Project Space Station Building Blocks

BruceJohnJennerLawso

Dread Lord of the Idiots
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Alrighty, ignoring the Pros/Cons discussion on Spacecraft3 brought up earlier, here is my meager start into coding a set of dlls for Greg Burches space station building blocks addon. To explain why I am doing this, yes I know IMS is another option, but leaving modules as individual vessels allows for wet-workshops activity, and IMS is pretty complex to use as well.

In this attachment are the vessel modules and config files for

BM221
BM222
BM230

For obvious reasons you will need SSBB 4.1

[ame="http://www.orbithangar.com/searchid.php?ID=3177"]http://www.orbithangar.com/searchid.php?ID=3177[/ame]

View attachment SSBB Project 1.0.zip

Please enjoy, and let me know what you think.
 
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Are you aware that Artlav made a SC3todll converter.
 
I'm too busy with other Orbiter stuff right now, maybe someone else can try it out.
 
So, any thoughts?
I have a request: At a certain dynamic pressure, make the modules self-destroy if they aren't attached to anything (I.E. they shouldn't explode when launched. :P) It allows for the burning up and disposal of space stations who have live out their usefulness.

I'm not sure how to go about implementing consumables in a simple way. Doing it per-module results in excessive micromanagement for the user, but consolidating would mean basically recreating IMS. :shrug:
 
I have a request: At a certain dynamic pressure, make the modules self-destroy if they aren't attached to anything (I.E. they shouldn't explode when launched. :P) It allows for the burning up and disposal of space stations who have live out their usefulness.

I'm not sure how to go about implementing consumables in a simple way. Doing it per-module results in excessive micromanagement for the user, but consolidating would mean basically recreating IMS. :shrug:

Could you quote me a good dynamic pressure to destroy at? The SSBB always did look a little flimsy...
 
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