Is it possible to increase atmospheric haze density?

JonnyBGoode

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This image was posted by MeDiCS about five years ago. It says it was a rendering test, so I'm sure it was manipulated.

UCGO.png


My question is, would it be possible to ramp up the haze in Orbiter to do something like this?

It would be cool if you could simulate the seasonal storms on Mars by increasing the haze a thousand fold. (It would be even cooler if Orbiter could tell what season it was and make the calculation for you.) Or simulate fog.
 
Not quite what I was going for, though I'm hoping we get clouds soon too. I'm thinking more of atmospheric visibility. Right now we can see clear through to the horizon; I'd like to be able to make it so you can adjust that anywhere from a clear day (now) to pea soup fog.

Hey Jonny, found this in the API reference doc:

FogParam

Distance fog render parameters.
#include <GraphicsAPI.h>
Collaboration diagram for FogParam:
FogParam
VECTOR3
col
Public Attributes
• double dens_0
fog density at ground level
• double dens_ref
fog density at reference altitude
• double alt_ref
reference altitude [m]
• VECTOR3 col
fog colour

Not sure if helpful but thought about this thread while learning the API.
If this can make the fog denser, maybe you can connect it to the MJD values and implement a variable to for example increase or decrease probability of occurring during the seasons? Just a thought. :)
 
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