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Sounds like an exciting and ambitious project! (y)
The easiest way of doing this is to use ExtMFD or VNCMFD, but I think you'll still need to modify SSU a little bit for it to work. This is because by default the externally created MFDs will not connect to the Orbiter's MDUs and hence show...
Thanks for the clarification regarding the ADI. Just out of interest (and as an exercise) I used the weekend to look a bit into the code behind it. At that opportunity I fixed the ADI ball in the LVLH and INRTL reference frames by using the proper rotation matrices as specified by the DPS...
Hi everyone,
I'm new to SSU and tried my luck playing around with the latest nightly build for Orbiter 2016 (with D3D9). I noticed that the ADI ball in the Orbit PFD behaves very oddly (tested with the "Atlantis in orbit" scenario). There is a singularity at pitch 90°/270° where the ball just...
I am glad you got it to work :cheers:
Yes, that is right. These constructors are implicitly generated by the compiler (if not already declared) and are used to initialize an object using another object of the same class. A copy constructor does so by copying the member values, while a move...
I have this problem as well, but I don't think it is caused by a missing orbiter.lib in the property sheets.
When I use Visual Studio 2013, Atlantis builds just fine (using vanilla Orbiter 2016). When building the same project with VS 2017, I get OP's linker error message.
If I understand the...
Yes, it is my first OH post, so it took a while to get unlocked. In the meantime I forgot to check if it is already visible. :embarrassed:
Anyway, it is the latest version.
I added a new release at Orbithangar that fixes the issue with the latest D3D9 client and that persists the MFD settings across camera and vessel changes. Some minor improvements are also included.
AttitudeIndicatorMFD (20160920) for Orbiter 2010P1
AttitudeIndicatorMFD (20160920) for Orbiter...
************************************************AttitudeIndicatorMFD (Version 20160920)************************************************For Orbiter 2010P1
* Description *The AttitudeIndicatorMFD is a MFD plugin that displays an attitude direction indicator (ADI) ball, similar to the navball in...
************************************************AttitudeIndicatorMFD (Version 20160920)************************************************for Orbiter 2016
* Description *The AttitudeIndicatorMFD is a MFD plugin that displays an attitude direction indicator (ADI) ball, similar to the navball in...
I haven't thought about those two modes in particular, they are mainly there because the ShuttleA's ADI ball has them and I use the same base class.
Yes, there seems to be a bug in the code that loads the texture, causing a heap corruption. I'm still trying to figure out why this does not...
You're right, it actually took me a while to get accustomed to the orbit HUD after having used a navball for orientation all the time. But I suppose that's just the power of habit.
Thanks for the link. I'll look through it.
Yes, that is indeed a bug. I thought about avoiding this behavior by making the whole MFD instance singleton, but this didn't work because of the different MFD sizes in the respective views. Persisting the current MFD settings over reinstantiation should however not be a big problem, I will add...
Hello,
After switching from KSP to Orbiter I somehow missed an attitude indicator (aka navball) to help orient myself in orbit.
Since I didn't find any MFD that provided what I was looking for, I decided to make my own attitude indicator MFD, inspired by the KSP navball.
At this point I would...
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