEN".
000000.000: Look up switch "MPS PRPLT Dump Sequence"... (GPC)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::MPS PRPLT Dump Sequence" to state "GPC".
000000.000: Look up switch "MPS PRPLT Backup LH2 vlv"... (GPC)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::MPS PRPLT Backup LH2 vlv" to state "GPC".
000000.000: Look up switch "Pneu L Eng He XOVR"... (GPC)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::Pneu L Eng He XOVR" to state "GPC".
000000.000: Look up switch "Pneu He Isol"... (OPEN)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::Pneu He Isol" to state "OPEN".
000000.000: Look up switch "He Interconnect Left"... (GPC)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::He Interconnect Left" to state "GPC".
000000.000: Look up switch "He Interconnect Ctr"... (GPC)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::He Interconnect Ctr" to state "GPC".
000000.000: Look up switch "He Interconnect Right"... (GPC)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::He Interconnect Right" to state "GPC".
000000.000: Look up switch "LH2 Ullage Press"... (AUTO)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R2::LH2 Ullage Press" to state "AUTO".
000000.000: Done.
000000.000: Leave @PANEL block.
000000.000: Look up panel "O6"... (@PANEL O6)
000000.000: Parse panel block for panel "O6"...
000000.000: Look up switch "L GLRSHLD FLOOD"... (VAR)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::L GLRSHLD FLOOD" to state "VAR".
000000.000: Look up switch "S TRK DR CNTL SYS1 Cover"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::S TRK DR CNTL SYS1 Cover" to state "[0]".
000000.000: Look up switch "S TRK DR CNTL SYS2 Cover"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::S TRK DR CNTL SYS2 Cover" to state "[0]".
000000.000: Look up switch "S TRK DR CNTL SYS1"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::S TRK DR CNTL SYS1" to state "OFF".
000000.000: Look up switch "S TRK DR CNTL SYS2"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::S TRK DR CNTL SYS2" to state "OFF".
000000.000: Look up switch "GPC_POWER_1_COVER"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC_POWER_1_COVER" to state "[0]".
000000.000: Look up switch "GPC_POWER_2_COVER"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC_POWER_2_COVER" to state "[0]".
000000.000: Look up switch "GPC_POWER_3_COVER"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC_POWER_3_COVER" to state "[0]".
000000.000: Look up switch "GPC_POWER_4_COVER"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC_POWER_4_COVER" to state "[0]".
000000.000: Look up switch "GPC_POWER_5_COVER"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC_POWER_5_COVER" to state "[0]".
000000.000: Look up switch "GPC POWER 1"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC POWER 1" to state "ON".
000000.000: Look up switch "GPC POWER 2"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC POWER 2" to state "ON".
000000.000: Look up switch "GPC POWER 3"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC POWER 3" to state "ON".
000000.000: Look up switch "GPC POWER 4"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC POWER 4" to state "ON".
000000.000: Look up switch "GPC POWER 5"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC POWER 5" to state "ON".
000000.000: Look up switch "GPC_OUTPUT_1_COVER"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC_OUTPUT_1_COVER" to state "[0]".
000000.000: Look up switch "GPC_OUTPUT_2_COVER"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC_OUTPUT_2_COVER" to state "[0]".
000000.000: Look up switch "GPC_OUTPUT_3_COVER"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC_OUTPUT_3_COVER" to state "[0]".
000000.000: Look up switch "GPC_OUTPUT_4_COVER"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC_OUTPUT_4_COVER" to state "[0]".
000000.000: Look up switch "GPC_OUTPUT_5_COVER"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC_OUTPUT_5_COVER" to state "[0]".
000000.000: Look up switch "GPC OUTPUT 1"... (NORMAL)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC OUTPUT 1" to state "NORMAL".
000000.000: Look up switch "GPC OUTPUT 2"... (NORMAL)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC OUTPUT 2" to state "NORMAL".
000000.000: Look up switch "GPC OUTPUT 3"... (NORMAL)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC OUTPUT 3" to state "NORMAL".
000000.000: Look up switch "GPC OUTPUT 4"... (NORMAL)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC OUTPUT 4" to state "NORMAL".
000000.000: Look up switch "GPC OUTPUT 5"... (BACKUP)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC OUTPUT 5" to state "BACKUP".
000000.000: Look up switch "IPL SOURCE"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::IPL SOURCE" to state "OFF".
000000.000: Look up switch "GPC MODE 1"... (RUN)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC MODE 1" to state "RUN".
000000.000: Look up switch "GPC MODE 2"... (RUN)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC MODE 2" to state "RUN".
000000.000: Look up switch "GPC MODE 3"... (RUN)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC MODE 3" to state "RUN".
000000.000: Look up switch "GPC MODE 4"... (RUN)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC MODE 4" to state "RUN".
000000.000: Look up switch "GPC MODE 5"... (RUN)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O6::GPC MODE 5" to state "RUN".
000000.000: Done.
000000.000: Leave @PANEL block.
000000.000: Look up panel "R11"... (@PANEL R11)
000000.000: Parse panel block for panel "R11"...
000000.000: Done.
000000.000: Leave @PANEL block.
000000.000: Look up panel "R13L"... (@PANEL R13L)
000000.000: Parse panel block for panel "R13L"...
000000.000: Look up switch "PL Bay Door SYS 1"... (DISABLE)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R13L::PL Bay Door SYS 1" to state "DISABLE".
000000.000: Look up switch "PL Bay Door SYS 2"... (DISABLE)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R13L::PL Bay Door SYS 2" to state "DISABLE".
000000.000: Look up switch "PL Bay Mech PWR SYS 1"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R13L::PL Bay Mech PWR SYS 1" to state "OFF".
000000.000: Look up switch "PL Bay Mech PWR SYS 2"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R13L::PL Bay Mech PWR SYS 2" to state "OFF".
000000.000: Look up switch "PL Bay Door"... (STOP)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R13L::PL Bay Door" to state "STOP".
000000.000: Look up switch "Latch Control SYS A"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R13L::Latch Control SYS A" to state "OFF".
000000.000: Look up switch "Latch Control SYS B"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R13L::Latch Control SYS B" to state "OFF".
000000.000: Look up switch "Radiator Control SYS A"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R13L::Radiator Control SYS A" to state "OFF".
000000.000: Look up switch "Radiator Control SYS B"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R13L::Radiator Control SYS B" to state "OFF".
000000.000: Look up switch "KU Antenna Direct Stow"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R13L::KU Antenna Direct Stow" to state "OFF".
000000.000: Look up switch "KU Antenna"... (GND)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "R13L::KU Antenna" to state "GND".
000000.000: Done.
000000.000: Leave @PANEL block.
000000.000: Look up panel "A6U"... (@PANEL A6U)
000000.000: Parse panel block for panel "A6U"...
000000.000: Look up switch "SENSE"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A6U::SENSE" to state "[0]".
000000.000: Done.
000000.000: Leave @PANEL block.
000000.000: Look up panel "AftMDU"... (@PANEL AftMDU)
000000.000: Parse panel block for panel "AftMDU"...
000000.000: Done.
000000.000: Leave @PANEL block.
000000.000: Look up panel "A7A3/A8A3"... (@PANEL A7A3/A8A3)
000000.000: Parse panel block for panel "A7A3/A8A3"...
000000.000: Look up switch "SYSTEM POWER MNA"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::SYSTEM POWER MNA" to state "[0]".
000000.000: Look up switch "SYSTEM POWER MNB"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::SYSTEM POWER MNB" to state "[0]".
000000.000: Look up switch "PYRO POWER MNA"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::PYRO POWER MNA" to state "[0]".
000000.000: Look up switch "PYRO POWER MNC"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::PYRO POWER MNC" to state "[0]".
000000.000: Look up switch "SYS1 VENT ISOL"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::SYS1 VENT ISOL" to state "[0]".
000000.000: Look up switch "SYS1 VENT"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::SYS1 VENT" to state "[0]".
000000.000: Look up switch "SYS2 VENT ISOL"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::SYS2 VENT ISOL" to state "[0]".
000000.000: Look up switch "SYS2 VENT"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::SYS2 VENT" to state "[0]".
000000.000: Look up switch "PSU POWER MNA"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::PSU POWER MNA" to state "[0]".
000000.000: Look up switch "PSU POWER MNB"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::PSU POWER MNB" to state "[0]".
000000.000: Look up switch "LIGHTS AIRLOCK 1-4"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::LIGHTS AIRLOCK 1-4" to state "[0]".
000000.000: Look up switch "LIGHTS AIRLOCK 2-3"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::LIGHTS AIRLOCK 2-3" to state "[0]".
000000.000: Look up switch "LIGHTS DOCKING TRUSS FWD"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::LIGHTS DOCKING TRUSS FWD" to state "[0]".
000000.000: Look up switch "LIGHTS DOCKING TRUSS AFT"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::LIGHTS DOCKING TRUSS AFT" to state "[0]".
000000.000: Look up switch "ARLK/TNL FAN A"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::ARLK/TNL FAN A" to state "[0]".
000000.000: Look up switch "ARLK/TNL FAN B"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::ARLK/TNL FAN B" to state "[0]".
000000.000: Look up switch "LIGHTS C/L VESTIBULE PORT"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::LIGHTS C/L VESTIBULE PORT" to state "[0]".
000000.000: Look up switch "LIGHTS C/L VESTIBULE STBD"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::LIGHTS C/L VESTIBULE STBD" to state "[0]".
000000.000: Look up switch "CNTL PNL PWR A"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::CNTL PNL PWR A" to state "OFF".
000000.000: Look up switch "CNTL PNL PWR B"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::CNTL PNL PWR B" to state "OFF".
000000.000: Look up switch "CNTL PNL PWR C"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::CNTL PNL PWR C" to state "OFF".
000000.000: Look up switch "HTRS/DCU PWR H1"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::HTRS/DCU PWR H1" to state "OFF".
000000.000: Look up switch "HTRS/DCU PWR H2/DCU"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::HTRS/DCU PWR H2/DCU" to state "OFF".
000000.000: Look up switch "HTRS/DCU PWR H3/DCU"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::HTRS/DCU PWR H3/DCU" to state "OFF".
000000.000: Look up switch "APDS PWR A"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::APDS PWR A" to state "OFF".
000000.000: Look up switch "APDS PWR B"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::APDS PWR B" to state "OFF".
000000.000: Look up switch "APDS PWR C"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::APDS PWR C" to state "OFF".
000000.000: Look up switch "PYROS Ap"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::PYROS Ap" to state "OFF".
000000.000: Look up switch "PYROS Bp"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::PYROS Bp" to state "OFF".
000000.000: Look up switch "PYROS Cp"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A7A3/A8A3::PYROS Cp" to state "OFF".
000000.000: Done.
000000.000: Leave @PANEL block.
000000.000: Look up panel "C3"... (@PANEL C3)
000000.000: Parse panel block for panel "C3"...
000000.000: Look up switch "LOMS Arm"... (ARM/PRESS)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "C3::LOMS Arm" to state "ARM/PRESS".
000000.000: Look up switch "ROMS Arm"... (ARM/PRESS)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "C3::ROMS Arm" to state "ARM/PRESS".
000000.000: Look up switch "BFC CRT Display"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "C3::BFC CRT Display" to state "ON".
000000.000: Look up switch "BFC CRT Select"... (2+3)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "C3::BFC CRT Select" to state "2+3".
000000.000: Look up switch "LADP Stow Enable"... (INHIBIT)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "C3::LADP Stow Enable" to state "INHIBIT".
000000.000: Look up switch "RADP Stow Enable"... (INHIBIT)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "C3::RADP Stow Enable" to state "INHIBIT".
000000.000: Look up switch "LADP Deploy"... (STOW)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "C3::LADP Deploy" to state "STOW".
000000.000: Look up switch "RADP Deploy"... (STOW)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "C3::RADP Deploy" to state "STOW".
000000.000: Look up switch "MAIN ENGINE LIMIT SHUT DN"... (AUTO)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "C3::MAIN ENGINE LIMIT SHUT DN" to state "AUTO".
000000.000: Look up switch "SSME Left S/D PB Cover"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "C3::SSME Left S/D PB Cover" to state "[0]".
000000.000: Look up switch "SSME Ctr S/D PB Cover"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "C3::SSME Ctr S/D PB Cover" to state "[0]".
000000.000: Look up switch "SSME Right S/D PB Cover"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "C3::SSME Right S/D PB Cover" to state "[0]".
000000.000: Look up switch "SRB Separation"... (AUTO)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "C3::SRB Separation" to state "AUTO".
000000.000: Look up switch "SRB Separation PB Cover"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "C3::SRB Separation PB Cover" to state "[0]".
000000.000: Look up switch "ET Separation"... (AUTO)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "C3::ET Separation" to state "AUTO".
000000.000: Look up switch "ET Separation PB Cover"... ([0])
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "C3::ET Separation PB Cover" to state "[0]".
000000.000: Done.
000000.000: Leave @PANEL block.
000000.000: Look up panel "O17"... (@PANEL O17)
000000.000: Parse panel block for panel "O17"...
000000.000: Look up switch "EIU L-C"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O17::EIU L-C" to state "ON".
000000.000: Look up switch "EIU C-R"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O17::EIU C-R" to state "ON".
000000.000: Look up switch "EIU R-L"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O17::EIU R-L" to state "ON".
000000.000: Look up switch "MEC 1 Power"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O17::MEC 1 Power" to state "ON".
000000.000: Look up switch "MEC 2 Power"... (ON)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "O17::MEC 2 Power" to state "ON".
000000.000: Done.
000000.000: Leave @PANEL block.
000000.000: Look up panel "A1U"... (@PANEL A1U)
000000.000: Parse panel block for panel "A1U"...
000000.000: Look up switch "SLEW RATE"... (SLOW)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A1U::SLEW RATE" to state "SLOW".
000000.000: Look up switch "CONTROL"... (PANEL)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A1U::CONTROL" to state "PANEL".
000000.000: Look up switch "STEERING MODE"... (MAN SLEW)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Look up switch "POWER"... (OFF)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A1U::POWER" to state "OFF".
000000.000: Look up switch "MODE"... (RDR PASSIVE)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A1U::MODE" to state "RDR PASSIVE".
000000.000: Look up switch "RADAR OUTPUT"... (LOW)
000000.000: Found switch.
000000.000: Read switch state.
000000.000: Set switch "A1U::RADAR OUTPUT" to state "LOW".
000000.000: Done.
000000.000: Leave @PANEL block.
000000.000: @SUBSYSTEM MTU
000000.000: @SUBSYSTEM IDP1
000000.000: @SUBSYSTEM IDP2
000000.000: @SUBSYSTEM IDP3
000000.000: @SUBSYSTEM IDP4
000000.000: @SUBSYSTEM ADPS
000000.000: @SUBSYSTEM APU1
000000.000: @SUBSYSTEM APU2
000000.000: @SUBSYSTEM APU3
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::CreateVariableDragElement
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: (SpaceShuttleUltra) [INFO] OFFSET REENTRY MESH SET
000000.000: (SpaceShuttleUltra) [INFO] REENTRY MESH ADDED
000000.000: ODS mesh added
000000.000: ExtAL mesh added
000000.000: BasicPanel[F2]: Define VC Animations. 12 components
000000.000: PUSH BUTTON INDICATOR[F2::Master Alarm]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::F2_PITCH_AUTO]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::F2_PITCH_CSS]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::F2_RY_AUTO]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::F2_RY_CSS]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::F2_SPDBKTHROT]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::F2_BODYFLAP]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::Drag Chute ARM]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F2::Drag Chute DPY]: Define VC Animations()
BasicVCComponent[F2::BFC]: Define VC Animations
000000.000: BasicPanel[F3]: Define VC Animations. 10 components
000000.000: PUSH BUTTON INDICATOR[F3::Drag Chute ARM]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F3::Drag Chute DPY]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F3::Drag Chute JETT]: Define VC Animations()
000000.000: STANDARD SWITCH[F3::HUD Power CDR]: Define VC Animations()
000000.000: STANDARD SWITCH[F3::HUD Power PLT]: Define VC Animations()
BasicVCComponent[F3::NWS Fail]: Define VC Animations
BasicVCComponent[F3::Anti Skid Fail]: Define VC Animations
000000.000: BasicPanel[F4]: Define VC Animations. 10 components
000000.000: PUSH BUTTON INDICATOR[F4::Master Alarm]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::F4_PITCH_AUTO]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::F4_PITCH_CSS]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::F4_RY_AUTO]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::F4_RY_CSS]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::F4_SPDBKTHROT]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::F4_BODYFLAP]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F4::Drag Chute JETT]: Define VC Animations()
BasicVCComponent[F4::BFC]: Define VC Animations
000000.000: BasicPanel[F6]: Define VC Animations. 21 components
000000.000: Lockable Lever[F6::Cdr Flt Cntlr Pwr]: Define VC Animations()
000000.000: STANDARD SWITCH[F6::ADI Attitude]: Define VC Animations()
000000.000: STANDARD SWITCH[F6::ADI Error]: Define VC Animations()
000000.000: STANDARD SWITCH[F6::ADI Rate]: Define VC Animations()
BasicVCComponent[F6::Landing Gear Nose]: Define VC Animations
BasicVCComponent[F6::Landing Gear Left]: Define VC Animations
BasicVCComponent[F6::Landing Gear Right]: Define VC Animations
000000.000: PUSH BUTTON INDICATOR[F6::Landing Gear ARM]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F6::Landing Gear DN]: Define VC Animations()
BasicVCComponent[F6::RCS COMMAND ROLL]: Define VC Animations
BasicVCComponent[F6::RCS COMMAND PITCH]: Define VC Animations
BasicVCComponent[F6::RCS COMMAND YAW]: Define VC Animations
BasicVCComponent[F6::RANGE SAFE ARM]: Define VC Animations
000000.000: PUSH BUTTON INDICATOR[F6::ABORT]: Define VC Animations()
000000.000: STANDARD SWITCH[F6::HUD Mode]: Define VC Animations()
000000.000: BASIC ROTARY SWITCH[F6::HUD Brightness]: Define VC Animations()
000000.000: STANDARD SWITCH[F6::HUD Bright]: Define VC Animations()
000000.000: BasicPanel[F7]: Define VC Animations. 48 components
BasicVCComponent[F7::Event Time]: Define VC Animations
BasicVCComponent[F7::CW O2 PRESS]: Define VC Animations
BasicVCComponent[F7::CW H2 PRESS]: Define VC Animations
BasicVCComponent[F7::CW FUEL CELL REAC]: Define VC Animations
BasicVCComponent[F7::CW FUEL CELL STACK TEMP]: Define VC Animations
BasicVCComponent[F7::CW FUEL CELL PUMP]: Define VC Animations
BasicVCComponent[F7::CW CABIN ATM]: Define VC Animations
BasicVCComponent[F7::CW O2 HEATER TEMP]: Define VC Animations
BasicVCComponent[F7::CW MAIN BUS UNDERVOLT]: Define VC Animations
BasicVCComponent[F7::CW AC VOLTAGE]: Define VC Animations
BasicVCComponent[F7::CW AC OVERLOAD]: Define VC Animations
BasicVCComponent[F7::CW FREON LOOP]: Define VC Animations
BasicVCComponent[F7::CW AV BAY/CABIN AIR]: Define VC Animations
BasicVCComponent[F7::CW IMU]: Define VC Animations
BasicVCComponent[F7::CW FWD RCS]: Define VC Animations
BasicVCComponent[F7::CW RCS JET]: Define VC Animations
BasicVCComponent[F7::CW H2O LOOP]: Define VC Animations
BasicVCComponent[F7::CW RGA/ACCEL]: Define VC Animations
BasicVCComponent[F7::CW AIR DATA]: Define VC Animations
BasicVCComponent[F7::CW LEFT RCS]: Define VC Animations
BasicVCComponent[F7::CW RIGHT RCS]: Define VC Animations
BasicVCComponent[F7::CW LEFT RHC]: Define VC Animations
BasicVCComponent[F7::CW RIGHT/AFT RHC]: Define VC Animations
BasicVCComponent[F7::CW LEFT OMS]: Define VC Animations
BasicVCComponent[F7::CW RIGHT OMS]: Define VC Animations
BasicVCComponent[F7::CW PAYLOAD WARNING]: Define VC Animations
BasicVCComponent[F7::CW GPC]: Define VC Animations
BasicVCComponent[F7::CW FCS SATURATION]: Define VC Animations
BasicVCComponent[F7::CW OMS KIT]: Define VC Animations
BasicVCComponent[F7::CW OMS TVC]: Define VC Animations
BasicVCComponent[F7::CW PAYLOAD CAUTION]: Define VC Animations
BasicVCComponent[F7::CW PRIMARY C/W]: Define VC Animations
BasicVCComponent[F7::CW FCS CHANNEL]: Define VC Animations
BasicVCComponent[F7::CW MPS]: Define VC Animations
BasicVCComponent[F7::CW BACKUP C/W ALARM]: Define VC Animations
BasicVCComponent[F7::CW APU TEMP]: Define VC Animations
BasicVCComponent[F7::CW APU OVERSPEED]: Define VC Animations
BasicVCComponent[F7::CW APU UNDERSPEED]: Define VC Animations
BasicVCComponent[F7::CW HYD PRESS]: Define VC Animations
BasicVCComponent[F7::MAIN ENGINE STATUS CTR]: Define VC Animations
BasicVCComponent[F7::MAIN ENGINE STATUS LEFT]: Define VC Animations
BasicVCComponent[F7::MAIN ENGINE STATUS RIGHT]: Define VC Animations
BasicVCComponent[F7::SM ALERT]: Define VC Animations
000000.000: BasicPanel[F8]: Define VC Animations. 16 components
000000.000: Lockable Lever[F8::Plt Flt Cntlr Pwr]: Define VC Animations()
000000.000: STANDARD SWITCH[F8::ADI Attitude]: Define VC Animations()
000000.000: STANDARD SWITCH[F8::ADI Error]: Define VC Animations()
000000.000: STANDARD SWITCH[F8::ADI Rate]: Define VC Animations()
BasicVCComponent[F8::Landing Gear Nose]: Define VC Animations
BasicVCComponent[F8::Landing Gear Left]: Define VC Animations
BasicVCComponent[F8::Landing Gear Right]: Define VC Animations
000000.000: PUSH BUTTON INDICATOR[F8::Landing Gear ARM]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[F8::Landing Gear DN]: Define VC Animations()
000000.000: STANDARD SWITCH[F8::HUD Mode]: Define VC Animations()
000000.000: BASIC ROTARY SWITCH[F8::HUD Brightness]: Define VC Animations()
000000.000: STANDARD SWITCH[F8::HUD Bright]: Define VC Animations()
000000.000: BasicPanel[F9]: Define VC Animations. 0 components
000000.000: BasicPanel[L1]: Define VC Animations. 16 components
000000.000: PUSH BUTTON INDICATOR[L1::Fire Suppression Av Bay 1 Disch Agent]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[L1::Fire Suppression Av Bay 2 Disch Agent]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[L1::Fire Suppression Av Bay 3 Disch Agent]: Define VC Animations()
BasicVCComponent[L1::Smoke Detection A Cabin]: Define VC Animations
BasicVCComponent[L1::Smoke Detection A L Flt Deck]: Define VC Animations
BasicVCComponent[L1::Smoke Detection A Av Bay 1]: Define VC Animations
BasicVCComponent[L1::Smoke Detection A Av Bay 2]: Define VC Animations
BasicVCComponent[L1::Smoke Detection A Av Bay 3]: Define VC Animations
BasicVCComponent[L1::Smoke Detection B Payload]: Define VC Animations
BasicVCComponent[L1::Smoke Detection B R Flt Deck]: Define VC Animations
BasicVCComponent[L1::Smoke Detection B Av Bay 1]: Define VC Animations
BasicVCComponent[L1::Smoke Detection B Av Bay 2]: Define VC Animations
BasicVCComponent[L1::Smoke Detection B Av Bay 3]: Define VC Animations
000000.000: BasicPanel[L2]: Define VC Animations. 0 components
000000.000: BasicPanel[L4]: Define VC Animations. 0 components
000000.000: BasicPanel[C2]: Define VC Animations. 13 components
BasicVCComponent[C2::LH Keyboard]: Define VC Animations
BasicVCComponent[C2::RH Keyboard]: Define VC Animations
000000.000: STANDARD SWITCH[C2::IDP/CRT 1 Power]: Define VC Animations()
000000.000: STANDARD SWITCH[C2::IDP/CRT 2 Power]: Define VC Animations()
000000.000: STANDARD SWITCH[C2::IDP/CRT 3 Power]: Define VC Animations()
000000.000: STANDARD SWITCH[C2::IDP/CRT 1 Maj Func]: Define VC Animations()
000000.000: STANDARD SWITCH[C2::IDP/CRT 2 Maj Func]: Define VC Animations()
000000.000: STANDARD SWITCH[C2::IDP/CRT 3 Maj Func]: Define VC Animations()
000000.000: STANDARD SWITCH[C2::Left CRT Sel]: Define VC Animations()
000000.000: STANDARD SWITCH[C2::Right CRT Sel]: Define VC Animations()
000000.000: STANDARD SWITCH[C2::Event Timer Mode]: Define VC Animations()
000000.000: STANDARD SWITCH[C2::Event Timer Control]: Define VC Animations()
000000.000: STANDARD SWITCH[C2::Event Timer Timer]: Define VC Animations()
000000.000: BasicPanel[C3]: Define VC Animations. 45 components
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI1]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI2]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI3]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI4]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI5]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI6]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI7]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI8]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI9]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI10]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI11]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI12]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI13]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI14]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI15]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI16]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI17]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI18]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI19]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI20]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI21]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI22]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI23]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[C3::C3_PBI24]: Define VC Animations()
000000.000: Lockable Lever[C3::LOMS Arm]: Define VC Animations()
000000.000: Lockable Lever[C3::ROMS Arm]: Define VC Animations()
000000.000: STANDARD SWITCH[C3::BFC CRT Display]: Define VC Animations()
000000.000: STANDARD SWITCH[C3::BFC CRT Select]: Define VC Animations()
000000.000: STANDARD SWITCH[C3::LADP Stow Enable]: Define VC Animations()
000000.000: STANDARD SWITCH[C3::RADP Stow Enable]: Define VC Animations()
000000.000: Lockable Lever[C3::LADP Deploy]: Define VC Animations()
000000.000: Lockable Lever[C3::RADP Deploy]: Define VC Animations()
000000.000: STANDARD SWITCH[C3::MAIN ENGINE LIMIT SHUT DN]: Define VC Animations()
000000.000: PUSH BUTTON[C3::SSME Left S/D PB]: Define VC Animations()
000000.000: PUSH BUTTON[C3::SSME Ctr S/D PB]: Define VC Animations()
000000.000: PUSH BUTTON[C3::SSME Right S/D PB]: Define VC Animations()
000000.000: STANDARD SWITCH[C3::SRB Separation]: Define VC Animations()
000000.000: PUSH BUTTON[C3::SRB Separation PB]: Define VC Animations()
000000.000: Lockable Lever[C3::ET Separation]: Define VC Animations()
000000.000: PUSH BUTTON[C3::ET Separation PB]: Define VC Animations()
000000.000: BasicPanel[R2]: Define VC Animations. 54 components
000000.000: STANDARD SWITCH[R2::Boiler1 N2 Supply]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler2 N2 Supply]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler3 N2 Supply]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler1 Power]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler2 Power]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler3 Power]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler1 Cntlr/Htr]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler2 Cntlr/Htr]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::Boiler3 Cntlr/Htr]: Define VC Animations()
000000.000: Lockable Lever[R2::APU1 Operate]: Define VC Animations()
000000.000: Lockable Lever[R2::APU2 Operate]: Define VC Animations()
000000.000: Lockable Lever[R2::APU3 Operate]: Define VC Animations()
000000.000: Lockable Lever[R2::Hyd Main Pump Press 1]: Define VC Animations()
000000.000: Lockable Lever[R2::Hyd Main Pump Press 2]: Define VC Animations()
000000.000: Lockable Lever[R2::Hyd Main Pump Press 3]: Define VC Animations()
000000.000: Lockable Lever[R2::APU1 Cntlr Pwr]: Define VC Animations()
000000.000: Lockable Lever[R2::APU2 Cntlr Pwr]: Define VC Animations()
000000.000: Lockable Lever[R2::APU3 Cntlr Pwr]: Define VC Animations()
000000.000: Lockable Lever[R2::APU1 Fuel Tank Valve]: Define VC Animations()
000000.000: Lockable Lever[R2::APU2 Fuel Tank Valve]: Define VC Animations()
000000.000: Lockable Lever[R2::APU3 Fuel Tank Valve]: Define VC Animations()
BasicVCComponent[R2::APU1 Ready to Start]: Define VC Animations
BasicVCComponent[R2::APU2 Ready to Start]: Define VC Animations
BasicVCComponent[R2::APU3 Ready to Start]: Define VC Animations
000000.000: STANDARD SWITCH[R2::ET Umb Centerline Latch]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::ET Umb Left Door]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::ET Umb Left Door Latch]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::ET Umb Right Door]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::ET Umb Right Door Latch]: Define VC Animations()
BasicVCComponent[R2::ET Umb Left Door Tb]: Define VC Animations
BasicVCComponent[R2::ET Umb Right Door Tb]: Define VC Animations
BasicVCComponent[R2::ET Umb Door CL Latch Tb]: Define VC Animations
BasicVCComponent[R2::ET Umb Left Door Latch Tb]: Define VC Animations
BasicVCComponent[R2::ET Umb Right Door Latch Tb]: Define VC Animations
000000.000: STANDARD SWITCH[R2::MPS Pwr Left AC2]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS Pwr Ctr AC1]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS Pwr Right AC3]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS Pwr Left AC3]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS Pwr Ctr AC2]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS Pwr Right AC1]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS He Isol A Left]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS He Isol A Ctr]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS He Isol A Right]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS He Isol B Left]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS He Isol B Ctr]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS He Isol B Right]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS PRPLT Dump Sequence]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::MPS PRPLT Backup LH2 vlv]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::Pneu L Eng He XOVR]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::Pneu He Isol]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::He Interconnect Left]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::He Interconnect Ctr]: Define VC Animations()
000000.000: STANDARD SWITCH[R2::He Interconnect Right]: Define VC Animations()
000000.000: Lockable Lever[R2::LH2 Ullage Press]: Define VC Animations()
000000.000: BasicPanel[R1]: Define VC Animations. 88 components
000000.000: STANDARD SWITCH[R1::Control Bus Pwr MN A Pwr]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Control Bus Pwr MN B Pwr]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Control Bus Pwr MN C Pwr]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Ess Bus Source MN B/C]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Ess Bus Source MN C/A]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Ess Bus Source MN A/B]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Ess Bus Source FC 1]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Ess Bus Source FC 2]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Ess Bus Source FC 3]: Define VC Animations()
000000.000: Lockable Lever[R1::FC/Main Bus A]: Define VC Animations()
000000.000: Lockable Lever[R1::FC/Main Bus B]: Define VC Animations()
000000.000: Lockable Lever[R1::FC/Main Bus C]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::MN Bus Tie A]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::MN Bus Tie B]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::MN Bus Tie C]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Inv Pwr 1]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Inv Pwr 2]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Inv Pwr 3]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Inv/AC Bus 1]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Inv/AC Bus 2]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Inv/AC Bus 3]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::AC Bus Snsr 1]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::AC Bus Snsr 2]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::AC Bus Snsr 3]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Cabin]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Pri MN B]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Pri FC 3]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Pri MN C]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Aux]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Aft MN B]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Payload Aft MN C]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Fuel Cell Reac 1]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Fuel Cell Reac 2]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::Fuel Cell Reac 3]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 Manifold Vlv Tank 1]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 Manifold Vlv Tank 2]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 Manifold Vlv Tank 1]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 Manifold Vlv Tank 2]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK1 Heaters A]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK1 Heaters B]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK1 Heaters]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK2 Heaters A]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK2 Heaters B]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK2 Heaters]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK3 Heaters A]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK3 Heaters B]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::O2 TK3 Heaters]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 TK1 Heaters A]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 TK1 Heaters B]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 TK2 Heaters A]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 TK2 Heaters B]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 TK3 Heaters A]: Define VC Animations()
000000.000: STANDARD SWITCH[R1::H2 TK3 Heaters B]: Define VC Animations()
000000.000: Lockable Lever[R1::Fuel Cell 1]: Define VC Animations()
000000.000: Lockable Lever[R1::Fuel Cell 2]: Define VC Animations()
000000.000: Lockable Lever[R1::Fuel Cell 3]: Define VC Animations()
BasicVCComponent[R1::FC Main Bus A TB]: Define VC Animations
BasicVCComponent[R1::FC Main Bus B TB]: Define VC Animations
BasicVCComponent[R1::FC Main Bus C TB]: Define VC Animations
BasicVCComponent[R1::MN Bus Tie A TB]: Define VC Animations
BasicVCComponent[R1::MN Bus Tie B TB]: Define VC Animations
BasicVCComponent[R1::MN Bus Tie C TB]: Define VC Animations
BasicVCComponent[R1::Inv Pwr 1 TB]: Define VC Animations
BasicVCComponent[R1::Inv Pwr 2 TB]: Define VC Animations
BasicVCComponent[R1::Inv Pwr 3 TB]: Define VC Animations
BasicVCComponent[R1::Inv AC Bus 1 TB]: Define VC Animations
BasicVCComponent[R1::Inv AC Bus 2 TB]: Define VC Animations
BasicVCComponent[R1::Inv AC Bus 3 TB]: Define VC Animations
BasicVCComponent[R1::Payload Pri MN B TB]: Define VC Animations
BasicVCComponent[R1::Payload Pri FC 3 TB]: Define VC Animations
BasicVCComponent[R1::Payload Pri MN C TB]: Define VC Animations
BasicVCComponent[R1::Fuel Cell 1 Reac O2]: Define VC Animations
BasicVCComponent[R1::Fuel Cell 2 Reac O2]: Define VC Animations
BasicVCComponent[R1::Fuel Cell 3 Reac O2]: Define VC Animations
BasicVCComponent[R1::Fuel Cell 1 Reac H2]: Define VC Animations
BasicVCComponent[R1::Fuel Cell 2 Reac H2]: Define VC Animations
BasicVCComponent[R1::Fuel Cell 3 Reac H2]: Define VC Animations
BasicVCComponent[R1::O2 Manifold Vlv Tank 1 TB]: Define VC Animations
BasicVCComponent[R1::O2 Manifold Vlv Tank 2 TB]: Define VC Animations
BasicVCComponent[R1::H2 Manifold Vlv Tank 1 TB]: Define VC Animations
BasicVCComponent[R1::H2 Manifold Vlv Tank 2 TB]: Define VC Animations
BasicVCComponent[R1::Fuel Cell Ready For Load 1]: Define VC Animations
BasicVCComponent[R1::Fuel Cell Ready For Load 2]: Define VC Animations
BasicVCComponent[R1::Fuel Cell Ready For Load 3]: Define VC Animations
BasicVCComponent[R1::Fuel Cell Coolant Pump dP 1]: Define VC Animations
BasicVCComponent[R1::Fuel Cell Coolant Pump dP 2]: Define VC Animations
BasicVCComponent[R1::Fuel Cell Coolant Pump dP 3]: Define VC Animations
000000.000: BasicPanel[R4]: Define VC Animations. 0 components
000000.000: BasicPanel[O1]: Define VC Animations. 25 components
BasicVCComponent[O1::GPC 1 1]: Define VC Animations
BasicVCComponent[O1::GPC 1 2]: Define VC Animations
BasicVCComponent[O1::GPC 1 3]: Define VC Animations
BasicVCComponent[O1::GPC 1 4]: Define VC Animations
BasicVCComponent[O1::GPC 1 5]: Define VC Animations
BasicVCComponent[O1::GPC 2 1]: Define VC Animations
BasicVCComponent[O1::GPC 2 2]: Define VC Animations
BasicVCComponent[O1::GPC 2 3]: Define VC Animations
BasicVCComponent[O1::GPC 2 4]: Define VC Animations
BasicVCComponent[O1::GPC 2 5]: Define VC Animations
BasicVCComponent[O1::GPC 3 1]: Define VC Animations
BasicVCComponent[O1::GPC 3 2]: Define VC Animations
BasicVCComponent[O1::GPC 3 3]: Define VC Animations
BasicVCComponent[O1::GPC 3 4]: Define VC Animations
BasicVCComponent[O1::GPC 3 5]: Define VC Animations
BasicVCComponent[O1::GPC 4 1]: Define VC Animations
BasicVCComponent[O1::GPC 4 2]: Define VC Animations
BasicVCComponent[O1::GPC 4 3]: Define VC Animations
BasicVCComponent[O1::GPC 4 4]: Define VC Animations
BasicVCComponent[O1::GPC 4 5]: Define VC Animations
BasicVCComponent[O1::GPC 5 1]: Define VC Animations
BasicVCComponent[O1::GPC 5 2]: Define VC Animations
BasicVCComponent[O1::GPC 5 3]: Define VC Animations
BasicVCComponent[O1::GPC 5 4]: Define VC Animations
BasicVCComponent[O1::GPC 5 5]: Define VC Animations
000000.000: BasicPanel[O2]: Define VC Animations. 9 components
000000.000: Standard Curved Mech Meter[O2::Cryo O2 Htr Assy Temp Meter]: Define VC Animations()
000000.000: Standard Curved Mech Meter[O2::Cryo O2 Press Meter]: Define VC Animations()
000000.000: Standard Curved Mech Meter[O2::Cryo O2 Qty Meter]: Define VC Animations()
000000.000: Standard Curved Mech Meter[O2::Cryo H2 Press Meter]: Define VC Animations()
000000.000: Standard Curved Mech Meter[O2::Cryo H2 Qty Meter]: Define VC Animations()
000000.000: Standard Curved Mech Meter[O2::Fuel Cell Stack Temp Meter]: Define VC Animations()
000000.000: BASIC ROTARY SWITCH[O2::Cryo O2 Htr Assy Temp]: Define VC Animations()
000000.000: BASIC ROTARY SWITCH[O2::Cryo Press Qty]: Define VC Animations()
000000.000: STANDARD SWITCH[O2::Fuel Cell Stack Temp]: Define VC Animations()
000000.000: BasicPanel[O3]: Define VC Animations. 11 components
000000.000: BASIC ROTARY SWITCH[O3::RCS/OMS/PRESS]: Define VC Animations()
000000.000: BASIC ROTARY SWITCH[O3::RCS/OMS PRPLT QTY]: Define VC Animations()
000000.000: STANDARD SWITCH[O3::Mission Timer]: Define VC Animations()
BasicVCComponent[O3::RCS/OMS PRPLT QTY]: Define VC Animations
BasicVCComponent[O3::Mission Time]: Define VC Animations
000000.000: Standard Curved Mech Meter[O3::RCS/OMS/Press Left Oxid Meter]: Define VC Animations()
000000.000: Standard Curved Mech Meter[O3::RCS/OMS/Press Left Fuel Meter]: Define VC Animations()
000000.000: Standard Curved Mech Meter[O3::RCS/OMS/Press Fwd/Kit Oxid Meter]: Define VC Animations()
000000.000: Standard Curved Mech Meter[O3::RCS/OMS/Press Fwd/Kit Fuel Meter]: Define VC Animations()
000000.000: Standard Curved Mech Meter[O3::RCS/OMS/Press Right Oxid Meter]: Define VC Animations()
000000.000: Standard Curved Mech Meter[O3::RCS/OMS/Press Right Fuel Meter]: Define VC Animations()
000000.000: BasicPanel[O5]: Define VC Animations. 0 components
000000.000: BasicPanel[O6]: Define VC Animations. 51 components
BasicVCComponent[O6::STAR TRACKER -Y DOOR POSITION (tb)]: Define VC Animations
BasicVCComponent[O6::STAR TRACKER -Z DOOR POSITION (tb)]: Define VC Animations
000000.000: STANDARD SWITCH[O6::S TRK DR CNTL SYS1]: Define VC Animations()
000000.000: STANDARD SWITCH[O6::S TRK DR CNTL SYS2]: Define VC Animations()
000000.000: STANDARD SWITCH[O6::Annunciator Lamp Test]: Define VC Animations()
000000.000: STANDARD SWITCH[O6::Annunciator Bus Select ACA 1]: Define VC Animations()
000000.000: STANDARD SWITCH[O6::Annunciator Bus Select ACA 2/3]: Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC POWER 1]: Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC POWER 2]: Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC POWER 3]: Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC POWER 4]: Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC POWER 5]: Define VC Animations()
BasicVCComponent[O6::GPC Output 1 (tb)]: Define VC Animations
BasicVCComponent[O6::GPC Output 2 (tb)]: Define VC Animations
BasicVCComponent[O6::GPC Output 3 (tb)]: Define VC Animations
BasicVCComponent[O6::GPC Output 4 (tb)]: Define VC Animations
BasicVCComponent[O6::GPC Output 5 (tb)]: Define VC Animations
000000.000: STANDARD SWITCH[O6::GPC OUTPUT 1]: Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC OUTPUT 2]: Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC OUTPUT 3]: Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC OUTPUT 4]: Define VC Animations()
000000.000: STANDARD SWITCH[O6::GPC OUTPUT 5]: Define VC Animations()
000000.000: STANDARD SWITCH[O6::IPL SOURCE]: Define VC Animations()
BasicVCComponent[O6::GPC MODE 1 (tb)]: Define VC Animations
BasicVCComponent[O6::GPC MODE 2 (tb)]: Define VC Animations
BasicVCComponent[O6::GPC MODE 3 (tb)]: Define VC Animations
BasicVCComponent[O6::GPC MODE 4 (tb)]: Define VC Animations
BasicVCComponent[O6::GPC MODE 5 (tb)]: Define VC Animations
000000.000: Lockable Lever[O6::GPC MODE 1]: Define VC Animations()
000000.000: Lockable Lever[O6::GPC MODE 2]: Define VC Animations()
000000.000: Lockable Lever[O6::GPC MODE 3]: Define VC Animations()
000000.000: Lockable Lever[O6::GPC MODE 4]: Define VC Animations()
000000.000: Lockable Lever[O6::GPC MODE 5]: Define VC Animations()
000000.000: BasicPanel[O7]: Define VC Animations. 0 components
000000.000: BasicPanel[O8]: Define VC Animations. 3 components
000000.000: STANDARD SWITCH[O8::Radar Altimeter 1]: Define VC Animations()
000000.000: STANDARD SWITCH[O8::Radar Altimeter 2]: Define VC Animations()
000000.000: STANDARD SWITCH[O8::Annunciator Lamp Test]: Define VC Animations()
000000.000: BasicPanel[O9]: Define VC Animations. 0 components
000000.000: BasicPanel[O13]: Define VC Animations. 0 components
000000.000: BasicPanel[O14]: Define VC Animations. 1 components
000000.000: STANDARD SWITCH[O14::L OMS ENG VLV]: Define VC Animations()
000000.000: BasicPanel[O15]: Define VC Animations. 0 components
000000.000: BasicPanel[O16]: Define VC Animations. 1 components
000000.000: STANDARD SWITCH[O16::R OMS ENG VLV]: Define VC Animations()
000000.000: BasicPanel[O17]: Define VC Animations. 5 components
000000.000: STANDARD SWITCH[O17::EIU L-C]: Define VC Animations()
000000.000: STANDARD SWITCH[O17::EIU C-R]: Define VC Animations()
000000.000: STANDARD SWITCH[O17::EIU R-L]: Define VC Animations()
000000.000: STANDARD SWITCH[O17::MEC 1 Power]: Define VC Animations()
000000.000: STANDARD SWITCH[O17::MEC 2 Power]: Define VC Animations()
000000.000: BasicPanel[L9]: Define VC Animations. 0 components
000000.000: PanelA6U: DefineVC called
000000.000: Panel A7/A8: Define VC
000000.000: BasicPanel[A1U]: Define VC Animations. 12 components
000000.000: STANDARD SWITCH[A1U::SLEW AZIMUTH]: Define VC Animations()
000000.000: STANDARD SWITCH[A1U::SLEW EL]: Define VC Animations()
000000.000: STANDARD SWITCH[A1U::SLEW RATE]: Define VC Animations()
000000.000: STANDARD SWITCH[A1U::CONTROL]: Define VC Animations()
000000.000: BASIC ROTARY SWITCH[A1U::STEERING MODE]: Define VC Animations()
000000.000: STANDARD SWITCH[A1U::SEARCH]: Define VC Animations()
000000.000: STANDARD SWITCH[A1U::POWER]: Define VC Animations()
000000.000: STANDARD SWITCH[A1U::MODE]: Define VC Animations()
000000.000: STANDARD SWITCH[A1U::RADAR OUTPUT]: Define VC Animations()
BasicVCComponent[A1U::Scan Warn TB]: Define VC Animations
BasicVCComponent[A1U::Track TB]: Define VC Animations
BasicVCComponent[A1U::Search TB]: Define VC Animations
000000.000: BasicPanel[A1L]: Define VC Animations. 0 components
000000.000: BasicPanel[A1R]: Define VC Animations. 0 components
000000.000: BasicPanel[AftMDU]: Define VC Animations. 1 components
000000.000: BasicPanel[A2]: Define VC Animations. 4 components
000000.000: STANDARD SWITCH[A2::DIGI DIS SELECT]: Define VC Animations()
000000.000: STANDARD SWITCH[A2::X-PNTR SCALE]: Define VC Animations()
BasicVCComponent[A2::Range/Elevation / Range Rate/Azimuth]: Define VC Animations
BasicVCComponent[A2::KEY]: Define VC Animations
000000.000: BasicPanel[A3]: Define VC Animations. 0 components
000000.000: BasicPanel[A4]: Define VC Animations. 3 components
000000.000: STANDARD SWITCH[A4::Mission Timer]: Define VC Animations()
BasicVCComponent[A4::Mission Time]: Define VC Animations
BasicVCComponent[A4::Event Time]: Define VC Animations
000000.000: BasicPanel[A6U]: Define VC Animations. 52 components
000000.000: STANDARD SWITCH[A6U::SENSE]: Define VC Animations()
000000.000: Lockable Lever[A6U::Aft Flt Cntlr Pwr]: Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Retention Logic Power Sys 1]: Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Retention Logic Power Sys 2]: Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Ret Latch 1]: Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Ret Latch 2]: Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Ret Latch 3]: Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Ret Latch 4]: Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Payload Ret Latch 5]: Define VC Animations()
000000.000: BASIC ROTARY SWITCH[A6U::Payload Select]: Define VC Animations()
BasicVCComponent[A6U::Payload Ret Latch1 Tkbk]: Define VC Animations
BasicVCComponent[A6U::Payload Ret Latch2 Tkbk]: Define VC Animations
BasicVCComponent[A6U::Payload Ret Latch3 Tkbk]: Define VC Animations
BasicVCComponent[A6U::Payload Ret Latch4 Tkbk]: Define VC Animations
BasicVCComponent[A6U::Payload Ret Latch5 Tkbk]: Define VC Animations
BasicVCComponent[A6U::Payload Latch1 RTL]: Define VC Animations
BasicVCComponent[A6U::Payload Latch2 RTL]: Define VC Animations
BasicVCComponent[A6U::Payload Latch3 RTL]: Define VC Animations
BasicVCComponent[A6U::Payload Latch4 RTL]: Define VC Animations
BasicVCComponent[A6U::Payload Latch5 RTL]: Define VC Animations
000000.000: STANDARD SWITCH[A6U::ADI Attitude]: Define VC Animations()
000000.000: STANDARD SWITCH[A6U::ADI Error]: Define VC Animations()
000000.000: STANDARD SWITCH[A6U::ADI Rate]: Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Annunciator Bus Select]: Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Annunciator Lamp Test]: Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Event Timer Mode]: Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Event Timer Control]: Define VC Animations()
000000.000: STANDARD SWITCH[A6U::Event Timer Timer]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI1]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI2]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI3]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI4]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI5]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI6]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI7]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI8]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI9]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI10]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI11]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI12]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI13]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI14]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI15]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI16]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI17]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI18]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI19]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI20]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI21]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI22]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI23]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A6U::A6U_PBI24]: Define VC Animations()
000000.000: BasicPanel[A7U]: Define VC Animations. 50 components
BasicVCComponent[A7U::Camera Power A Tb]: Define VC Animations
BasicVCComponent[A7U::Camera Power B Tb]: Define VC Animations
BasicVCComponent[A7U::Camera Power C Tb]: Define VC Animations
BasicVCComponent[A7U::Camera Power D Tb]: Define VC Animations
BasicVCComponent[A7U::Camera Power RMS Tb]: Define VC Animations
000000.000: PUSH BUTTON INDICATOR[A7U::Master Alarm]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input A]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input B]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input C]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input D]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input RMS]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input Flt Deck]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input Mid Deck]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input PL 1]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input PL 2]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input PL 3]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input MUX 1]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input MUX 2]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Input Test]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output Mon 1]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output Mon 2]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output Down Link]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output DTV]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output MUX 1L]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output MUX 1R]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output MUX 2L]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Video Output MUX 2R]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Menu ALC]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Menu Man Gain]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Menu Color Bal/LT Level]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Mode 1]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Mode 2]: Define VC Animations()
000000.000: PUSH BUTTON INDICATOR[A7U::Mode 3]: Define VC Animations()
000000.000: STANDARD SWITCH[A7U::Camera Power A]: Define VC Animations()
000000.000: STANDARD SWITCH[A7U::Camera Power B]: Define VC Animations()
000000.000: STANDARD SWITCH[A7U::Camera Power C]: Define VC Animations()
000000.000: STANDARD SWITCH[A7U::Camera Power D]: Define VC Animations()
000000.000: STANDARD SWITCH[A7U::Camera Power RMS]: Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PAN]: Define VC Animations()
000000.000: STANDARD SWITCH[A7U::TILT]: Define VC Animations()
000000.000: STANDARD SWITCH[A7U::CAMERA_RATE]: Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FLOOD FWD STBD]: Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FLOOD FWD PORT]: Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FLOOD MID STBD]: Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FLOOD MID PORT]: Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FLOOD AFT STBD]: Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FLOOD AFT PORT]: Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD FWD BHD]: Define VC Animations()
000000.000: STANDARD SWITCH[A7U::PLBD DOCKING]: Define VC Animations()
000000.000: STANDARD SWITCH[A7U::RMS SPOTLIGHT PORT]: Define VC Animations()
000000.000: BasicPanel[A8]: Define VC Animations. 59 components
000000.000: STANDARD SWITCH[A8::Port RMS Latches]: Define VC Animations()
000000.000: STANDARD SWITCH[A8::Stbd MPM Latches]: Define VC Animations()
000000.000: STANDARD SWITCH[A8::Port MPM Deploy]: Define VC Animations()
000000.000: STANDARD SWITCH[A8::Stbd MPM Deploy]: Define VC Animations()
000000.000: STANDARD SWITCH[A8::EE Mode]: Define VC Animations()
000000.000: STANDARD SWITCH[A8::EE Man Contr]: Define VC Animations()
000000.000: Lockable Lever[A8::Shoulder Brace Release]: Define VC Animations()
000000.000: STANDARD SWITCH[A8::RMS SELECT]: Define VC Animations()
000000.000: STANDARD SWITCH[A8::Single/Direct Drive]: Define VC Animations()
BasicVCComponent[A8::Port MRL Talkback]: Define VC Animations
BasicVCComponent[A8::Stbd MRL Talkback]: Define VC Animations
BasicVCComponent[A8::Port MPM Talkback]: Define VC Animations
BasicVCComponent[A8::Stbd MPM Talkback]: Define VC Animations
BasicVCComponent[A8::Port MRL RTL FWD]: Define VC Animations
BasicVCComponent[A8::Port MRL RTL MID]: Define VC Animations
BasicVCComponent[A8::Port MRL RTL AFT]: Define VC Animations
BasicVCComponent[A8::Stbd MRL RTL FWD]: Define VC Animations
BasicVCComponent[A8::Stbd MRL RTL MID]: Define VC Animations
BasicVCComponent[A8::Stbd MRL RTL AFT]: Define VC Animations
BasicVCComponent[A8::EE Capture]: Define VC Animations
BasicVCComponent[A8::EE Extend]: Define VC Animations
BasicVCComponent[A8::EE Close]: Define VC Animations
BasicVCComponent[A8::EE Open]: Define VC Animations
BasicVCComponent[A8::EE Rigid]: Define VC Animations
BasicVCComponent[A8::EE Derigid]: Define VC Animations
BasicVCComponent[A8::Shoulder Brace]: Define VC Animations
BasicVCComponent[A8::Software Stop]: Define VC Animations
000000.000: BASIC ROTARY SWITCH[A8::Parameter]: Define VC Animations()
000000.000: BASIC ROTARY SWITCH[A8::Joint]: Define VC Animations()
000000.000: BASIC ROTARY SWITCH[A8::RMS Mode]: Define VC Animations()
BasicVCComponent[A8::TEST]: Define VC Animations
BasicVCComponent[A8::DIRECT]: Define VC Animations
BasicVCComponent[A8::SINGLE]: Define VC Animations
BasicVCComponent[A8::PL]: Define VC Animations
BasicVCComponent[A8::ORB_LD]: Define VC Animations
BasicVCComponent[A8::END_EFF]: Define VC Animations
BasicVCComponent[A8::ORB_UNL]: Define VC Animations
BasicVCComponent[A8::AUTO_4]: Define VC Animations
BasicVCComponent[A8::AUTO_3]: Define VC Animations
BasicVCComponent[A8::AUTO_2]: Define VC Animations
BasicVCComponent[A8::AUTO_1]: Define VC Animations
BasicVCComponent[A8::OPR_CMD]: Define VC Animations
BasicVCComponent[A8::MCIU]: Define VC Animations
BasicVCComponent[A8::ABE]: Define VC Animations
BasicVCComponent[A8::GPC_DATA]: Define VC Animations
BasicVCComponent[A8::SINGULAR]: Define VC Animations
BasicVCComponent[A8::CONTR_ERR]: Define VC Animations
BasicVCComponent[A8::STBD_TEMP]: Define VC Animations
BasicVCComponent[A8::DERIZIDIZE]: Define VC Animations
BasicVCComponent[A8::RELEASE]: Define VC Animations
BasicVCComponent[A8::CHECK_CRT]: Define VC Animations
BasicVCComponent[A8::REACH_LIM]: Define VC Animations
BasicVCComponent[A8::PORT_TEMP]: Define VC Animations
BasicVCComponent[A8::READY]: Define VC Animations
BasicVCComponent[A8::IN_PROG]: Define VC Animations
000000.000: PUSH BUTTON INDICATOR[A8::MASTER ALARM]: Define VC Animations()
BasicVCComponent[A8::RMS]: Define VC Animations
000000.000: BasicPanel[A7A3/A8A3]: Define VC Animations. 73 components
BasicVCComponent[A7A3/A8A3::ADS]: Define VC Animations
BasicVCComponent[A7A3/A8A3::BDS]: Define VC Animations
BasicVCComponent[A7A3/A8A3::CDS]: Define VC Animations
BasicVCComponent[A7A3/A8A3::POWER ON(light)]: Define VC Animations
BasicVCComponent[A7A3/A8A3::APDS CIRCUIT PROTECT OFF(light)]: Define VC Animations
BasicVCComponent[A7A3/A8A3::RING ALIGNED]: Define VC Animations
BasicVCComponent[A7A3/A8A3::RING INITIAL POSITION]: Define VC Animations
BasicVCComponent[A7A3/A8A3::FIXERS OFF]: Define VC Animations
BasicVCComponent[A7A3/A8A3::HOOKS 1 OPEN]: Define VC Animations
BasicVCComponent[A7A3/A8A3::HOOKS 2 OPEN]: Define VC Animations
BasicVCComponent[A7A3/A8A3::LATCHES CLOSED]: Define VC Animations
BasicVCComponent[A7A3/A8A3::UNDOCK COMPLET]: Define VC Animations
BasicVCComponent[A7A3/A8A3::INITIAL CONTACT]: Define VC Animations
BasicVCComponent[A7A3/A8A3::CAPTURE CAPTURE]: Define VC Animations
BasicVCComponent[A7A3/A8A3::RING FORWARD]: Define VC Animations
BasicVCComponent[A7A3/A8A3::READY TO HOOK]: Define VC Animations
BasicVCComponent[A7A3/A8A3::INTERF SEALED]: Define VC Animations
BasicVCComponent[A7A3/A8A3::HOOKS 1 CLOSED]: Define VC Animations
BasicVCComponent[A7A3/A8A3::HOOKS 2 CLOSED]: Define VC Animations
BasicVCComponent[A7A3/A8A3::LATCHES OPEN]: Define VC Animations
BasicVCComponent[A7A3/A8A3::RING FINAL POSITION]: Define VC Animations
BasicVCComponent[A7A3/A8A3::Ap]: Define VC Animations
BasicVCComponent[A7A3/A8A3::Bp]: Define VC Animations
BasicVCComponent[A7A3/A8A3::Cp]: Define VC Animations
BasicVCComponent[A7A3/A8A3::Pyro Protect Circuit Off]: Define VC Animations
000000.000: STANDARD SWITCH[A7A3/A8A3::CNTL PNL PWR A]: Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::CNTL PNL PWR B]: Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::CNTL PNL PWR C]: Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::HTRS/DCU PWR H1]: Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::HTRS/DCU PWR H2/DCU]: Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::HTRS/DCU PWR H3/DCU]: Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::APDS PWR A]: Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::APDS PWR B]: Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::APDS PWR C]: Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::PYROS Ap]: Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::PYROS Bp]: Define VC Animations()
000000.000: STANDARD SWITCH[A7A3/A8A3::PYROS Cp]: Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::LAMP TEST]: Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::POWER ON]: Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::POWER OFF]: Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::RING OUT]: Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::RING IN]: Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::APDS CIRC PROT OFF]: Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::CLOSE HOOKS]: Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::CLOSE LATCHES]: Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::FIXER OFF]: Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Pyro Circ Prot Off]: Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Pyro Circ Prot On]: Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Act Hooks Firing]: Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Pas Hooks Firing]: Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Open Hooks]: Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Open Latches]: Define VC Animations()
000000.000: PUSH BUTTON[A7A3/A8A3::Undocking]: Define VC Animations()
000000.000: BasicPanel[R10]: Define VC Animations. 0 components
000000.000: BasicPanel[R11]: Define VC Animations. 4 components
BasicVCComponent[R11::Aft Keyboard]: Define VC Animations
000000.000: STANDARD SWITCH[R11::IDP/CRT 4 Power]: Define VC Animations()
000000.000: STANDARD SWITCH[R11::IDP/CRT 4 Maj Func]: Define VC Animations()
000000.000: BasicPanel[R13U]: Define VC Animations. 0 components
000000.000: BasicPanel[R13L]: Define VC Animations. 21 components
000000.000: STANDARD SWITCH[R13L::PL Bay Door SYS 1]: Define VC Animations()
000000.000: STANDARD SWITCH[R13L::PL Bay Door SYS 2]: Define VC Animations()
000000.000: STANDARD SWITCH[R13L::PL Bay Mech PWR SYS 1]: Define VC Animations()
000000.000: STANDARD SWITCH[R13L::PL Bay Mech PWR SYS 2]: Define VC Animations()
000000.000: Lockable Lever[R13L::PL Bay Door]: Define VC Animations()
000000.000: STANDARD SWITCH[R13L::Latch Control SYS A]: Define VC Animations()
000000.000: STANDARD SWITCH[R13L::Latch Control SYS B]: Define VC Animations()
000000.000: STANDARD SWITCH[R13L::Radiator Control SYS A]: Define VC Animations()
000000.000: STANDARD SWITCH[R13L::Radiator Control SYS B]: Define VC Animations()
000000.000: Lockable Lever[R13L::KU Antenna Direct Stow]: Define VC Animations()
000000.000: STANDARD SWITCH[R13L::KU Antenna]: Define VC Animations()
000000.000: STANDARD SWITCH[R13L::MMU GN2 SPLY ISOL VLV A]: Define VC Animations()
000000.000: STANDARD SWITCH[R13L::MMU GN2 SPLY ISOL VLV B]: Define VC Animations()
BasicVCComponent[R13L::PL Bay Door]: Define VC Animations
BasicVCComponent[R13L::Latch STBD]: Define VC Animations
BasicVCComponent[R13L::Latch PORT]: Define VC Animations
BasicVCComponent[R13L::Radiator STBD]: Define VC Animations
BasicVCComponent[R13L::Radiator PORT]: Define VC Animations
BasicVCComponent[R13L::Ku Antenna]: Define VC Animations
BasicVCComponent[R13L::MMU GN2 SPLY ISOL VLV A]: Define VC Animations
BasicVCComponent[R13L::MMU GN2 SPLY ISOL VLV B]: Define VC Animations
000000.000: (SpaceShuttleUltra) [INFO] Attachment count: 23
============================ ERROR: ===========================
Could not load vessel module: SSU_Tank
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
============================ ERROR: ===========================
Could not load vessel module: SSU_SRB
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
============================ ERROR: ===========================
Could not load vessel module: SSU_SRB
[Vessel::LoadModule | .\Vessel.cpp | 5747]
===============================================================
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]