Recent content by jalexb88

  1. jalexb88

    Raytraced VC textures with panel lights

    I personally prefer the solution where shadows are not baked in. As said above, D3D9 already does quite a good job at depicting the outside view shadowing so if the same can be brought to the VC that is the best solution in my opinion.
  2. jalexb88

    Raytraced VC textures with panel lights

    @Felix24 Looks very impressive! Are you modifying the mesh in your work or just the textures? If its just the textures then there hasn't been any changes to them since July, but in any event, is it possible for you to work from the latest NASSP version? There has been murmurous small fixes to...
  3. jalexb88

    New FDAI tex 1800x900

    Looks good! I think it might be easiest if I just make a new sphere myself in Blender and post an updated VC mesh with it on here. Im on the road right now, but should be able to have it within a few days.
  4. jalexb88

    New FDAI tex 1800x900

    I think the DDS file for the FDAI is somehow a different type of DDS then the others...not sure right now what the exact compression/format the file is other than being 24 bit. Once I get back to my main PC I will take a look at it more closely. About the higher definition ball, do you use...
  5. jalexb88

    New FDAI tex 1800x900

    It looks awesome! Yes you can finish it, with 2 versions if that works for you (1024x512 and 1800x900) Also as I said in the git post, we'll need a set of the textures without the red areas (for the LM) Thanks!
  6. jalexb88

    FDAI textures

    Thanks for the modified files! There seems to be good results with using two versions of the textures in NASSP: Virtual cockpit: Original 1024x512 with no blurring 2D cockpit: 1024x512 with light blurring This seems to be a good compromise...the pull request has been amended with these changes.
  7. jalexb88

    FDAI textures

    @Lupus_Vulpes Thanks for the files! A pull request is open for this: https://github.com/orbiternassp/NASSP/pull/692 The textures are great in the 3D cockpit but unfortunately in the 2D cockpit it is a bit grainy/pixelated so we would like to use a modified version just for the 2D cockpit using...
  8. jalexb88

    Apollo 15: Lunar Ascent Preparation and RTCC Procedures?

    In the Two Impulse page, do you have the parameters set correctly? With the OFF button you should type in: P51,15,1.7,26.6,130; This is what the page should look like: (BTW, this is an Apollo 14 testing scenario so the T1 & T2 times are not correct here, T1 should be insertion + 3 minutes & T2...
  9. jalexb88

    Orbiter Beta r90 suspected bug with ShiftCG call and VC click-spots

    Thanks! I will try and give it a test once I get a build environment going for Orbiter.
  10. jalexb88

    Orbiter Beta r90 suspected bug with ShiftCG call and VC click-spots

    Thanks for checking this! Yeah I suspected it would be hard to figure out a work-around to make it work in r90, but if its easily fixable in the development version of Orbiter this is already very good news! :)
  11. jalexb88

    Orbiter Beta r90 suspected bug with ShiftCG call and VC click-spots

    Since a few months now NASSP has variable CG in the CSM+LM accomplished with ShiftCG(). We are now noticing issues with VC click-spot positions getting messed up only scenarios with both LM + CSM loaded in the session and only when the session is loaded already in the VC. The issue seems to be...
  12. jalexb88

    Orbiter Screenshot Thread

    NASSP 8.0 Beta - A few pics of Eagle
  13. jalexb88

    V8 Release Work Thread

    A few visuals updates for the CSM & LM: Some new D3D9 configuration files have been defined for the SM & LM. These now use "metalness PBR" which increase the realism for metallic surfaces and things such as foil. For the effects to be visible, you mush have D3D9ClientBeta30.7-forBETA r90(r1436)...
  14. jalexb88

    V8 Release Work Thread

    CM Virtual Cockpit: The command module virtual cockpit has been part of NASSP for more then 10 years, the meshes/textures originally created by Swatch, another NASSP developer. Up until recently however, the VC was completely static and dark so I turned on the lights and started work on...
  15. jalexb88

    Surface Base Apollo Landing Site Sceneries for Orbiter 2016

    @ggalfi I guess if we are following the timeline we can expect some nice Descartes terrain this coming April? ?
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