In order to not sink my vessel deep in the ground when locating it with the scenario editor I need to define the touchdownpoints after a 'fake and provisory' empty mass preset that comprises the empty mass and the masses for all future propellant resources (tanks) I intend the vessel to have doing something like:
then I can safely define touchdown (footprint) points:
Only after touchdown points definition I can return to my original intended empty mass and redefine :
Now I can go on creating and filling my tanks to reach the vessel full mass as specified for the vessel.
Is this as intended or I got something wrong?
Beep
Code:
vi:set_emptymass( emptymass+maxmassfortank1+maxmassfortank2 + maxmassfortank3....).
then I can safely define touchdown (footprint) points:
Code:
vi:set_touchdownpoints(fp1,fp2,fp3)
Only after touchdown points definition I can return to my original intended empty mass and redefine :
Code:
vi:set_emptymass(emptymass).
Now I can go on creating and filling my tanks to reach the vessel full mass as specified for the vessel.
Is this as intended or I got something wrong?
Beep
Last edited: