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Bug report:
It seems that if you turn off APU, and then turn it on quickly, hydraulics (control surfaces) don't work/respond. Then if you turn it off again, and then turn it back on, then wait for around 5 to 10 seconds, then hydraulics work.
I've found quite strange behaviour with XR-2 and XR-1 vessels. If you're trying to yaw even just a little during the takeoff run, even at the very beginning of it, you're sending your XR into an insane drift, making it look like you're drifting on ice or something. XR-5 is much heavier, I guess it's why it drifts much less crazy. Nothing like this with genuine DG.
Try to turn off atmospheric wind effects.
Is the runway flat? I get this problem when taking off from Liverpool in Orbiter 2016 and I think it is caused by the terrain not being level.
Alas, it's not helping. XR2 is still drifting along the runway like a cow on ice. As little as 20 m/s of groundspeed is well enough to send the vessel into side drift by yawing.
What is happening exactly:
1) I turn the main engines on for a couple of seconds so the vessel starts moving.
2) then I produce some rotation around vertical axis. RCS is off, it's all about air control surfaces and nosewheel I guess. At this point vessel is starting to rotate sideways, increasing the angle between the movement vector and nose vector with almost constant rate. It keeps rotating even though I let controls free.
3) then I try to compensate rotation by producing opposite rotation. Rudders are visibly starting to move, but physically nothing happens until the moment rudders are in opposite maximum state: only then the opposite rotation is applied. But it is as uncontrollable as the one in step 2.
I can't correctly control rotation around vertical axis while on ground. Still, everything looks fine in the air.
Am I the only one who met such a problem?
Rudders are visibly starting to move, but physically nothing happens until the moment rudders are in opposite maximum state:
4.4.17 file name: (Variable)
4.4.17.1 The name of the file, with optional relative path.
The path stored MUST not contain a drive or
device letter, or a leading slash. All slashes
MUST be forward slashes '/' as opposed to
backwards slashes '\' for compatibility with Amiga
and UNIX file systems etc. If input came from standard
input, there is no file name field.
I have not seen that. Note that when using the keyboard, however, it takes a few seconds for the rudders to return to neutral / move to opposite lock (unlike a joystick axis, which moves them instantly). Also, your ship's velocity vector does not change the instant your nose is pointed left or right of the vector (this is all handled by the Orbiter core), so that is also part of the lag you are seeing.
I will try to move everything down into the proper directories in the next few hours and verify that the XR Vessels do work under Wine, so that you don't need to go through the trouble of repackaging if they don't.
Could you consider using a different archive manager to package your addons? Given that this is the first time I've encountered this issue with zips created on a Windows system, I believe that most any other archive manager for Windows should create specification-conformant, portable zip files.
I will try to move everything down into the proper directories in the next few hours and verify that the XR Vessels do work under Wine, so that you don't need to go through the trouble of repackaging if they don't.
I've found quite strange behaviour with XR-2 and XR-1 vessels. If you're trying to yaw even just a little during the takeoff run, even at the very beginning of it, you're sending your XR into an insane drift, making it look like you're drifting on ice or something. XR-5 is much heavier, I guess it's why it drifts much less crazy. Nothing like this with genuine DG.