Discussion Add full Ray Tracing and DLSS 3.5 support to Orbiter 2016 using NVIDIA RTX Remix (From D3D9 to D3D11/12)

phucnguyen580754

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I'm thinking about making a project to remaster Orbiter 2016 with Ray Tracing and DLSS 3.5 supported using NVIDIA RTX Remix (Up from d3d9 to d3d11/12). In addition, I can use RTX Remix to enhance and upscale high-resolution texture for Orbiter 2016 assets and addons. I want to learn more from experienced guys here about Orbiter vessel and scenery format (Is it compatible/ Can I convert these models for using with 3d modelling softwares (Ex. Blender) and How D3D9 graphic in Orbiter 2016 work?...). I hope that this project will enhance Orbiter graphic experience way much better than the default d3d9 client (Especially with NVIDIA graphic cards).
Here is the link of RTX Remix: https://www.nvidia.com/en-us/geforce/rtx-remix/
Any Ideas?

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You could try to add it to the DX9 client of Orbiter 2016 as a trial and then move the RTX stuff over to Open Orbiter. Right now, everything graphics-wise is pretty similar and in some cases identical so this should not be too hard. The main thing to know is that for 3D models, Orbiter makes use of an ASCII text-based custom file format with the file extension msh (short for mesh). Information on this file format can be found in <ORBITERROOT>orbitersdk\Doc\3DModel.pdf, section 4.
 
Yes, that would be good for Orbiter2016 seeing a lot of add ons are going to be broken by Open Orbiter (spacecraft3/4) for one.
 
You could try to add it to the DX9 client of Orbiter 2016 as a trial and then move the RTX stuff over to Open Orbiter. Right now, everything graphics-wise is pretty similar and in some cases identical so this should not be too hard. The main thing to know is that for 3D models, Orbiter makes use of an ASCII text-based custom file format with the file extension msh (short for mesh). Information on this file format can be found in <ORBITERROOT>orbitersdk\Doc\3DModel.pdf, section 4.
Thank you for your help. I'll try implement RTX to Orbiter 2016 first then migrate it to Open Orbiter.
 
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