- Joined
- May 24, 2009
- Messages
- 70
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- Location
- Rennes Brittany
- Website
- www.orbiter-forum.com
Finally I've posted a new version, even if my todo list is not completly ended (It will never end)
what's new :
what's new :
- a brand new menu interface, lighter and i hope easier to handle.
- filtering orbits and other objects that isn't useful
- Auto adapt the font size to the mfd size.
- Hide orbit shape part that is behind planet !!!!
- Anhanced auto - Scale to fit specific needs (zoom on Pe, Ap, Show vessel and body surface, show my messel and destination, and so on. ).
- Slerp (animation of rotation) is corrected. No more 360° turn.
- Planet Orbit Alignment
- Orbit of landed vessel is not drawn
- Impact point if orbit cross the planet surface
- Selected item is shown white in any submenu
- corrected stange init status (when the mfd is first loaded)
- Backspace is used for coming back to parent menu.
- Nb point of orbit can now be changed in options
- added new information relative to planet surface and planet atm
- No more crash when a vessel disappear (ex vessel's tanks for instance)
- auto-hideand show menu + animation when disappear.
- auto-scale with a optional period. ( for the moment when a scale is chosen) and if position change (for exemple distance to planet), you've to reselect the scale to take new parameter in account.
- show bases and pads
- show orbit elements for other orbit than current vessel
- Center on planet and align with a different item (my orbit for instance)
- show a target item and align with the direction fo that target
- Change current time to see future positions
- Why not change the orbit at a time like transX.
- continue hyperbolic orbit by changing it's ref when outside the sphere of influence. to see the second part of the travel.