- Joined
- Mar 18, 2009
- Messages
- 19
- Reaction score
- 0
- Points
- 1
Hi,
I'm exploring Lua in Orbiter and was trying to define exhaust for thrusters. I want to define custom exhaust textures and the problem is with the optional parameter "tex" in the vessel:add_exhaust function, which the documentation says is a texture handle. I can't find a way of loading a texture and obtaining a texture handle for it.
The texture handle is mentioned in orbiter.chm in two places: In "Particle stream specifications", and in the vessel:add_exhaust function. But I've found no function to load a texture.
So, is it possible to load a texture in Lua, to use in exhaust and particle streams? Is this implemented but not documented?
Thanks
I'm exploring Lua in Orbiter and was trying to define exhaust for thrusters. I want to define custom exhaust textures and the problem is with the optional parameter "tex" in the vessel:add_exhaust function, which the documentation says is a texture handle. I can't find a way of loading a texture and obtaining a texture handle for it.
The texture handle is mentioned in orbiter.chm in two places: In "Particle stream specifications", and in the vessel:add_exhaust function. But I've found no function to load a texture.
So, is it possible to load a texture in Lua, to use in exhaust and particle streams? Is this implemented but not documented?
Thanks