Have you ever looked at imagery of Atlantis at the Visitor Complex? You can look up at the bellow of the Orbiter from the angle you're thinking of. Same with views of the Shuttle during the flip maneuver it performed at the ISS.
It would have to be an image exactly perpendicular to the bottom and far away to reduce field-of-view distortion. Imagine you want to photograph a tall building, and have it look rectangular in the photo, without the "funneling effect" as you look up and/or down.Have you ever looked at imagery of Atlantis at the Visitor Complex? You can look up at the bellow of the Orbiter from the angle you're thinking of. Same with views of the Shuttle during the flip maneuver it performed at the ISS.
Not for 2016. I wish we had it for 2016 thoughIs there something like AutoFCS plugin module available to be used for de-orbit/reentry/landing? Looking forward to your release. Great work!
Nothing external is needed for landings.Is there something like AutoFCS plugin module available to be used for de-orbit/reentry/landing? Looking forward to your release. Great work!
Hmm, just read the post above...What is the progress on SSV now?
I'm not going to release SSV until I'm happy with it, which is finishing the texture mapping of the underside and mapping the OMS pods.And also,could you make a dev version of SSV and post its link to this thread?
Thanks!Excellent work GLS
and believe me I know exactly how painful and frustrating it is to draw hi-res single tiles photorealistic textures for the Orbiter (you may remember my SSU HI-RES textures project)
Slow progress is a beautifully crafted progress!Current project motto: "Slow progress is still progress!"
Can you release it now?
Later this week I should have the OMS pod advanced enough for another "visual update".I'm not going to release SSV until I'm happy with it, which is finishing the texturemapping of the underside andmapping the OMS pods.