General Question Very high resolution texture conversion problems.

galleto

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Hi, I'm trying to make a cloud map for the earth out of a 43200X21600 texture, and afaik first I have to convert it to a .tex file, and then convert that to a .tree file.
The problem is that the pltex converter for whatever reason only accepts .bmp images, which seem to have a limit of 30000X30000 pixels so whenever I try to convert my raw file to a 43200X21600 bmp it just makes a corrupt mess (I have tried irfanview, gimp and photoshop).
Then I found out that there is another program, texbuild that accepts other formats but it crashes before finishing:

Building .tex...
Traceback (most recent call last):
File "texbuild.py", line 239, in <module>

File "texbuild.py", line 186, in main
buildtex(outfn, fmt, level)
File "texbuild.py", line 231, in buildtex
tmpfile.close()
IOError: [Errno 2] No such file or directory: 'out\\dds\\tex_0.dds'


and besides it only seems to reach level 8 mipmaping so that does not really suit me.

So I guess my question is, how can I convert my image to a .tree file readable by orbiter 2016 with the maximum tile level available?

thx.
 
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