So I need some input from the professional programmers and experienced Orbiter add-on developers about where to go next.
My ultimate objective is to get this jet engine model cleaned up and distributed to the community in some useful way so others may use it in their add-ons, hopefully in some easy "plug and play" fashion. At the present I have it in a very basic configuration, and while I am a logical, methodical engineer, I don't do programming regularly and some of my code may be functional and well-commented but less than optimal. So, my questions:
1. What are potential "good" ways for this to be presented to the Orbiter community?
2. Is this something that, with the review and blessing of the keepers of the Orbiter code, that might be something that can be offered like Martin's scramjet implementation in future iterations of Orbiter?
3. Would these folks be willing to do a review of my code to get it up to a proper standard? This might actually need to be the first thing done, to properly answer Questions 1 and 2.
4. I am less than familiar with open source licensing terms, etc.. that might be relevant, especially if it is associated with Orbiter. Personally I'm happy if I just get attribution for the engine model and nobody sues me for trying to use this to make a real jet with it, and I would like to see lots of people use it happily without too much bother. Thoughts?
I am basically fiddling with this code in the context of Kev33's Mirage2000 add-on simply because I happened to analyze a SNEMCA engine that was appropriate for that aircraft and I needed to somehow actually fly the jet engine model to see how it worked. If I can get some word from Kev about the propriety of re-releasing an updated module for his Mirage2000 for Orbiter 2016 I'd like to do that at some point, but my real motivation is getting my jet engine code out.
I also have a good start on a document summarizing this model, similar to Martin's presentation of the scramjet in the Orbiter docs. I'm happy to run with that and can submit it for editorial comment and ultimate bundling with this code.