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I am aware that Vinka SC3/4 has limited compatibility with Orbiter 2016...
I have some vessels that CTD immediately and some that seem to work "fine."
I don't really care about the crashing ones, but the ones that are working at 95% only have one problem: the vessels have either limited or non-existent collision detection with the ground surface. I have a Delta-glider that only contacts on the back two landing gear and not the nose gear (?) very odd. Really the nose gear falling through the surface and sucking the vessel underground is the only problem with the craft. The other ship I have is a Jedi Starfighter that flies great, all sounds animations, etc is perfect--EXCEPT the ground collision detection. So on the Starfighter no portion of the vessel makes a solid connection with the ground, whether the landing gear is up or down. However, it does become uncontrollable when it sinks under the surface.... so there is some recognition that it is underground.
So really what I was wondering was if anyone has found a work around for this. It seems like there must be some kind of solution since the DG seems to have two gears that work correctly and one that does not seems indicate that maybe there is a solution? I'm fiddling with it myself, I'll update if I figure something out, but I thought I'd just ask if anyone else has already done so.
---------- Post added at 03:07 PM ---------- Previous post was at 09:19 AM ----------
UPDATE:
Well I'm out of ideas! I guess this is just one aspect of incompatibility that is here to stay.
Things I tried:
flat planet- no change
reformatting the .ini file so that it was identical to the example in the documentation - no change
adding "landing gear" parameters as described in documentation - no change
updating the reference to spacecraft4 (I realized it was still running on 3) - no change
ah well still fun to fly the starfighter even if it can't land :facepalm:
I have some vessels that CTD immediately and some that seem to work "fine."
I don't really care about the crashing ones, but the ones that are working at 95% only have one problem: the vessels have either limited or non-existent collision detection with the ground surface. I have a Delta-glider that only contacts on the back two landing gear and not the nose gear (?) very odd. Really the nose gear falling through the surface and sucking the vessel underground is the only problem with the craft. The other ship I have is a Jedi Starfighter that flies great, all sounds animations, etc is perfect--EXCEPT the ground collision detection. So on the Starfighter no portion of the vessel makes a solid connection with the ground, whether the landing gear is up or down. However, it does become uncontrollable when it sinks under the surface.... so there is some recognition that it is underground.
So really what I was wondering was if anyone has found a work around for this. It seems like there must be some kind of solution since the DG seems to have two gears that work correctly and one that does not seems indicate that maybe there is a solution? I'm fiddling with it myself, I'll update if I figure something out, but I thought I'd just ask if anyone else has already done so.
---------- Post added at 03:07 PM ---------- Previous post was at 09:19 AM ----------
UPDATE:
Well I'm out of ideas! I guess this is just one aspect of incompatibility that is here to stay.
Things I tried:
flat planet- no change
reformatting the .ini file so that it was identical to the example in the documentation - no change
adding "landing gear" parameters as described in documentation - no change
updating the reference to spacecraft4 (I realized it was still running on 3) - no change
ah well still fun to fly the starfighter even if it can't land :facepalm: