Project XRSound 1.0 and Updated XR Vessels Beta Testing

Status
Not open for further replies.

Mojave

60% Ethanol
Moderator
Addon Developer
Joined
Apr 6, 2010
Messages
1,647
Reaction score
132
Points
78
Location
Somewhere, but not here.
This is an excellent project! Very professional!

Some minor remarks:

- When an autopilot is engaged, the attitude thruster sound plays continously, although the thrusters only fire from time to time, after the initial attitude has been reached.

I, too, noticed this issue. I noticed this only with XR-vessels with Orbiter Sound installed, but am noticing it across all vessels when using XR Sound. Although it sounds nit-picky, the constant thruster sound can get annoying. I ended up disabling the sounds myself.
 

dbeachy1

O-F Administrator
Administrator
Orbiter Contributor
Addon Developer
Donator
Beta Tester
Joined
Jan 14, 2008
Messages
9,217
Reaction score
1,563
Points
203
Location
VA
Website
alteaaerospace.com
Preferred Pronouns
he/him
Thanks for the feedback, all! Thoughts / replies below:

  1. XRSound appears under "Miscellaneous", but I think it would be more fitting if it would appear under "Sound module for Orbiter" (like OrbiterSound did/does). See attached image.
  2. I can't find the .cfg option to disable "Silence of Space"[TM] ;)
    Is this option missing, or just not (yet) documented in the XRSound.cfg file?
    I mean I like to hear the RCS & Mains in Space. ATC & RCS-Mode- Announcements do work in external view however.
  3. Is it possible to overwrite a vessel-specific sound-event with "no sound"?
    For example when landing Atlantis, the "Warning Gear is Up" annotation does not feel right ;) We have to deploy it that late.
    Alternatively a config parameter like WarningGearIsUpAltitude could also work (that could be set to 0)

1) Good point, I'll dig into that and see if I can move it in the list.
2) I'll add a config parameter for that named 'SilenceOfSpace'.
3) I'll add a WarningGearIsUpAltitude parameter (and 0 will disable the warning). What should I set the default warning altitude to in the .cfg file for Atlantis?


but hey, maybe this Twin Sonic Boom might end up in your distribution :thumbup: I claim no copyright for this, so it's free to be used by anyone.

The sound is, by the way actually Atlantis! (STS-122, February 20. 2008).

I've also included the -1 dB normalized version, so it's up to you to tweak it to your "level" (mine is intentionally clipped to let it feel "louder")

In that case, I will include that sound you posted in the default XRSound distribution and make it the default for the shuttle. :)

- When an autopilot is engaged, the attitude thruster sound plays continuously, although the thrusters only fire from time to time, after the initial attitude has been reached.

- Can thruster sounds also play in outboard view?
I know this is not real in vaccum, but I am spoiled by movie sound effects. :)

- Could someone make a dll or so to mimic Orbitersounds "Disable autopilots above 10x time acceleration?" This is surely no sound config, but I used this option forever and was wondering what happens to my vessel at higher time acceleration, before I realized I was missing this setting.

1) Actually, the thrusters play sound whenever the thrust from them is > 0, and if you leave the default prograde or retrograde AP engaged, they actually fire continuously at very low thrust levels. I will add a check to the code to not play RCS sounds if the thrust level is less than a certain minimum amount.

2) I will add a new setting for that named "SilenceOfSpace" as mentioned earlier in this post. :)

3) I will add a config parameter to disable default autopilots when > 10x time acceleration, defaulting to true named DisableAutopilotsTimeAccThreshold that automatically disables the default autopilots when time acceleration exceeds that threshold; the default will be 100 (x) since some systems can handle 100x time acceleration running the D3D9 client with several hundred FPS.

:tiphat:
 
Last edited:

Face

Well-known member
Orbiter Contributor
Addon Developer
Beta Tester
Joined
Mar 18, 2008
Messages
4,403
Reaction score
581
Points
153
Location
Vienna
1) Good point, I'll dig into that and see if I can move it in the list.

Just in case you have to look it up: add a string table resource to the project with identification 1000 containing the module description and 1001 the category "Sound module for Orbiter". Orbiter uses these strings automatically.
 

dbeachy1

O-F Administrator
Administrator
Orbiter Contributor
Addon Developer
Donator
Beta Tester
Joined
Jan 14, 2008
Messages
9,217
Reaction score
1,563
Points
203
Location
VA
Website
alteaaerospace.com
Preferred Pronouns
he/him
Thanks, Face! I was looking in the Orbiter docs but couldn't find anything about setting the category of a module. Is that documented somewhere??
 

Face

Well-known member
Orbiter Contributor
Addon Developer
Beta Tester
Joined
Mar 18, 2008
Messages
4,403
Reaction score
581
Points
153
Location
Vienna
Thanks, Face! I was looking in the Orbiter docs but couldn't find anything about setting the category of a module. Is that documented somewhere??

No clue. I've picked that up some time ago and used it since then without really checking for docs. I think it was mentioned in one of the Orbiter beta/development threads.
 

Marijn

Active member
Joined
Mar 5, 2008
Messages
755
Reaction score
166
Points
43
Location
Amsterdam
Thanks for the great work.

Today I made a new Orbiter installation to check out XRSound. I was testing with the XR2 Docked at ISS scenario. If I give the vessel a spin right after undocking, the frame rate in the cockpit view falls significantly bouncing between 30 and 40. My other Orbiter installation holds it steady at 60 when I do the same without any drops.

I don't know whether XRSound can be expected to ask more of my system's resources and whether my system may not be powerfull enough for this. When I disable XRSound in the Module tab the performance degradation remains.

Any ideas? Can XRSound be configured in a way which is a bit easier on the system resources?
 

dbeachy1

O-F Administrator
Administrator
Orbiter Contributor
Addon Developer
Donator
Beta Tester
Joined
Jan 14, 2008
Messages
9,217
Reaction score
1,563
Points
203
Location
VA
Website
alteaaerospace.com
Preferred Pronouns
he/him
Thanks for the great work.

Today I made a new Orbiter installation to check out XRSound. I was testing with the XR2 Docked at ISS scenario. If I give the vessel a spin right after undocking, the frame rate in the cockpit view falls significantly bouncing between 30 and 40. My other Orbiter installation holds it steady at 60 when I do the same without any drops.

I don't know whether XRSound can be expected to ask more of my system's resources and whether my system may not be powerfull enough for this. When I disable XRSound in the Module tab the performance degradation remains.

Any ideas? Can XRSound be configured in a way which is a bit easier on the system resources?

Are you running the D3D9 client in one but the DX7 client in the other? Based on my testing, I have not seen any performance degradation from XRSound, and XRSound only updates sounds at (currently) 20 times per second. I am adding a parameter in BETA-4 named UpdateInterval to let users configure that if they want to experiment with it, but that won't help you in this case because:

When I disable XRSound in the Module tab the performance degradation remains.

...that indicates that XRSound is not causing the performance difference you are seeing, because when you disable XRSound by unchecking it in the Modules tab Orbiter unloads XRSound.dll from memory, and so its code is not running. Also, XRSound does not do anything "heavyweight" in its updates.
 

Mojave

60% Ethanol
Moderator
Addon Developer
Joined
Apr 6, 2010
Messages
1,647
Reaction score
132
Points
78
Location
Somewhere, but not here.
Using the XRSound 3rd Beta.

I'm not sure if this is a bug or intentional, but when the simulator pauses, music playing in the background sorta pauses over a short interval along with the sim. The interval of the song continually loops until the simulator is unpaused.

I do not recall anyone noting this yet in the thread, so I apologize if this has already been brought to your attention.
 

dbeachy1

O-F Administrator
Administrator
Orbiter Contributor
Addon Developer
Donator
Beta Tester
Joined
Jan 14, 2008
Messages
9,217
Reaction score
1,563
Points
203
Location
VA
Website
alteaaerospace.com
Preferred Pronouns
he/him
Using the XRSound 3rd Beta.

I'm not sure if this is a bug or intentional, but when the simulator pauses, music playing in the background sorta pauses over a short interval along with the sim. The interval of the song continually loops until the simulator is unpaused.

I do not recall anyone noting this yet in the thread, so I apologize if this has already been brought to your attention.

That's definitely a bug, good catch! :thumbup: The bug is that XRSound needs to pause the (global) music sound slot separately there, because no vessel "owns" it, if that makes sense. This will be fixed in BETA-4.
 

dbeachy1

O-F Administrator
Administrator
Orbiter Contributor
Addon Developer
Donator
Beta Tester
Joined
Jan 14, 2008
Messages
9,217
Reaction score
1,563
Points
203
Location
VA
Website
alteaaerospace.com
Preferred Pronouns
he/him
Hi all,

I just uploaded BETA-4 for XRSound and the XR vessels. Note that the only thing that changed in BETA-4 XR vessel zip packages was the flight manual (I fixed the Joy2Key download links on page 10 of the XR Flight Operations Manual -- reported by Ripley), so you do not need to download the new XR vessel betas if you already have BETA-2 or newer unless you want the latest flight manual.

Here is the list of changes for XRSound 1.0 BETA-4:

  • Implemented new UpdateInterval config setting that sets how often XRSound performs sound updates. The default is still 20 updates per second, which is an interval of 0.05.
  • Fixed bug with music not pausing properly when Orbiter is paused (reported by Samuel Edwards).
  • Added XRSound plugin module description and category to the Orbiter launch pad Modules page (requested by kuddel).
  • Added a new SilenceOfSpace config setting (defaults to true) that, when disabled, does not fade external sounds for static pressure; i.e., you can then hear the engines fire in external views in vacuum (requested by kuddel).
  • Added a new WarningGearIsUpAltitude config setting; default is 275 meters for normal vessels and 90 meters (300 feet) for Atlantis (requested by kuddel).
  • Added default sounds "Sonic Boom Twin.wav", "Sonic Boom Twin Loud.wav", and "Sonic Boom Twin Distant.wav" and set Atlantis to use "Sonic Boom Twin.wav" by default (Sonic Boom Twin file provided by kuddel).
  • Tweaked RCS jet sounds to 1) fade RCS Attack volume based on thrust level, and 2) not play RCS jet sounds if total thrust below 10% -- e.g., when Prograde or Retrograde autopilot is engaged (requested by francisdrake).
  • Cleaned up RCS Sustain wav file to be more seamless when looping.
  • Cleaned up main/hover/retro engine wav file to be more seamless when looping.
  • Lowered minimum (but not maximum) RCS volume levels so they are subtler when an autopilot is engaged.
  • Added new DisableAutopilotsTimeAccThreshold config setting that automatically disables the default autopilots when time acceleration exceeds the configured threshold; the default is 100x, since some systems can handle 100x time acceleration running the D3D9 client with several hundred FPS.
  • Tweaked Atlantis config to disable the "wheels up" callout on launch.
  • Added new ATC AllowInAtmosphere config setting; default = true, except for Atlantis.

I also ran a test of XRSound using Orbiter 2016's default "Welcome to Orbiter 2016" playback scenario and it was pretty cool, so I recorded a video of it. :) Link is in the first page of this thread next to the download links.

Thanks again for all your help beta-testing!

EDIT:
@Woo482 and @Xyon: I just pushed the new XRSound BETA-4 source code up to my server -- same download link and password as before. :tiphat:
 
Last edited:

Marijn

Active member
Joined
Mar 5, 2008
Messages
755
Reaction score
166
Points
43
Location
Amsterdam
...that indicates that XRSound is not causing the performance difference you are seeing, because when you disable XRSound by unchecking it in the Modules tab Orbiter unloads XRSound.dll from memory, and so its code is not running.

Ok. Something else must cause this. Thanks for confirming.
 

Face

Well-known member
Orbiter Contributor
Addon Developer
Beta Tester
Joined
Mar 18, 2008
Messages
4,403
Reaction score
581
Points
153
Location
Vienna
Small note on Beta-4: default sound enum is out of sync with the numbers in comments there because 10003 is missing. Hope that doesn't cause a shift in actual using.
 

dbeachy1

O-F Administrator
Administrator
Orbiter Contributor
Addon Developer
Donator
Beta Tester
Joined
Jan 14, 2008
Messages
9,217
Reaction score
1,563
Points
203
Location
VA
Website
alteaaerospace.com
Preferred Pronouns
he/him
Good catch, that's because 10003 was the original single-file music slot, and since it's now a group of files vs. just a single file, I moved it down to here:

Code:
MusicFolder,    // 11005; this is a special, global (i.e., vessel-independent) sound ID

There is no place in the code that uses hard-code numbers, of course, so it won't affect the code, but it does throw the comments off-by-one now. I commented the enum values with the sound ID to make it easy to match a sound enum's value in XRSound.log to its enum and documentation in the XRSound.cfg file. So what I'll do for BETA-5 is fix the enum sequence like this:

Code:
enum DefaultSoundID
{
    AirConditioning = 10000,    // 10000
    LandedWind,                 // 10001
    AudioGreeting,              // 10002
    MainEngines = 10004,        // 10004
    ...
 

LeePalmer

Member
Joined
Apr 7, 2013
Messages
40
Reaction score
0
Points
6
Does XRsound and XR work on WinXP? Soz

Hi,
The original XR2 was fun thank you. :)

I am having problem with the XR betas giving a
"Cannot find entry point InitializeCricicalSectionEx could not be located in dll KERNEL32.dll .

I recall seeing somethat this is new OS maybe from win 8 onwards???

Regards Lee
 

dbeachy1

O-F Administrator
Administrator
Orbiter Contributor
Addon Developer
Donator
Beta Tester
Joined
Jan 14, 2008
Messages
9,217
Reaction score
1,563
Points
203
Location
VA
Website
alteaaerospace.com
Preferred Pronouns
he/him
Yes, XRSound and the XR vessels require Windows Vista or newer -- they will not run on Windows XP.
 

LeePalmer

Member
Joined
Apr 7, 2013
Messages
40
Reaction score
0
Points
6
It does get into orbiter occasionally.
I may have to replace my system.

Thank for quick response.

Regards Lee
 

Face

Well-known member
Orbiter Contributor
Addon Developer
Beta Tester
Joined
Mar 18, 2008
Messages
4,403
Reaction score
581
Points
153
Location
Vienna
This here is a proof-of-concept for a sound bridge that mimics the OS4 ABI to old vessels and forwards calls to XRSound. It is a drop-in replacement for OrbiterSound.dll, so already compiled vessels can be used as far as the XRSound features go (no 3d, for example). Simply rename the original OrbiterSound.dll and copy this to the /modules/plugin/ folder. ATM there is only support for OS3.x API calls, though.

I don't know if this could be a usable thing in the end, but it might be a way to ease potential conflicts in mixed sound platform environments. If somebody happens to try it out, please let me know your findings.
 

dbeachy1

O-F Administrator
Administrator
Orbiter Contributor
Addon Developer
Donator
Beta Tester
Joined
Jan 14, 2008
Messages
9,217
Reaction score
1,563
Points
203
Location
VA
Website
alteaaerospace.com
Preferred Pronouns
he/him
Brilliant work, Face! :tiphat:
 

Mojave

60% Ethanol
Moderator
Addon Developer
Joined
Apr 6, 2010
Messages
1,647
Reaction score
132
Points
78
Location
Somewhere, but not here.
Running: XRSound-BETA4; however, I have noticed this as an issue in previous versions but never thought to write it down.

Bug: Orbiter crashes on scenario unload. The crash occurs after multiple scenario loads on a single client instance.

Since using XRSound, I’ve noticed this happening every now and again. The reason I think XRSound is the culprit is because the absence of some of its features preempts the scenario unload client crash. What I’ve noticed is music will no longer play while in-game, and some ambient sounds will also stop sounding. The scenario will continue to run fine in the simulation until you close out at which point the client crashes without successfully saving the current scenario.

I am not explicitly certain this is a problem with XRSound, but I have only noticed it since I began using it.

Let me know if I can provide any other information. It is worth mentioning this error seems disconnected with vessel type used as I have noticed this with stock vessels as well as with XR1-BETA2.

Code:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 4.10528e-007 sec
000000.000: Found 1 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: Module DX9ExtMFD.dll ......... [Build 150812, API 100830]
000000.000: Module D3D9Client.dll ........ [Build 170705, API 160828]
000000.000: Module Rcontrol.dll .......... [Build 160828, API 160828]
000000.000: Module LuaConsole.dll ........ [Build 160828, API 160828]
000000.000: Module LaunchMFD.dll ......... [Build 160905, API 160828]
000000.000: Module InterMFD57.dll ........ [Build 161216, API 160910]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module LunarTransferMFD.dll .. [Build 160829, API 160815]
000000.000: Module AeroBrakeMFD.dll ...... [Build ******, API 100830]
000000.000: Module BaseSyncMFD.dll ....... [Build 160521, API 100830]
000000.000: Module PursuitMFD_2016.dll ... [Build 171119, API 160828]
000000.000: Module LuaMFD.dll ............ [Build 160828, API 160828]
============================ ERROR: ===========================
Failed loading module Modules\Plugin\AttitudeIndicatorMFD.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
000000.000: Module transx.dll ............ [Build 160216, API 160214]
000000.000: Module ModuleMessagingExtMFD.dll  [Build 180120, API 160828]
000000.000:    >>> MMExtMFD module initialized: version 1.0, compile date Jan 20 2018
000000.000: Module Glideslope.dll ........ [Build 170415, API 160828]
000000.000: Glideslope module init: version v2.5, date Apr 15 2017
000000.000: Module ScriptMFD.dll ......... [Build 160828, API 160828]
000000.000: Module XRSound.dll ........... [Build 180218, API 160828]
000000.000: Module HUDDrawer.dll ......... [Build 160907, API 160828]
000000.000: Module BurnTimeMFD.dll ....... [Build 160905, API 160828]
000000.000: 
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
000000.000: D3D9: 3D-Adapter = Intel(R) HD Graphics 3000
000000.000: D3D9: MaxTextureWidth........: 8192
000000.000: D3D9: MaxTextureHeight.......: 8192
000000.000: D3D9: MaxTextureRepeat.......: 8192
000000.000: D3D9: VolTexAddressCaps......: 0x3F
000000.000: D3D9: NumSimultaneousRTs.....: 4
000000.000: D3D9: VertexDeclCaps.........: 0x37F
000000.000: D3D9: XNA Math Support.......: Yes
000000.000: D3D9: Vertex Texture.........: Yes
000000.000: D3D9: Shadow Mapping.........: Yes
000000.000: D3D9: D3DFMT_A16B16G16R16F...: Yes
000000.000: D3D9: D3DFMT_A32B32G32R32F...: Yes
000000.000: D3D9: D3DFMT_D32F_LOCKABLE...: No
000000.000: D3D9: D3DFMT_A2R10G10B10.....: Yes
000000.000: D3D9: D3DDTCAPS_DEC3N........: No
000000.000: D3D9: D3DDTCAPS_FLOAT16_2....: Yes
000000.000: D3D9: D3DDTCAPS_FLOAT16_4....: Yes
000000.000: D3D9: Runs under WINE........: No
000000.000: D3D9: Available Texture Memory = 1616 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Joystick throttle: SLIDER 0
000000.000: Joystick throttle control detected
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module DeltaGliderXR1.dll .... [Build 180211, API 160828]
000000.000: Module ShuttleA.dll .......... [Build 160828, API 160828]
000000.000: Module ShuttlePB.dll ......... [Build 160828, API 160828]
000000.000: Module DeltaGlider.dll ....... [Build 160828, API 160828]
000000.000: Module LuaInline.dll ......... [Build 160828, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: XRSound 1.00 BETA-4 (Build Date: Feb 18 2018) initialized using sound driver DirectSound8; irrKlang version = 1.6.0.  XRSound UpdateInterval = 0.050 (20.0 updates per second)
000000.000:    >>> MMExtMFD module sim start
000000.000: Glideslope module sim start
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiBlt
000000.000: Colour key argument not supported by graphics client
000000.000: ---------------------------------------------------------------
000000.000: Finished initialising panels
000118.106: D3D9: [Session Closed. Scene deleted.]
000118.106: D3D9: [Destroy Render Window Called]
000118.106:    >>> MMExtMFD module sim end
000118.106: Glideslope module sim end
000118.106: XRSound 1.00 BETA-4 (Build Date: Feb 18 2018) terminating.
000118.106: **** Closing simulation session
D3D9: ERROR: Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0x4A62A0
000118.106: 
000118.106: **** Creating simulation session
000118.106: D3D9: [DirectX 9 Initialized]
000118.106: D3D9: 3D-Adapter = Intel(R) HD Graphics 3000
000118.106: D3D9: MaxTextureWidth........: 8192
000118.106: D3D9: MaxTextureHeight.......: 8192
000118.106: D3D9: MaxTextureRepeat.......: 8192
000118.106: D3D9: VolTexAddressCaps......: 0x3F
000118.106: D3D9: NumSimultaneousRTs.....: 4
000118.106: D3D9: VertexDeclCaps.........: 0x37F
000118.106: D3D9: XNA Math Support.......: Yes
000118.106: D3D9: Vertex Texture.........: Yes
000118.106: D3D9: Shadow Mapping.........: Yes
000118.106: D3D9: D3DFMT_A16B16G16R16F...: Yes
000118.106: D3D9: D3DFMT_A32B32G32R32F...: Yes
000118.106: D3D9: D3DFMT_D32F_LOCKABLE...: No
000118.106: D3D9: D3DFMT_A2R10G10B10.....: Yes
000118.106: D3D9: D3DDTCAPS_DEC3N........: No
000118.106: D3D9: D3DDTCAPS_FLOAT16_2....: Yes
000118.106: D3D9: D3DDTCAPS_FLOAT16_4....: Yes
000118.106: D3D9: Runs under WINE........: No
000118.106: D3D9: Available Texture Memory = 1616 MB
000118.106: D3D9: [3DDevice Initialized]
000118.106: D3D9: [Loading Constellations]
000118.106: D3D9: [D3D9Client Initialized]
000118.106: Joystick throttle: SLIDER 0
000118.106: Joystick throttle control detected
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module DeltaGliderXR1.dll .... [Build 180211, API 160828]
000000.000: Module ShuttleA.dll .......... [Build 160828, API 160828]
000000.000: Module ShuttlePB.dll ......... [Build 160828, API 160828]
000000.000: Module DeltaGlider.dll ....... [Build 160828, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: XRSound 1.00 BETA-4 (Build Date: Feb 18 2018) initialized using sound driver DirectSound8; irrKlang version = 1.6.0.  XRSound UpdateInterval = 0.050 (20.0 updates per second)
000000.000:    >>> MMExtMFD module sim start
000000.000: Glideslope module sim start
000000.000: Finished initialising panels
000047.365: D3D9: [Session Closed. Scene deleted.]
000047.365: D3D9: [Destroy Render Window Called]
000047.365:    >>> MMExtMFD module sim end
000047.365: Glideslope module sim end
000047.365: XRSound 1.00 BETA-4 (Build Date: Feb 18 2018) terminating.
000047.365: **** Closing simulation session
D3D9: ERROR: Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0x4A62A0
000047.365: 
000047.365: **** Creating simulation session
000047.365: D3D9: [DirectX 9 Initialized]
000047.365: D3D9: 3D-Adapter = Intel(R) HD Graphics 3000
000047.365: D3D9: MaxTextureWidth........: 8192
000047.365: D3D9: MaxTextureHeight.......: 8192
000047.365: D3D9: MaxTextureRepeat.......: 8192
000047.365: D3D9: VolTexAddressCaps......: 0x3F
000047.365: D3D9: NumSimultaneousRTs.....: 4
000047.365: D3D9: VertexDeclCaps.........: 0x37F
000047.365: D3D9: XNA Math Support.......: Yes
000047.365: D3D9: Vertex Texture.........: Yes
000047.365: D3D9: Shadow Mapping.........: Yes
000047.365: D3D9: D3DFMT_A16B16G16R16F...: Yes
000047.365: D3D9: D3DFMT_A32B32G32R32F...: Yes
000047.365: D3D9: D3DFMT_D32F_LOCKABLE...: No
000047.365: D3D9: D3DFMT_A2R10G10B10.....: Yes
000047.365: D3D9: D3DDTCAPS_DEC3N........: No
000047.365: D3D9: D3DDTCAPS_FLOAT16_2....: Yes
000047.365: D3D9: D3DDTCAPS_FLOAT16_4....: Yes
000047.365: D3D9: Runs under WINE........: No
000047.365: D3D9: Available Texture Memory = 1624 MB
000047.365: D3D9: [3DDevice Initialized]
000047.365: D3D9: [Loading Constellations]
000047.365: D3D9: [D3D9Client Initialized]
000047.365: Joystick throttle: SLIDER 0
000047.365: Joystick throttle control detected
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module DeltaGliderXR1.dll .... [Build 180211, API 160828]
000000.000: Module ShuttleA.dll .......... [Build 160828, API 160828]
000000.000: Module ShuttlePB.dll ......... [Build 160828, API 160828]
000000.000: Module DeltaGlider.dll ....... [Build 160828, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: XRSound 1.00 BETA-4 (Build Date: Feb 18 2018) initialized using sound driver DirectSound8; irrKlang version = 1.6.0.  XRSound UpdateInterval = 0.050 (20.0 updates per second)
000000.000:    >>> MMExtMFD module sim start
000000.000: Glideslope module sim start
000000.000: Finished initialising panels
000144.979: D3D9: [Session Closed. Scene deleted.]
000144.979: D3D9: [Destroy Render Window Called]
000144.979:    >>> MMExtMFD module sim end
000144.979: Glideslope module sim end
000144.979: XRSound 1.00 BETA-4 (Build Date: Feb 18 2018) terminating.
000144.979: **** Closing simulation session
D3D9: ERROR: Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0x4A62A0
000144.979: 
000144.979: **** Creating simulation session
000144.979: D3D9: [DirectX 9 Initialized]
000144.979: D3D9: 3D-Adapter = Intel(R) HD Graphics 3000
000144.979: D3D9: MaxTextureWidth........: 8192
000144.979: D3D9: MaxTextureHeight.......: 8192
000144.979: D3D9: MaxTextureRepeat.......: 8192
000144.979: D3D9: VolTexAddressCaps......: 0x3F
000144.979: D3D9: NumSimultaneousRTs.....: 4
000144.979: D3D9: VertexDeclCaps.........: 0x37F
000144.979: D3D9: XNA Math Support.......: Yes
000144.979: D3D9: Vertex Texture.........: Yes
000144.979: D3D9: Shadow Mapping.........: Yes
000144.979: D3D9: D3DFMT_A16B16G16R16F...: Yes
000144.979: D3D9: D3DFMT_A32B32G32R32F...: Yes
000144.979: D3D9: D3DFMT_D32F_LOCKABLE...: No
000144.979: D3D9: D3DFMT_A2R10G10B10.....: Yes
000144.979: D3D9: D3DDTCAPS_DEC3N........: No
000144.979: D3D9: D3DDTCAPS_FLOAT16_2....: Yes
000144.979: D3D9: D3DDTCAPS_FLOAT16_4....: Yes
000144.979: D3D9: Runs under WINE........: No
000144.979: D3D9: Available Texture Memory = 1624 MB
000144.979: D3D9: [3DDevice Initialized]
000144.979: D3D9: [Loading Constellations]
000144.979: D3D9: [D3D9Client Initialized]
000144.979: Joystick throttle: SLIDER 0
000144.979: Joystick throttle control detected
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module DeltaGliderXR1.dll .... [Build 180211, API 160828]
000000.000: Module ShuttleA.dll .......... [Build 160828, API 160828]
000000.000: Module ShuttlePB.dll ......... [Build 160828, API 160828]
000000.000: Module DeltaGlider.dll ....... [Build 160828, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: XRSound 1.00 BETA-4 (Build Date: Feb 18 2018) initialized using sound driver DirectSound8; irrKlang version = 1.6.0.  XRSound UpdateInterval = 0.050 (20.0 updates per second)
000000.000:    >>> MMExtMFD module sim start
000000.000: Glideslope module sim start
000000.000: Finished initialising panels
000068.406: D3D9: [Session Closed. Scene deleted.]
000068.406: D3D9: [Destroy Render Window Called]
000068.406:    >>> MMExtMFD module sim end
000068.406: Glideslope module sim end
000068.406: XRSound 1.00 BETA-4 (Build Date: Feb 18 2018) terminating.
000068.406: **** Closing simulation session
D3D9: ERROR: Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0x4A62A0
000068.406: 
000068.406: **** Creating simulation session
000068.406: D3D9: [DirectX 9 Initialized]
000068.406: D3D9: 3D-Adapter = Intel(R) HD Graphics 3000
000068.406: D3D9: MaxTextureWidth........: 8192
000068.406: D3D9: MaxTextureHeight.......: 8192
000068.406: D3D9: MaxTextureRepeat.......: 8192
000068.406: D3D9: VolTexAddressCaps......: 0x3F
000068.406: D3D9: NumSimultaneousRTs.....: 4
000068.406: D3D9: VertexDeclCaps.........: 0x37F
000068.406: D3D9: XNA Math Support.......: Yes
000068.406: D3D9: Vertex Texture.........: Yes
000068.406: D3D9: Shadow Mapping.........: Yes
000068.406: D3D9: D3DFMT_A16B16G16R16F...: Yes
000068.406: D3D9: D3DFMT_A32B32G32R32F...: Yes
000068.406: D3D9: D3DFMT_D32F_LOCKABLE...: No
000068.406: D3D9: D3DFMT_A2R10G10B10.....: Yes
000068.406: D3D9: D3DDTCAPS_DEC3N........: No
000068.406: D3D9: D3DDTCAPS_FLOAT16_2....: Yes
000068.406: D3D9: D3DDTCAPS_FLOAT16_4....: Yes
000068.406: D3D9: Runs under WINE........: No
000068.406: D3D9: Available Texture Memory = 1624 MB
000068.406: D3D9: [3DDevice Initialized]
000068.406: D3D9: [Loading Constellations]
000068.406: D3D9: [D3D9Client Initialized]
000068.406: Joystick throttle: SLIDER 0
000068.406: Joystick throttle control detected
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module DeltaGliderXR1.dll .... [Build 180211, API 160828]
000000.000: Module ShuttleA.dll .......... [Build 160828, API 160828]
000000.000: Module ShuttlePB.dll ......... [Build 160828, API 160828]
000000.000: Module DeltaGlider.dll ....... [Build 160828, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: XRSound 1.00 BETA-4 (Build Date: Feb 18 2018) initialized using sound driver DirectSound8; irrKlang version = 1.6.0.  XRSound UpdateInterval = 0.050 (20.0 updates per second)
000000.000:    >>> MMExtMFD module sim start
000000.000: Glideslope module sim start
000000.000: Finished initialising panels
000029.630: D3D9: [Session Closed. Scene deleted.]
000029.630: D3D9: [Destroy Render Window Called]
000029.630:    >>> MMExtMFD module sim end
000029.630: Glideslope module sim end
000029.630: XRSound 1.00 BETA-4 (Build Date: Feb 18 2018) terminating.
 
Last edited:

LeePalmer

Member
Joined
Apr 7, 2013
Messages
40
Reaction score
0
Points
6
Hi Face. Thanks for that. I am getting an error
The application has failed to start because VCRUNTIME140.dll was not found. Re Installing Application may problem.

I am clearly missing more than my marbles.

Regards
Lee
 
Status
Not open for further replies.
Top