I've been working on adding the flames mesh for the exhaust, and the mesh causes transparency problems (see attached image). I've also checked the exhaust mesh in (Meshes\SSU\launchflame.msh)
Hmmm..... Show-stopper indeed. From my experience dealing with issues like this one, the solution could be as simple as swapping the order of the SSME and SRB thruster definitions.I've been working on adding the flames mesh for the exhaust, and the mesh causes transparency problems (see attached image). I've also checked the exhaust mesh in (Meshes\SSU\launchflame.msh)
Too bad. Could we maybe live with this as the actual exhaust is only visible for 40-50 seconds into flight? After that only the nozzle glow is visible.The SRB exhaust just uses particle streams, not meshes; I don't think changing the order will work.
---------- Post added at 06:36 PM ---------- Previous post was at 06:20 PM ----------
Just tested it; changing the order doesn't help.
Too bad. Could we maybe live with this as the actual exhaust is only visible for 40-50 seconds into flight? After that only the nozzle glow is visible.
Honestly - I think we should drop this for now. It makes no sense to me, to add a visual feature, that has to be "tolerated" for most of the time it is visible.
maybe a new version of Orbiter, or a different renderer, will make such things possible.
How are the regular SSME exhausts able to render correctly ?
Meshes can't do that ?
I want to make a cheated solution for the GPC - Subsystem communication today and in this pass enable the EIU and the ME Controller parts, which are currently rather bypassed.
Attempting to implement the proper I/O model of the GPCs and the standard communication protocols on the Shuttle Bus system is appearing more and more impractical, It takes unreasonable much time to do, I still have many missing informations about communication (for example the MEC command words), and for a while, it will not be noticed by the player (We have no GPC emulation in sight and failures caused by the bus protocols are not yet simulated)
What do you have in mind?
Something like a Proxy design pattern, if you know what I mean (From the "Gang of Four" book)
not a clue...:huh: