Is that with all your monitors going, or just tested on one?
All three. No sense in optimizing for just one when I play with all three...
Also, mission 14 (ATO B.P6.4) completed with another 100 result. I think the mission is a bit buggy and may be solid evidence that this campaign was originally designed for the Black Shark.
First off, the mission is to escort a trio of Mi-8 helicopters to drop off some troops. Okay...the assignment of a jet attack aircraft to escort helicopters seems a bit silly, but whatever. I did discover that I could edit the loadout of the helicopters, so I gave them each 4 rocket pods and 2 gunpods, just in case. Will need to check other missions to see if I can control the loadout of other flights of airplanes as well, although a lot of them don't show up in the pre-mission planner. I then started the mission.
First thing I noticed from looking at the map is that there were already some Russian troops in the target drop zone, making quick work of the enemy group of vehicles. The only logical conclusion is that these were Russian ODSTs sent to clean up in preparation for the ground troops coming later.
The helicopters' flight path took them right over a group of Strykers. I had my wingman take out three while I took out the other one (he was using Vikhrs, I was using rockets, that's why he got more). I then started working on SAMs near the drop zone, but got too close to a MANPAD and lost an engine and hydraulics. I HATE MANPADS. Apparently I *really* lost the hydraulics this time because I couldn't control the plane, so I ejected a few seconds before hitting the ground.
Wingman made it back to base on one engine. The helicopters overflew the drop zone, there was a message that troops were being disembarked, and more troops appeared under the helicopters (further proof that the initial troops were ODSTs and not the intended troops being bugged and showing up early). The helicopters then flew pretty much right over where I'd crashed on their way home, so we'll just say they grabbed me as well.
Arriving back at base, the helicopters proceeded to overfly the parking area and fly several km away, then come in one at a time, land on the far end of the runway, and taxi all the way across the base to get to the parking area. Seems like an enormous waste of fuel to me, but I'm not a helicopter pilot, so what do I know?
Really, my main question is--if the Russians have access to ODSTs, why have they been holding them back all this time?
---------- Post added 11-11-13 at 00:28 ---------- Previous post was 11-10-13 at 22:52 ----------
Mission 15 complete, nothing terribly unusual to report. Only real "lesson learned" was: if friendly forces are moving during the mission, wait for them to reach their destinations before quitting the mission. I only got a 60 on results, probably because my wingman and I Rambo-ed everything in sight. Checked the mission to determine why, and saw that I missed out on 150 points of results because I didn't wait for the friendly tanks to get to their destinations.
Checked the briefing for the next mission. Apparently we're now facing EU forces instead of US forces. No SAMs or MANPADs listed in the "Threats" section. If it's accurate, yay! If not, that's going to be an unpleasant surprise.
---------- Post added at 02:38 ---------- Previous post was at 00:28 ----------
Mission 16 was rather more difficult than advertised. There were quite a few MANPADs in the area and the wingman was difficult to use due to the extra (non-mission-objective) groups ~20km east and west. To make things more fun, the primary targets were in a bit of a canyon, the easy approach directions for which were from the east and west--right over the other enemies. If that weren't enough, several of the targets in the primary area, including a MANPAD pair, were pretty well hidden in trees and ground clutter. I think I took like 2-3 passes to find that MANPAD pair in the Shkval even after I'd seen them fire on me once so I knew their approximate location.
---------- Post added at 20:58 ---------- Previous post was at 02:38 ----------
Mission 17 was simple enough. Take out an artillery group behind the front lines. I also took out a couple of nearby MBT groups nearby for good measure, and it's a good thing I did...I only ended up with a 61 result.
Looking in the mission editor, I guess I got 51 for the artillery group and 15 for each of the MBT groups, but lost 20 for a friendly group getting blown up elsewhere on the battlefield (not my fault!). If I hadn't taken out both of those extra MBT groups, I would've failed the mission.
---------- Post added 11-12-13 at 00:20 ---------- Previous post was 11-11-13 at 20:58 ----------
Mission 18 was another "take out artillery behind enemy lines" mission, but this time the ingress and egress vectors, and the target itself, were covered by radar-based AAA platforms. I figured it would be a good idea to bring along the ELINT pod and swap out my -25MLs for -25MPUs so I'd have a couple more "fire and forget" options.
Arriving in the engagement area, I fired off the two -25MPUs at enemy AAA as they started painting me, then lined up on a third for a Vikhr run. Turning toward the vector that should be clear (from the -25MPUs), I discovered I had two very angry AAA shooting at me. Instead of heading back along the ingress vector for another pass as I'd planned, I tried to take out one of the first AAA units with a Vikhr, but ballsed up the targeting with the ELINT pod (was planning on using that to make locking the unit easier) and while trying to avoid AAA I strayed too close to a MANPAD that I never saw nor did my wingman call out.
The MANPAD hit and set the entire plane on fire, so I ejected over a field with a grand total of one enemy unit killed. I HATE MANP...oh whatever I say that every time I post anyway. I wish the SU-25T had an automatic countermeasures program like the A-10 so I could just start dispensing flares and not worry about it for the next 10-20 seconds or whatever.
Unsurprisingly, I got a 0 result, making this my first failed mission of this run through the campaign.
I watched through the track to try to figure out what happened with the -25MPUs. Turns out that they're completely ineffective against the EU AAA vehicles we were fighting--they just soared over the top of the vehicle and impacted behind it, missing by 10-20m. Screw that, I'm sticking to -25MLs on those hardpoints in the future. The ELINT pod might still be useful for identifying the AAA.
Taking over control of the track a few seconds before the MANPAD hit I was able to dodge the missile and take out the artillery, then limp back to base with a fuel leak, missing canopy (apparently I managed to eject it while trying to jettison weapons--apparently you can't jettison weapons with the HUD in air-to-ground mode?), and a hydraulic failure. Had a few seconds of fuel left at touchdown and the landing was uneventful, although I rolled off into the grass as a result of the lack of directional control from no hydraulics.
Had I done that first time, I would've squeaked by with a 51 result and a pass, but alas. Too bad the re-do doesn't count for anything, and I've now been bumped back a step in the campaign.