Gaming The Kerbal Space Program - Version 1.2.x

Quick_Nick

Passed the Turing Test
Donator
Joined
Oct 20, 2007
Messages
4,088
Reaction score
204
Points
103
Location
Tucson, AZ
@boogabooga: As there are difficulty settings, why not increase the "funds reward" handicap?
(Haven't played in a long time but I don't think I'm making this up)
 

BruceJohnJennerLawso

Dread Lord of the Idiots
Addon Developer
Joined
Apr 14, 2012
Messages
2,585
Reaction score
0
Points
36
Are there any plans to add more in game music? The original music they added several versions ago was nice, but it gets really repetitive, and some music for launches would be really nice.
 

boogabooga

Bug Crusher
Joined
Apr 16, 2011
Messages
2,999
Reaction score
1
Points
0
@boogabooga: As there are difficulty settings, why not increase the "funds reward" handicap?
(Haven't played in a long time but I don't think I'm making this up)

Sandbox essentially sets the funds to infinity. :thumbup:
 

Cairan

Donator
Donator
Joined
Apr 11, 2008
Messages
601
Reaction score
1
Points
18
Location
Amqui, QC
You'd need soundtracks for prelaunch, first stage, percussive cues for stage seps, suborbital, orbital insertion, maneuvering, etc. for it to be really that immersive.

It might be possible to use procedural music (yes, there is such a thing) and borrowing from MechJeb code (stage delta-v, nodes, etc.)...

In the mean time, may I suggest Apollo 13, When We Left Earth, From the Earth to the Moon, and other fine pieces out there? :)
 

Izack

Non sequitur
Addon Developer
Joined
Feb 4, 2010
Messages
6,665
Reaction score
13
Points
113
Location
The Wilderness, N.B.
You'd need soundtracks for prelaunch, first stage, percussive cues for stage seps, suborbital, orbital insertion, maneuvering, etc. for it to be really that immersive.

It might be possible to use procedural music (yes, there is such a thing) and borrowing from MechJeb code (stage delta-v, nodes, etc.)...

In the mean time, may I suggest Apollo 13, When We Left Earth, From the Earth to the Moon, and other fine pieces out there? :)

Or, just as appropriate for KSP:


(Which is also royalty free.)
 

Hielor

Defender of Truth
Donator
Beta Tester
Joined
May 30, 2008
Messages
5,580
Reaction score
2
Points
0
Yakkety Sax might also be appropriate.
 

Cairan

Donator
Donator
Joined
Apr 11, 2008
Messages
601
Reaction score
1
Points
18
Location
Amqui, QC
I've been tinkering a lot with KSP lately ... I think the -one- feature I miss the most in KSP vs Orbiter as far as "gameplay" goes is the single physics bubble around the active vessel and the rail-system on KSP...

In Orbiter you can do a Falcon-9 style RTLS with autopilots while the main payload and second stage move on. In KSP, you either use the Stage Recovery mod or make sure your stage makes it out of the atmosphere long enough to give you time to switch back to it once your payload is in orbit.

I see an option if multiplayer comes along: if there is a KSP server-only mode, without graphics, one could hack together instances of other vessels in multiple separate games, linked by multiplayer, on the local host.
 

Pipcard

mikusingularity
Addon Developer
Donator
Joined
Nov 7, 2009
Messages
3,709
Reaction score
42
Points
88
Location
Negishima Space Center
I don't think you can do this kind of end-over-end movement with robotic arms in Orbiter without manually editing the scenario file:

 

Pipcard

mikusingularity
Addon Developer
Donator
Joined
Nov 7, 2009
Messages
3,709
Reaction score
42
Points
88
Location
Negishima Space Center
You mean that it is possible for a child attachment to become a parent attachment and vice versa within the simulation?
 

Donamy

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Oct 16, 2007
Messages
6,936
Reaction score
245
Points
138
Location
Cape
With certain key presses, Yes.
 

Donamy

Addon Developer
Addon Developer
Donator
Beta Tester
Joined
Oct 16, 2007
Messages
6,936
Reaction score
245
Points
138
Location
Cape
I cant tell off the top of my head, but the procedure is in the manual.
 

MK3424

New member
Joined
Aug 5, 2010
Messages
7
Reaction score
0
Points
0
Location
Kontich
You mean that it is possible for a child attachment to become a parent attachment and vice versa within the simulation?

Yes, it is possible: if you use a magnet, the payload would not be docked to your vessel, and you can manipulate it.

I once did space station construction with an arm that i put together with a small space shuttle addon:
536bb02dba64c0.42348632.png
 

Pipcard

mikusingularity
Addon Developer
Donator
Joined
Nov 7, 2009
Messages
3,709
Reaction score
42
Points
88
Location
Negishima Space Center
Yes, it is possible: if you use a magnet, the payload would not be docked to your vessel, and you can manipulate it.

I once did space station construction with an arm that i put together with a small space shuttle addon:
536bb02dba64c0.42348632.png
I already know that it is possible in KSP. My question was asking about whether the same thing was also possible in Orbiter, and how exactly did it work, in response to this post:
Not sure, but I thing CanadaArm2 coded by Siamesecat can inchworm across ISS just like that arm in the video.
 
Last edited:

Urwumpe

Not funny anymore
Addon Developer
Donator
Joined
Feb 6, 2008
Messages
37,843
Reaction score
2,579
Points
203
Location
Wolfsburg
Preferred Pronouns
Sire
I already know that it is possible in KSP. My question was asking about whether the same thing was also possible in Orbiter, in response to this post:

Of course it is possible with a DLL. You just need to have two attachment points (parent->child and child->parent) at each end effector. The rest, is just logic: What attachment do you use for which action?
 

Fabri91

Donator
Donator
Joined
Jun 2, 2008
Messages
2,181
Reaction score
236
Points
78
Location
Valmorea
Website
www.fabri91.eu
"A spaceplane on an atmosphere-less body? Why?", said the KSC administrative staff.

"Why not?", said Jebediah Kerman.

After having refuelled once in LKO, leaving the LiquidFuel tanks empty, a one-way trip to LMO was possible, where a second refueling took place:
KstApcG.jpg

8LDMiRD.jpg


Descent on Minmus:
U5bOhaz.jpg


More-or-less graceful landing:
PsTltmR.jpg

odHDvQ2.jpg

9CdB4Gy.jpg


Reaching the outpost after a 7km long taxi:
9XNrIaI.jpg


Take-off preparations (thankfully the reaction wheels are strong enough to pitch the aircraft up in this low gravity):
Ws4Eek9.jpg


*hopp*
3i2B5Kg.jpg


Kerbin aerobrake:
bGm7raJ.jpg


KSC approach:
t5zmSWy.jpg
 
Top