Vessels sinking deep in the ground, empty and fuel tank masses, touchdown definitions

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In order to not sink my vessel deep in the ground when locating it with the scenario editor I need to define the touchdownpoints after a 'fake and provisory' empty mass preset that comprises the empty mass and the masses for all future propellant resources (tanks) I intend the vessel to have doing something like:


Code:
vi:set_emptymass( emptymass+maxmassfortank1+maxmassfortank2 + maxmassfortank3....).


then I can safely define touchdown (footprint) points:



Code:
vi:set_touchdownpoints(fp1,fp2,fp3)



Only after touchdown points definition I can return to my original intended empty mass and redefine :

Code:
vi:set_emptymass(emptymass).


Now I can go on creating and filling my tanks to reach the vessel full mass as specified for the vessel.


Is this as intended or I got something wrong?


Beep
 
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