Orbiter Screenshot Thread

Showing the Crew Dragon viewing panel. Screen is showing the views from the SSRMSD EE camera and the HD docking camera on the Harmony.
 

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New texturing by Felix24.
 

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Work-In-Progress: NASSP LM virtual cockpit with working gauges and switches :)

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New VC textures by Felix24.
 

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Working on updated surface textures for the Apollo 12 landing site :)

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4throck -- cool set. A question, though a bit tardy (and unrelated to the terrain) -- where did you get the dark LM cockpit texture? It's much closer to the real thing, and I'd like to get my hands on it as well. Is it custom?
 
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Yes, it's custom but based on the original, just darker.
Here's a link: https://we.tl/t-00bdt8vFF9

Great -- thanks for sharing, 4throck. Has a very cool look to it; really does give it a more realistic feel. Between your texturing/bases work and the terrain of O2016, AMSO for me is more immersive than ever before - I've spent hours this weekend landing in scenic locations w/ Pursuit MFD and roving around aimlessly.



 
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Four different camera views in the VC.
 

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NASSP 8.0 LM VC work-in-progress: Panels 1-4 are almost done.

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Robotics OPS with the new cargo dragon2
 

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View from the Cupola with generic cameras and the controls for the ISS cameras, dextre and SSRMSD on a second screen.
 

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NASSP 8.0 LM VC work-in-progress: Next phase underway...

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Hopefully in a couple of days, if all goes well.
 

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NASSP 8.0 LM VC (WIP)

Circuit breakers now working, also detailed switches & screw mesh/textures added by Jordan.

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I'm making a MapMFD clone. Before I got far, I dove into the world (hehe) of map projections.
Old MapMFD on the right. My MFD on the left.

The first displayed here is the Azimuthal Equidistant projection, better known as the UN flag.

The big challenge now is to make the panning correct for all projections. :coffee:
 

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