HAL9001
super-ninja-orbinaut
Than I'll try o find it...
In my opinion if this TODO list http://en.spaceengine.org/forum/9-11-1 is completed me myself will migrate over to it. Why? The eyecandy man! The collision detection. In my opinion orbiter itself, the development (no I don't mean skins or runways but the core itself) since I have been playing it has stagnated. Yes I know its free. But tell me that as I migrate over to the latest and greatest eyecandy. My opinion is the basic things orbiter should of already had,collision detection,visual enhancements,liquid rendering is long overdue and pastdue in comparison with the age of orbiter itself. I am sure I will get some coments on this. I expect that. But don't hate me because after all these years I am getting tired of the same ol' same ol'. Some, I am sure, would love to see me go.Thats fine. What happens when its 1 then 2 then 10 then 20 people leaving? Obviously I am not alone in my thinking here. Why else would this thread even exist then? I do expect the typical "defend orbiter, defend Orbiter" comments. But really, am I wrong?
Taken from the TODO list:Wrong with what? Wanting a better, bigger Orbiter? Certainly not... me, too!
But last I checked SE isn't even remotely simulating space-flight physics, and this is the main purpose of Orbiter. IMHO, your first sentence is giving the key to "defend orbiter" posts here: IF the todo list is implemented...
As long as there is no physics engine in SE, you can't really compare the two.
That said, I find nothing wrong in preferring eye-candy Celestia-like space simulations. I don't see why it must be only one of them that one has to prefer, either. Or have to "migrate to", for that matter.
If someone loves to see you go for preferring another simulator - or hates you for wanting more eye-candy - it would be a pretty narrow-minded person. Thus I wouldn't mind this person's opinion too much.
regards,
Face
Forgive me the lack of modesty, but have you come across Spaceway before?no other engine out there can handle the scales, much less the procedurally drawn surface detail... In fact, most engines will complain about having to draw ONE full size planet.
That looks like that might be some of your work Artlav. Am I correct?Forgive me the lack of modesty, but have you come across Spaceway before?http://
Forgive me the lack of modesty, but have you come across Spaceway before?