Scenario 2:
2 players hang in LEO with xx$ on account. Player 1 remains in realtime. Player 2 bookmarks his current state (including items and money!) and gives out all his money to player 1. Then "loads" his bookmark and syncs with player 1's bubble again. Player 1 has 2*xx$, Player 2 - xx$. Player 2 repeats until sun fades, getting infinite money for both.
Erm.. no.
As soon as Player 2 gives all his money to player 1, a simple fast-forward-merge for the entities "money" is not possible anymore. This is where I said conflicts need to be solved... and Kaito's idea is nice in this regards. If Player 1 syncs up to Player 2 in your example above, he would end up with no money at all as soon as he "enters house" of Player 2.
For clarification: with economic stats I mean stats of all players involved, too.
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