Mashing keys randomly until something worked. >.>
[ANIM_SEQ_6]
; Cargo Bay Doors / Docking Tube & Airlock Deploy
KEY=0
DURATION=6
[ANIM_SEQ_]
; Cargo Bay Connecting Tube & Airlock Deploy
KEY=2
DURATION=4
[ANIM_SEQ_7]
; HUD Retract
KEY=9
DURATION=4
BEGIN_DESC
END_DESC
BEGIN_ENVIRONMENT
System Sol
Date MJD 51328.4541618090
END_ENVIRONMENT
BEGIN_FOCUS
Ship Unity
END_FOCUS
BEGIN_CAMERA
TARGET Unity
MODE Extern
POS 8.10 9.38 -6.61
TRACKMODE GlobalFrame
FOV 44.92
END_CAMERA
BEGIN_HUD
TYPE Docking
NAV 0
END_HUD
BEGIN_MFD Left
TYPE User
MODE Attachment menagement
END_MFD
BEGIN_MFD Right
TYPE User
MODE Attachment menagement
END_MFD
BEGIN_SHIPS
Zarya:ISSR\Zarya
STATUS Orbiting Earth
RPOS 4186066.30 4903829.28 -2020279.82
RVEL 1752.071 1522.684 7321.003
AROT 119.59 -36.22 159.52
VROT 0.07 0.00 0.00
AFCMODE 7
PRPLEVEL 0:0.477783 1:0.500000
DOCKINFO 1:1,Unity
NAVFREQ 0 0
XPDR 161
ANT 0 1.0000 -1
CAM 1
SOL_DEP 0 1.0000 -1
ControlMode 0
SOL_ST 0.0000 0
MSSTATE 1
LIGHT 0 1
BATTERY 72614.7014 72.6147
SHOWDATA 2
END
APFR:ISSR\APFR
STATUS Orbiting Earth
RPOS 4186070.57 4903836.11 -2020282.89
RVEL 1752.071 1522.684 7321.003
AROT 70.09 40.39 -127.94
VROT 0.02 0.00 0.07
ATTACHED 3:4,Unity
AFCMODE 7
NAVFREQ 0 0
SH1 1 0.1103 0
SH2 1 0.4890 0
SH3 1 0.5777 0
SH5 0.5000 0.5000
POS0 0.04 0.09 0.35
DIR0 -0.21 -0.30 -0.93
ROT0 0.07 0.95 -0.32
POS1 0.00 -0.08 0.07
DIR1 0.00 -0.32 -0.95
ROT1 0.00 -0.95 0.32
END
OTD:ISSR\OTD
STATUS Orbiting Earth
RPOS 4186072.07 4903834.12 -2020283.86
RVEL 1752.071 1522.684 7321.003
AROT -123.63 -32.92 46.08
VROT 0.00 -0.03 -0.06
ATTACHED 1:10,Unity
AFCMODE 7
NAVFREQ 0 0
SH1 1 0.6188 0
SH2 1 0.6669 0
SH3 0 0.0000 0
SH4 0 0.0000 0
SH5 0.5000
POS -1.25 0.60 0.10
DIR -0.78 0.38 -0.50
ROT 0.44 0.90 0.00
END
Strela1:ISSR\Strela
STATUS Orbiting Earth
RPOS 4186072.88 4903834.51 -2020281.99
RVEL 1752.071 1522.684 7321.003
AROT 149.84 50.71 -66.08
VROT -0.04 -0.00 0.05
ATTACHED 1:9,Unity
AFCMODE 7
NAVFREQ 0 0
SH1 1 0.3687 0
SH2 1 0.1109 0
SH3 0 0.0000 0
SH4 0 0.0000 0 0 0.0000 0
SH5 0.5000 0.5000
POS0 0.18 2.32 0.69
DIR0 0.03 0.38 -0.92
ROT0 1.00 -0.08 -0.00
POS1 -0.04 -0.56 0.95
DIR1 0.00 0.00 1.00
ROT1 -0.08 -1.00 0.00
END
Unity:Unity
STATUS Orbiting Earth
RPOS 4186073.03 4903837.35 -2020285.12
RVEL 1752.071 1522.684 7321.003
AROT 119.59 -36.22 159.52
VROT 0.07 0.00 0.00
AFCMODE 7
DOCKINFO 1:1,Zarya
NAVFREQ 0 0
RCS 1
CTRL_SURFACE 1
CONFIGURATION 1
CURRENT_PAYLOAD 0
SEQ 0 -2 0.000000
SEQ 1 -2 0.000000
SEQ 2 -2 0.000000
SEQ 3 -2 0.000000
END
PMA2:PMA2
STATUS Orbiting Earth
RPOS 4186076.08 4903840.96 -2020287.12
RVEL 1752.071 1522.684 7321.003
AROT 119.59 -36.22 159.52
VROT 0.07 0.00 0.00
ATTACHED 0:0,Unity
AFCMODE 7
NAVFREQ 0 0
RCS 1
CTRL_SURFACE 1
CONFIGURATION 1
CURRENT_PAYLOAD 0
END
END_SHIPS
BEGIN_ExtMFD
END
Fixed.Hi! I have some problems with PMA2.
Fixed.Big Space Plane 4 by Greg Burch also have some issues while being converted into dll.
Um, details please?Poor dude...
Cannot reproduce.The robotic arm animations seemed to be bugged.
Hi! I have some problems with PMA2. I can't see any reason why does it behaves like that. You will need Thorton's newest ISS, and Donamy's ISS Experience to run this. You would need to convert Unity.ini and PMA2.ini with module names as ini names. Unity works completely fine, but PMA2 seems to have something wrong with attachments. Here is scenario:
Code:BEGIN_DESC END_DESC BEGIN_ENVIRONMENT System Sol Date MJD 51328.4541618090 END_ENVIRONMENT BEGIN_FOCUS Ship Unity END_FOCUS BEGIN_CAMERA TARGET Unity MODE Extern POS 8.10 9.38 -6.61 TRACKMODE GlobalFrame FOV 44.92 END_CAMERA BEGIN_HUD TYPE Docking NAV 0 END_HUD BEGIN_MFD Left TYPE User MODE Attachment menagement END_MFD BEGIN_MFD Right TYPE User MODE Attachment menagement END_MFD BEGIN_SHIPS Zarya:ISSR\Zarya STATUS Orbiting Earth RPOS 4186066.30 4903829.28 -2020279.82 RVEL 1752.071 1522.684 7321.003 AROT 119.59 -36.22 159.52 VROT 0.07 0.00 0.00 AFCMODE 7 PRPLEVEL 0:0.477783 1:0.500000 DOCKINFO 1:1,Unity NAVFREQ 0 0 XPDR 161 ANT 0 1.0000 -1 CAM 1 SOL_DEP 0 1.0000 -1 ControlMode 0 SOL_ST 0.0000 0 MSSTATE 1 LIGHT 0 1 BATTERY 72614.7014 72.6147 SHOWDATA 2 END APFR:ISSR\APFR STATUS Orbiting Earth RPOS 4186070.57 4903836.11 -2020282.89 RVEL 1752.071 1522.684 7321.003 AROT 70.09 40.39 -127.94 VROT 0.02 0.00 0.07 ATTACHED 3:4,Unity AFCMODE 7 NAVFREQ 0 0 SH1 1 0.1103 0 SH2 1 0.4890 0 SH3 1 0.5777 0 SH5 0.5000 0.5000 POS0 0.04 0.09 0.35 DIR0 -0.21 -0.30 -0.93 ROT0 0.07 0.95 -0.32 POS1 0.00 -0.08 0.07 DIR1 0.00 -0.32 -0.95 ROT1 0.00 -0.95 0.32 END OTD:ISSR\OTD STATUS Orbiting Earth RPOS 4186072.07 4903834.12 -2020283.86 RVEL 1752.071 1522.684 7321.003 AROT -123.63 -32.92 46.08 VROT 0.00 -0.03 -0.06 ATTACHED 1:10,Unity AFCMODE 7 NAVFREQ 0 0 SH1 1 0.6188 0 SH2 1 0.6669 0 SH3 0 0.0000 0 SH4 0 0.0000 0 SH5 0.5000 POS -1.25 0.60 0.10 DIR -0.78 0.38 -0.50 ROT 0.44 0.90 0.00 END Strela1:ISSR\Strela STATUS Orbiting Earth RPOS 4186072.88 4903834.51 -2020281.99 RVEL 1752.071 1522.684 7321.003 AROT 149.84 50.71 -66.08 VROT -0.04 -0.00 0.05 ATTACHED 1:9,Unity AFCMODE 7 NAVFREQ 0 0 SH1 1 0.3687 0 SH2 1 0.1109 0 SH3 0 0.0000 0 SH4 0 0.0000 0 0 0.0000 0 SH5 0.5000 0.5000 POS0 0.18 2.32 0.69 DIR0 0.03 0.38 -0.92 ROT0 1.00 -0.08 -0.00 POS1 -0.04 -0.56 0.95 DIR1 0.00 0.00 1.00 ROT1 -0.08 -1.00 0.00 END Unity:Unity STATUS Orbiting Earth RPOS 4186073.03 4903837.35 -2020285.12 RVEL 1752.071 1522.684 7321.003 AROT 119.59 -36.22 159.52 VROT 0.07 0.00 0.00 AFCMODE 7 DOCKINFO 1:1,Zarya NAVFREQ 0 0 RCS 1 CTRL_SURFACE 1 CONFIGURATION 1 CURRENT_PAYLOAD 0 SEQ 0 -2 0.000000 SEQ 1 -2 0.000000 SEQ 2 -2 0.000000 SEQ 3 -2 0.000000 END PMA2:PMA2 STATUS Orbiting Earth RPOS 4186076.08 4903840.96 -2020287.12 RVEL 1752.071 1522.684 7321.003 AROT 119.59 -36.22 159.52 VROT 0.07 0.00 0.00 ATTACHED 0:0,Unity AFCMODE 7 NAVFREQ 0 0 RCS 1 CTRL_SURFACE 1 CONFIGURATION 1 CURRENT_PAYLOAD 0 END END_SHIPS BEGIN_ExtMFD END
Your PMA2 doesn't have docking ports All dockings are handled by Unity, and PMA2 work just like "fill the space" between shuttle and Unity.Artlav,
Are you able to pause animation ?
---------- Post added at 06:59 PM ---------- Previous post was at 06:56 PM ----------
Poscik
Does it work if you dock it instead ?
Update 110509.
Cannot reproduce.
Does it still exist in current version?
Does it happen in compiled sources?
[CONFIG]
MESHNAME="PMA2"
EMPTY_MASS=1814
FUEL_MASS=0
MAIN_THRUST=0
ATTITUDE_THRUST=0
ISP=0
[COLOR="Red"]PMI=(1,1,1)
CROSS_SECTION=(3.0,2.9,2.9)[/COLOR]
SIZE=5
remove the red part from every SC3 .ini, Orbiter 2010 doesn't like it for some reason.
Code:[CONFIG] MESHNAME="PMA2" EMPTY_MASS=1814 FUEL_MASS=0 MAIN_THRUST=0 ATTITUDE_THRUST=0 ISP=0 [COLOR="Red"]PMI=(1,1,1) CROSS_SECTION=(3.0,2.9,2.9)[/COLOR] SIZE=5
Huh?I think I found a bug with the converter's animation handling. There's no keys specified in the generated sources to trigger the animations! The animations are correctly specified in the ini file, no erroneous spaces or misspellings. They're just not generated.
Does SC3 do it? Never checked.Look, am I right guessing that attachment system doesn't add mass of a child to a parent vessel?
Not sure what you mean yet.Artlav,
Are you able to pause animation ?
PMI is principal moment of inertia, a vital parameter for the handling of the vessel, on par with it's mass.remove the red part from every SC3 .ini, Orbiter 2010 doesn't like it for some reason.
...
If it stops crashing, that's not a negative effect.
The question makes no sense to me, please clarify.Would it be possible, for the same keys to be used in the .dlls as the .ini ?
clbkConsumeBufferedKey is not generated that's what I mean. Here's a complete package including the generated sources: http://dl.dropbox.com/u/24122088/Orbiter stuff/SSU_VAB_1990.zipHuh?
void make_anim(int n,int id,int tp,int repeat,int trigkey,int status,double spd,double proc,double init,int grpcnt,int compcnt)
Fifth parameter is the trigger key.
clbkConsumeBufferedKey uses it.
All is there, or what exactly did you mean?
Is there a broken case?
What is it exactly?