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Problem Arrow Freighter Docking Bay Has no Textures[D3D9 Client]

OrBinOt1589

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I just installed Dansteph's UCGO and UMmu 2.5. When I run Orbiter_ng.exe with D3D9 client, the Arrow Freighter's docking bay is black and has no textures. When I run the default Orbiter.exe, the docking bay is there and nothing is wrong. I was wondering if anyone might know what is causing it. Here's the orbiter log:

Code:
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 4.81167e-007 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module LaunchMFD.dll ......... [Build 130525, API 100830]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module TransX.dll ............ [Build 131213, API 100830]
Module AeroBrakeMFD.dll ...... [Build ******, API 100830]
Module BaseSyncMFD.dll ....... [Build 100616, API 100603]
Module BurnTimeMFD.dll ....... [Build 131116, API 100830]
Module GS2.dll ............... [Build 131201, API 100830]
Module OrbiterSound.dll ...... [Build 121120, API 100830]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module D3D9Client.dll ........ [Build 130712, API 100830]
Module ExtMFD.dll ............ [Build 100830, API 100830]

**** Creating simulation session
D3D9Client: [DirectX 9 Initialized]
D3D9Client: Sytem has XNA math support
D3D9Client: [3DDevice Initialized]
D3D9Client: [Compiling Effects for Shader Model 3.0]
D3D9Client: [Loading Stars]
D3D9Client: [Loading Constellations]
D3D9Client: [D3D9Client Initialized]
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 100830, API 100830]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 100830, API 100830]
Module VenusAtm2006.dll ...... [Build 100830, API 100830]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 100830, API 100830]
Module MarsAtm2006.dll ....... [Build 100830, API 100830]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 100217, API 100215]
Module Jupiter.dll ........... [Build 100830, API 100830]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 100217, API 100215]
Module Europa.dll ............ [Build 100217, API 100215]
Module Ganymede.dll .......... [Build 100217, API 100215]
Module Callisto.dll .......... [Build 100217, API 100215]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 100830, API 100830]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 100830, API 100830]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 100830, API 100830]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module UCGOArrow.dll ......... [Build 130809, API 100830]
Module Ummu.dll .............. [Build 130809, API 100830]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
Insufficient buffer size in fgets2() size=256, string=(-The descent vessel must be used to deposit an XPDR cargo so the Arrow's Autoland autopilot can tune to its frequency. you can use a cargo Probe to do the same task but in this case you can't choose landing area (so you won't see the textured area).you ca)
D3D9Client: [Scene Initialized]
D3D9Client: [Session Closed. Scene deleted.]
UnDeleted Surface(s) Detected
Surface 0x42BC258 (UCGOArrow\Skins\Default\MainHullFront.dds) (2048,2048) Type=2, Creation=1
Surface 0x42BC380 (UCGOArrow\Skins\Default\MainHullRear.dds) (2048,2048) Type=2, Creation=1
Surface 0x42BC4A8 (UCGOArrow\Skins\Default\BayWingsDetails.dds) (1024,1024) Type=2, Creation=1
Surface 0x42BC5D0 (UCGOArrow\Skins\Default\EmissiveLightDetails.dds) (512,512) Type=2, Creation=1
**** Closing simulation session
And here's some screenshots:

The one on the left is with Orbiter_ng.exe with D3D9 Client and the one on the right is with Orbiter.exe with the default orbiter DX7 rendering. :(
 

Attachments

  • Arrow Freighter D3D9.jpg
    Arrow Freighter D3D9.jpg
    51.8 KB · Views: 38
  • Arrow Freighter Default Orbiter Rendering(DX7).jpg
    Arrow Freighter Default Orbiter Rendering(DX7).jpg
    61.4 KB · Views: 35
Last edited:
Thanks. I do have D3D9 Client R12 but to download UCGO 3.0 do I first have to uninstall UCGO 2.5?
 
UCGO 3.0 fixed the docking bay and lights. Thanks:) Your addons are awesome and thanks for all your hard work.
 
Last edited:
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