OK, a little update, I went through some mesh cleaning (lander model by @gattispilot) and also managed to retract/deploy the landing gear in Blender, which gives me all the information I need for coding it in Orbiter.
Really takes shape, the following pic show the "cruise" configuration, with the entry capsule RCS and the lander platform with legs retracted. It fits the aerodynamic shell (hidden there).
What next ? Make sure the lander thrusters scale is, if not perfectly accurate, at least coherent with the orbiter thrusters (depending of their thrust). Also more work with the parachute model.
From there I'll be ready to make some coding and test the entry sequence (will take a lot of trial and error). Then the final touch will be to add the rover on top of the platform, as and independent vessel (docked or attached).
I guess that the lander is locked to the aerodynamic shell with pyrotechnic (or mechanical) devices.
Really takes shape, the following pic show the "cruise" configuration, with the entry capsule RCS and the lander platform with legs retracted. It fits the aerodynamic shell (hidden there).
What next ? Make sure the lander thrusters scale is, if not perfectly accurate, at least coherent with the orbiter thrusters (depending of their thrust). Also more work with the parachute model.
From there I'll be ready to make some coding and test the entry sequence (will take a lot of trial and error). Then the final touch will be to add the rover on top of the platform, as and independent vessel (docked or attached).
I guess that the lander is locked to the aerodynamic shell with pyrotechnic (or mechanical) devices.
