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Sorry, i still don't understand.clbkConsumeBufferedKey is not generated that's what I mean. Here's a complete package including the generated sources: http://dl.dropbox.com/u/24122088/Orbiter stuff/SSU_VAB_1990.zip
SSU_VAB_1990.cpp in zip you provided, line 231:
int SSU_VAB_1990::clbkConsumeBufferedKey(DWORD key,bool down,char *kstate)
Even more, animations and their keys work both in compilation and in generated DLL.
Tried regenerating from provided ini, got almost the same cpp which compiles and works without modifications.
So, what exactly is wrong?
---------- Post added at 13:05 ---------- Previous post was at 13:04 ----------
These are details, and i have terrible attention to details.All the features for SC3 are explained in the SC3 Doc.
To be added.