Problem Undercarriage problem

gagarin

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Hello
I am having problems with the Fireball XL5 I have made for Orbiter 2016
It has an Undercarriage G button and when I lower the U/C the spaceship comes apart and as soon as I raise the U/C it goes back together again
Picture provided
Any help please
With thanks
 

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jgrillo2002

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Hey. sadly that addon was designed for Orbiter 2010, as the developer moved on from orbiter and his site was shut down.
 

gagarin

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OK thank you
I run it on orbiter 2010 without any problem
It was a Rag Tag fleet addon that I improved (for personal use only)
Kind Regards
 

gattispilot

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Yes but it seems the animation is off. Not sure why the difference. I might have the code for it and try a recompile
 

gattispilot

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Did not see any thing? The reason I ask was the Fireball I had seemed to work in 2016. Not sure what keys do what, though
 

gagarin

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BEGIN_DESC
Fireball ALPHA 3 test. Fireball 1 parked at Kennedy and Fireball 2 docked to ISS.
END_DESC

BEGIN_ENVIRONMENT
System Sol
Date MJD 51981.6008401528
END_ENVIRONMENT

BEGIN_FOCUS
Ship Fireball_1
END_FOCUS

BEGIN_CAMERA
TARGET Fireball_1
MODE Cockpit
FOV 60.00
END_CAMERA

BEGIN_MFD Left
TYPE Surface
END_MFD

BEGIN_MFD Right
TYPE Launch
END_MFD

BEGIN_PANEL
END_PANEL

BEGIN_SHIPS
ISS:projectAlpha_ISS
STATUS Orbiting Earth
RPOS 6604547.60 32785.98 -1288983.25
RVEL 431.660 -7419.871 2010.494
AROT 110.00 -10.00 80.00
PRPLEVEL 0:1.000
DOCKINFO 1:0,Fireball_2
NAVFREQ 0 0
XPDR 466
END
Fireball_2:QJFBXL
STATUS Orbiting Earth
RPOS 6613076.88 -504943.00 -1138870.32
RVEL -195.758 -7397.459 2125.740
AROT 110.00 -10.00 -100.00
PRPLEVEL 0:1.000
DOCKINFO 0:1,ISS
IDS 0:98 10
NAVFREQ 402 94 0 0
XPDR 0
GEAR 1 1.0000
BRAKE 0 0.0000
END
Shutttle_2:QJFBSH
STATUS Orbiting Sun
RPOS -147617255820.63 -813841.89 17957102816.27
RVEL -4285.210 -7396.849 -27546.321
AROT 110.00 -10.00 -100.00
ATTACHED 0:0,Fireball_2
PRPLEVEL 0:1.000
IDS 0:98 10
NAVFREQ 402 94 0 0
XPDR 0
GEAR 0 0.0000
BRAKE 0 0.0000
END
Fireball_1:QJFBXL
STATUS Landed Earth
BASE Cape Canaveral:1
POS -80.6758964 28.5227640
HEADING 150.00
PRPLEVEL 0:1.000
IDS 0:98 10
NAVFREQ 402 94 0 0
XPDR 0
GEAR 1 1.0000
BRAKE 0 0.0000
END
Shutttle_1:QJFBSH
STATUS Orbiting Sun
ATTACHED 0:0,Fireball_1
PRPLEVEL 0:1.000
IDS 0:98 10
NAVFREQ 402 94 0 0
XPDR 0
GEAR 0 0.0000
BRAKE 0 0.0000
END
END_SHIPS
 

gagarin

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I have posted the scenario above - I just use the G key to raise the struts - and the whole airframe comes apart
 

DaveS

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I have posted the scenario above - I just use the G key to raise the struts - and the whole airframe comes apart
Let me guess: You have replaced the original mesh with your own? That's why the animations are broken, you can't take one mesh and replace it with another, the mesh groups will be different. Orbiter uses the mesh groups to determine which part of the mesh to animate, more specifically the mesh group number. So in your mesh, the "undercarriage" might be number 23 of total of 72 mesh groups (example only!). In the original it might be number 11 of total of 95 mesh groups. So now Orbiter is going to animate whatever mesh group number 11 is in your mesh, leading to a broken animation.

So only change stuff IF you have the original code!
 

MaxBuzz

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or you can merge an object with an existing one (the created object becomes the same number) for example 27 out of 105
 

gagarin

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ok thank you so much
It does work very well in orbiter 2010 though so I may just stick to that
Kind regards
 

gagarin

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Thank you so much - it works like a dream now
I reloaded all my "XL5" textures on the fins and the tail and the "Fireball XL5" on the side of the nose cone Image1.jpgand everything is working just fine
Thanks again for your help
 
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