Question Time length of simulation step?

jedidia

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Wouldn't be much fun if it was one second long... :shifty:

By default, the length of a sim step is dynamically bound to the framerate, which keeps the simulation real-time (and also means the simulation is more accurate the more fps you have).

For debugging purposes, you can configure a fixed timestep between frames somewhere in the launcher options, but this really is just for debugging. Since I don't think there's a fixed framerate option, this will usually result in diverging passage of time between the simulation and the experiencing user.
 

N_Molson

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Wouldn't be much fun if it was one second long...

Let's say it was acceptable in the early 80's :)
 
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