... and problems :facepalm:
It seems I forgot one small detail: the Earth is curved :uhh:, and so a 10Km long mesh doesn't sit fully on the ground.
A way to solve this issue is to break up the runway sides every 1000m or so, and then tilt them so they +/- follow the local curvature of the Earth. It's a total PITA, but IMO it would work wasn't a feature/bug in the base definition that makes the objects horizontal to the base location. So an object far from the base will be tilted, relative to the local surface, to match the base center surface. This makes the position and direction of the runways, relative to the base, important when deciding how much it curves.
I'm tempted to file a request/bug report for this...
It seems I forgot one small detail: the Earth is curved :uhh:, and so a 10Km long mesh doesn't sit fully on the ground.
A way to solve this issue is to break up the runway sides every 1000m or so, and then tilt them so they +/- follow the local curvature of the Earth. It's a total PITA, but IMO it would work wasn't a feature/bug in the base definition that makes the objects horizontal to the base location. So an object far from the base will be tilted, relative to the local surface, to match the base center surface. This makes the position and direction of the runways, relative to the base, important when deciding how much it curves.
I'm tempted to file a request/bug report for this...