Hey all,
I'm aware that there are some issues around ownership of textures/meshes for the XR2 VC, but the XR5 still lacks one entirely.
For all the wonderful creative new ships coming out (like the Crew Dragon and others), is there something preventing the implementation of a VC for the XR5? IIRC, they are now all open sourced.
I wish I had the skills but I'm a python and swift dev. Don't know C++ or modelling to save my life. Anyone else?
I'm aware that there are some issues around ownership of textures/meshes for the XR2 VC, but the XR5 still lacks one entirely.
For all the wonderful creative new ships coming out (like the Crew Dragon and others), is there something preventing the implementation of a VC for the XR5? IIRC, they are now all open sourced.
I wish I had the skills but I'm a python and swift dev. Don't know C++ or modelling to save my life. Anyone else?