Raven
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Maybe a bit odd that my first addons for Orbiter will be ground vehicles, but there aren't many cars available for UCGO. And I'm a gearhead, so the question is: would anyone be interested in developing a ground racing project?
The idea was sparked off by DanSteph's UCGO and dougskeenan's Indianapolis Motor Speedway and International Airport, which brought together two of my favorite gaming genres. I started imagining an interplanetary racing circuit with realistic tracks like Laguna Seca, Twin Ring Motegi, LeMans, Barber Motorsports Park, etc., and fictional tracks on other planets and moons to take advantage of different atmospheric and gravitational conditions. Proof of concept testing with my WIP Lamborghini (before investing time in realistic .cfg's) showed a top speed of 200mph (321km/h) on Earth and 219mph (352km/h) on the Moon with noticeably different handling characteristics.
The plan is to create classic/modern/exotic/concept cars, racetracks with nearby or attached spaceports, and an MFD or module to track start/finish, lap times, and wins. Drag racing is already possible wherever there's a runway, so no worries there. I haven't started learning how to build surface bases yet, but it doesn't seem too complicated. The problem comes in with coding whatever would track laps, but with the talent around here I'm sure someone could do it.
The concept: load your car(s) into a ship with universal cargo deck or similar, fly to a landing area near the track, offload, and join your friends for a race on an OMP server.
At this point I'd like to see who's interested to decide whether to pursue it or find some other way to kill time at work this winter. Besides, we can fly insane spacecraft, why not have hot cars to drive around port? No offense to Dan, but I once owned an '86 Chrysler Laser. Not my best automotive memory...
Current list of cars which can easily be converted to UCGO within Dan's recommended poly limit, by no means all that can be had:
Exotics/Supercars - Lamborghini Murcielago, Reventon, and Gallardo, McLaren F1, Pagani Zonda C12S, Jaguar XJ220, Lotus Elise and Europa, Chrysler ME-412, Ferrari F430, Aston Martin V12 Vanquish, Opel Speedster
American Classics/Modern Muscle - Shelby GR1 and '67 GT500, new Ford Mustang, new Chevrolet Camaro, still looking for a new Dodge Challenger, can get almost anything between '64-74
Concepts - Italdesign Cala, Cadillac Cien
Asian Performance - Nissan Skyline GTR R34 and V35, 370Z, Toyota Supra Bi-Turbo
The idea was sparked off by DanSteph's UCGO and dougskeenan's Indianapolis Motor Speedway and International Airport, which brought together two of my favorite gaming genres. I started imagining an interplanetary racing circuit with realistic tracks like Laguna Seca, Twin Ring Motegi, LeMans, Barber Motorsports Park, etc., and fictional tracks on other planets and moons to take advantage of different atmospheric and gravitational conditions. Proof of concept testing with my WIP Lamborghini (before investing time in realistic .cfg's) showed a top speed of 200mph (321km/h) on Earth and 219mph (352km/h) on the Moon with noticeably different handling characteristics.
The plan is to create classic/modern/exotic/concept cars, racetracks with nearby or attached spaceports, and an MFD or module to track start/finish, lap times, and wins. Drag racing is already possible wherever there's a runway, so no worries there. I haven't started learning how to build surface bases yet, but it doesn't seem too complicated. The problem comes in with coding whatever would track laps, but with the talent around here I'm sure someone could do it.
The concept: load your car(s) into a ship with universal cargo deck or similar, fly to a landing area near the track, offload, and join your friends for a race on an OMP server.
At this point I'd like to see who's interested to decide whether to pursue it or find some other way to kill time at work this winter. Besides, we can fly insane spacecraft, why not have hot cars to drive around port? No offense to Dan, but I once owned an '86 Chrysler Laser. Not my best automotive memory...
Current list of cars which can easily be converted to UCGO within Dan's recommended poly limit, by no means all that can be had:
Exotics/Supercars - Lamborghini Murcielago, Reventon, and Gallardo, McLaren F1, Pagani Zonda C12S, Jaguar XJ220, Lotus Elise and Europa, Chrysler ME-412, Ferrari F430, Aston Martin V12 Vanquish, Opel Speedster
American Classics/Modern Muscle - Shelby GR1 and '67 GT500, new Ford Mustang, new Chevrolet Camaro, still looking for a new Dodge Challenger, can get almost anything between '64-74
Concepts - Italdesign Cala, Cadillac Cien
Asian Performance - Nissan Skyline GTR R34 and V35, 370Z, Toyota Supra Bi-Turbo