Moscoviense - Russian outpost on the Moon

OHM Moscoviense - Russian outpost on the Moon 240613

So, my original plan was to not work on bases today since that's what I did for the past three days (the joys of being in vacation!). But, I couldn't get the idea of a Chinese base out of my mind. So, I drew a plan!
1718454040549.png

I mean, I made plans for all of them, but I thought I'd share it first before beginning any kind of work. The round buildings will be the exact same as with Moscoviense (with a texture change, if only so it has a Chinese flag rather than Russian). The modules connecting them will be more like with Sword Edge and Armstrong Station, though I won't reuse the same mesh this time. I'll design something similar but a bit different.

Both the pads in the north west and the nuclear installation at the south are closer on the drawing that they will be on the final thing. They will be further away, so you don't have to worry!

If anyone has any improvements in mind, don't hesitate to let me know!
 
To distinguish the Chinese base from the Russians two things come to my mind:
  • They make everything a bit bigger, like the Shenzou is about 20% bigger than the Soyuz.
  • They use extensively a combination of a white body, a yellowish gold foil and bright silver foil, as shown in the screenshot of the Chinese lunar lander below.

full.jpg
 
@francisdrake The foil colours are very similar for Russian unmanned spacecraft, that alone is not really distinguishing. Russia makes more use of the old grayish textile insulation though, something even Shenzhou lacks. Also, the space station modules of China look more like a mix between Russian engineering concepts and European material preferences.

Maybe the "city planning" of the station could be brought closer to Chinese and communist habits, for example by having larger common spaces and only very little private room.
 
Very nice bases!
Your external camera position (size) is very high, it's hard to get a good view (unless landed)
And who's the EVA guy in the screenshots?
 
Armstrong is missing a groundtracks_norm.dds and mosco groundtracks_norm.dds has a typo.
Also a slight clipping problem with the groundtracks, raised the Y axis to 0.01 in the base .cfg.
 
Armstrong is missing a groundtracks_norm.dds and mosco groundtracks_norm.dds has a typo.
Also a slight clipping problem with the groundtracks, raised the Y axis to 0.01 in the base .cfg.
Neither of them are mistakes. I was planning to add normal maps to the groundtracks of Moscoviense like I did with Sword Edge, but, for some reason, it made the tracks flicker with a normal map. I renamed the normal to deactivate it, and it stopped flickering, so I decided not to add one. The mistake was to leave it in. It wasn't used, so should have been removed. When it came time to make Armstrong, I just didn't bother. Yes, the ground tracks do look a bit better with normal maps, but the change is not very noticeable in my personal experience.
 
The bases are optimized for Orbiter_ng.exe (d3d9). I had the same issue when using orbiter.exe (no D3D9). @LadyCroussette, have you made an update for non-d3d9?
 
Well that's a bummer because Orbriter_ng 2024 is not working for me and I've given up on it... I'll just have to rename the base to the White Russian Moscoviense... ^^^
 
The bases are optimized for Orbiter_ng.exe (d3d9). I had the same issue when using orbiter.exe (no D3D9). @LadyCroussette, have you made an update for non-d3d9?
That's surely just a single entry in the base.cfg, delete or comment out the msh entry?
Well that's a bummer because Orbriter_ng 2024 is not working for me and I've given up on it... I'll just have to rename the base to the White Russian Moscoviense... ^^^
What's with Orbriter_ng 2016? Why doesn't Orbriter_ng 2024 work? Orbriter_ng 2010 does work? Can I/we help (logfile)?
 
That's surely just a single entry in the base.cfg, delete or comment out the msh entry?
here is the MESH lines in .cfg files:
Code:
    FILE Moscoviense\ground
...
    FILE Moscoviense\Base

you suggest to remove these lines?!
 
you suggest to remove these lines?!
Only the ground.

Make a backup of config/moon/base/moscoviense.cfg, and replace with this:

Code:
BASE-V2.0
Name = Moscoviense
Location = 148.683823 27.849173
Size = 1000
ObjectSize = 100
MAPOBJECTSTOSPHERE = TRUE

BEGIN_NAVBEACON
VOR LBB -33.4375 41.125 116.3 500
END_NAVBEACON

BEGIN_OBJECTLIST

LPAD1
    POS 92.967 0 -47.669
    SCALE 0.387
    ROT 180.000
    TEX Lpad01
    NAV 108.1
END
LPAD1
    POS 143.048 0 -47.965
    SCALE 0.387
    ROT 180.000
    TEX Lpad01
    NAV 108.2
END
LPAD1
    POS 92.713 0 46.907
    SCALE 0.387
    ROT 0.000
    TEX Lpad01
    NAV 108.3
END
LPAD1
    POS 142.498 0 46.822
    SCALE 0.387
    ROT 0.000
    TEX Lpad01
    NAV 108.4
END
MESH
    FILE Moscoviense\Base
    POS 46.191 0 -0.099
    SCALE 1 1 1
    ROT 270
    SHADOW
    OWNMATERIAL
END
END_OBJECTLIST

BEGIN_SURFTILELIST
END_SURFTILELIST
That removes the big square hopefully solving your problem.
 
Ok, I get the point: it does not make the texture compatible with non-D3D9 (texture which is cool BTW, with taxiways and so on...) it just removes it. And the other textures (golden surfaces...) should remain white due to non-D3D9 compatibility, unfortunately.
 
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