Recent content by Jason von Jolkos

  1. J

    General Question Sketchpad on transparent screen

    Thanks Jarmonik for all your help. I will check this out the next days.
  2. J

    General Question Sketchpad on transparent screen

    Hi jarmonik: thank you for this FANTASTIC solution. But SetBlendState() is not an orbiter sketchpad API function. If I use oapi::Sketchpad:: ... the SetBlendState() is not available. If I define a oapi::Sketchpad *skp and use it with skp->... the SetBlendState is also not available. Do I need...
  3. J

    General Question Sketchpad on transparent screen

    Hi jedidia: For example. If the original texture is 100% opaque then I could define a color with alpha channel (e.g. 50%). Now if I paint the line over the texture it is 50% transparent as defined in the alpha channel. So the sketchpad merges both, the new color with the alpha channel in the...
  4. J

    General Question Sketchpad on transparent screen

    Hi jedidia, That's the point I didn't understand correctly. Thanks for clarifying. Now it's clear, why I cant paint on a transparent texture. Yes it can. I tried it several times. If the texture is not transparent (not my case) you can paint e.g. half transparent lines / recs ... I also tried...
  5. J

    General Question Sketchpad on transparent screen

    One other idea was not to use a texture. By using just transparent material I don't know how to paint on a material because I need a SURFACEHANDLE to use it with the skretchpad
  6. J

    General Question Sketchpad on transparent screen

    Dear Developer Community, I tried the following design for some days already but I can't find a solution. I have designed a screen with transparent glass as a Texture. For test purpose I put some text in this texture with alpha (100%). After creating the .msh file with blender I can see the...
  7. J

    Project Universal Astronaut and Cargo System (UACS)

    OK, Yes thats what I did now. Thanks
  8. J

    Project Universal Astronaut and Cargo System (UACS)

    Hi Abdullah, I wanted to implement your UACS prerelease .4 in my vessel. I created astronaut sations as described in you manual with the vslAstrInfo.stations.emplace_back(....) ; After that I have an implementation to add an astronaut by entering all data via the oapiOpenInputBox. That works...
  9. J

    Project Universal Astronaut and Cargo System (UACS)

    Hi Abdullah, great to read, you are back. Just to let you know, in your Core Astronaut.cpp under Ingress your code is: pVessel->Local2Global(airlockPos, airlockPos); pAstr->Global2Local(airlockPos, airlockPos); but airlockpos is not initialised. you could add VECTOR3 airlockPos,dir,rot...
  10. J

    Project Universal Astronaut and Cargo System (UACS)

    Hi to everybody, hi Abdullah, i tried to implement the UACS into the expired DanStephs ArrowFreighter. I figured out, that in case of a huge shipsize (150m) the Astronaut ingress into the ship doesn't work. Neither with Ingress into nearest station nor with Ingress to selected station. The...
  11. J

    Project Universal Astronaut and Cargo System (UACS)

    Hi, Gattispilot. What Addon are you using to get this Textures and Meshes on the moon like in the Picture above?
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