Light-Class General Purpose Tug
Introduction:
A light tug-type vessel able to carry out basic station building and module pushing operations. The idea behind the project is to be a modern successor of the older decommissioned DragonFly Class, which doesn't seem to work properly anymore. I have always been inspired by the DragonFly class space tug. Mainly because it was the only fictional, yet realistically modeled vessel available within the standard package. With a close eye on the systems, I'd like to take it to a new level with the LCGPT.
STATUS: EARLY DEVELOPMENT
- Basic custom DLL
- Mesh files
Some shots:
PLANNING:
- Realistic system logic: Many custom features making life easy, yet not too complex.
- An extended soundset to add some to the immersion.
- Some extra modules for station building to play with.
I'd like to achieve a great experience, with some things the dragonfly missed, yet just that little extra modern.
The LCGPT is smaller than the Standard DragonFly Class. It can maintain a crew of two with a life support system.
It's strengths will be:
- Versatile and lightweight
- Comfortable to use
- Budget solution which packs quite a punch in what it does
- Outperforms the DragonFly because it will have a better combustion in it's thrusters
It's weaknesses:
- Not that easy to start up (Nifty machine)
- Notorious for system failures (which is something I personally favour)
- Small fuel and reactants storage tanks
It's total operation time is limited to 55 minutes, by that time it must be returned to replenish its fuels.
So who likes the sound of this? I am a great designed but my C++ skills are sort of dusty. It'd be great if somebody pushed me into the right direction regarding the writing of special systems in my DLL. Also it'd be great if somebody actually told me what's going on with the original DragonFly, I sought everywhere but can't seem to find an answer as to why it's systems aren't working (CoG Compensation, RCS modes)
Any of your comments can potentially bring me forward, so please do help!
Introduction:
A light tug-type vessel able to carry out basic station building and module pushing operations. The idea behind the project is to be a modern successor of the older decommissioned DragonFly Class, which doesn't seem to work properly anymore. I have always been inspired by the DragonFly class space tug. Mainly because it was the only fictional, yet realistically modeled vessel available within the standard package. With a close eye on the systems, I'd like to take it to a new level with the LCGPT.
STATUS: EARLY DEVELOPMENT
- Basic custom DLL
- Mesh files
Some shots:
PLANNING:
- Realistic system logic: Many custom features making life easy, yet not too complex.
- An extended soundset to add some to the immersion.
- Some extra modules for station building to play with.
I'd like to achieve a great experience, with some things the dragonfly missed, yet just that little extra modern.
The LCGPT is smaller than the Standard DragonFly Class. It can maintain a crew of two with a life support system.
It's strengths will be:
- Versatile and lightweight
- Comfortable to use
- Budget solution which packs quite a punch in what it does
- Outperforms the DragonFly because it will have a better combustion in it's thrusters
It's weaknesses:
- Not that easy to start up (Nifty machine)
- Notorious for system failures (which is something I personally favour)
- Small fuel and reactants storage tanks
It's total operation time is limited to 55 minutes, by that time it must be returned to replenish its fuels.
So who likes the sound of this? I am a great designed but my C++ skills are sort of dusty. It'd be great if somebody pushed me into the right direction regarding the writing of special systems in my DLL. Also it'd be great if somebody actually told me what's going on with the original DragonFly, I sought everywhere but can't seem to find an answer as to why it's systems aren't working (CoG Compensation, RCS modes)
Any of your comments can potentially bring me forward, so please do help!
