- Joined
- Oct 16, 2007
- Messages
- 1,886
- Reaction score
- 11
- Points
- 0
- Location
- USA-WA
- Website
- www.orbiter-forum.com
Please note: This is not all the modules we are bringing and working on, these just are the ones that are really 'going to be needed no matter what.' More will come I'm sure.
This is a description and a difficulty analysis of the models/textures/config-dll developing. You are free to sign up for a whole piece (ie model texture and dll) but wait at least for a little while to allow members to sign up before going for more
View attachment OFMM Roster 1.pdf
I think a first come first serve will work, however if you wish to work on a particular component, you could ask the assigned and you can work on it together.
( I will update this as I go along. The update number is the post number that it is most accurate to.)
The actual roster:
Updated to post number: 36
Cargo Storage Areas
Model: Alexw95 (done)
Texture Alexw95 (done)
Config/DLL: Alexw95
Laboratory
Model:
Texture
Config/DLL:
Gallery
Model:
Texture
Config/DLL:
Recreation Area
Model:
Texture
Config/DLL:
Work Area
Model:
Texture
Config/DLL: ------
Food/Water Storage Area & Green house
Model: dgatsoulis
Texture dgatsoulis
Config/DLL:
High-gain/low gain antennas
Model:
Texture
Config/DLL:
Power generation
Model: Bj
Texture Bj
Config/DLL: Bj
Work Tools
Model: ------ (UCGO box, just need texture)
Texture
Config/DLL:
Medical
Model:
Texture
Config/DLL:
Rocket Fuel production/storage (ISRU)
Model:
Texture
Config/DLL:
MSEP (open for applications)
Model:
Texture
Config/DLL: ------
MTV (open for applications)
Model: ------
Texture
Config/DLL:
OSHV (open for applications)
Model: ------
Texture ------
Config/DLL: ------
Skycrane (open for applications)
Model: ------
Texture ------
Config/DLL: ------
This is a description and a difficulty analysis of the models/textures/config-dll developing. You are free to sign up for a whole piece (ie model texture and dll) but wait at least for a little while to allow members to sign up before going for more
View attachment OFMM Roster 1.pdf
I think a first come first serve will work, however if you wish to work on a particular component, you could ask the assigned and you can work on it together.
( I will update this as I go along. The update number is the post number that it is most accurate to.)
The actual roster:
Updated to post number: 36
Cargo Storage Areas
Model: Alexw95 (done)
Texture Alexw95 (done)
Config/DLL: Alexw95
Laboratory
Model:
Texture
Config/DLL:
Gallery
Model:
Texture
Config/DLL:
Recreation Area
Model:
Texture
Config/DLL:
Work Area
Model:
Texture
Config/DLL: ------
Food/Water Storage Area & Green house
Model: dgatsoulis
Texture dgatsoulis
Config/DLL:
High-gain/low gain antennas
Model:
Texture
Config/DLL:
Power generation
Model: Bj
Texture Bj
Config/DLL: Bj
Work Tools
Model: ------ (UCGO box, just need texture)
Texture
Config/DLL:
Medical
Model:
Texture
Config/DLL:
Rocket Fuel production/storage (ISRU)
Model:
Texture
Config/DLL:
MSEP (open for applications)
Model:
Texture
Config/DLL: ------
MTV (open for applications)
Model: ------
Texture
Config/DLL:
OSHV (open for applications)
Model: ------
Texture ------
Config/DLL: ------
Skycrane (open for applications)
Model: ------
Texture ------
Config/DLL: ------
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