Face I have tested OMP (2 clients locally) with DG2. It pauses the 2nd viewing clients game and when un-paused it results in the 2nd viewing clients orbiter to lockup.
Do you mean DGIV? DG2 is a rather old version, no? Also, did you install the 0.7 client only, or the hot-fix from the upload section on BB, too? I've found a bug in the 0.7 that causes deadlocks with XR2-like vessels, and this sounds like it.
I have also tried it with SSU and "Set Animation" is getting through to 2nd viewing client. I remember reading about events being turned off. I was wondering if some kind of event is still getting through? I see no GINFO or anything to point you to.
What is "Set Animation"? Indeed events should be off by default. The "new" event recording
and the "old" callback events.
Maybe the old events go through. Check by enabling log level 9 in the log tab. If you then see lines starting with "E:" in the log on the sending client, something is wrong with the defaults, or you somehow enabled the system. Check the systems state with the client command "%state".
BTW the new version 0.7 is working with atlantis. Due to auto-adding of vessels now the SRB's and ET are now view-able upon separation and are now able to be viewed in a viewing client automatically :thumbup: It is a little "jumpy" but hey it works! Nice work Face
Nice to hear, thanks for the feedback!
The jumpiness is from the delayed transmission of vessel class information (takes up to 10 seconds), but I'm working on that.
regards,
Face