Recent content by lockingtoggle

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    Head Up Display

    Take a look at this http://www.mikesflightdeck.com/head_up_displays.htm One thing to keep in mind if you build one is that you don't want it collimated, but focused at your projected scenery distance.
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    Question Brainstorm: How to build a spaceship?

    Yes, but 9 of them went on safety. We can skip that part. :thumbup: I like Hielor's idea. Count me in.
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    News Add-On Development for O.2009

    Found it. Thanx. It did not complained about that.
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    News Add-On Development for O.2009

    I'v got it compile OK in VC2008 and 2005 Had to: 1. Copy the "\Orbitersdk\samples\LuaScript\Lua\include" files to "\Orbitersdk\include\Lua" 2. Change DGLua.cpp <lua\*.h> to "lua\*.h" 3. Copy lua5.1.lib from "\Orbitersdk\samples\LuaScript\Lua\dll" to "\Orbitersdk\lib" 4. copy "libc.lib" from...
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    BETA Release OglaClient Beta 091029

    Yup, I should have said that right from the begining :) Thanks.
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    BETA Release OglaClient Beta 091029

    I plan to use two PCs, one for the server where I plan to display only instruments and controls, and another PC for the network client where I plan to display only the scenery. Of course I can resize the scenery each time, but it would be nice not to have to.
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    BETA Release OglaClient Beta 091029

    It does resize, but it starts on 800x600 I guess, I need it to start say on 1280x600.
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    BETA Release OglaClient Beta 091029

    I do use it. Was just testing. I hope you will. It can solve so many problems for the pit builders. For the client.
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    BETA Release OglaClient Beta 091029

    None that I could find. While playing around with the settings, I also noticed that the options selected on the "OGLAClient features configuration" are not read. I mean, even if I change the setting on the "OGLAClient features configuration" window from "low stencil" to "high", once in the...
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    BETA Release OglaClient Beta 091029

    Do you mean from inside the cockpit? They work for me. But, what is weird is that none of the shadow modes works for me (in or out the cockpit) unless I start the engines (so the station is iluminated by the burn), then all shadow modes work, even from inside the cockpit. Didn't checked but I...
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    BETA Release OglaClient Beta 091029

    Yes they are. Maybe the "Mapped" is not, but I'm unable to say. Take a look at the pics, the first is "high stencil" the second "mapped". Turning off the "advanced grp" produces this. XP
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    BETA Release OglaClient Beta 091029

    They are in there as well.
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    BETA Release OglaClient Beta 091029

    Nope, it did not. They should go under the Orbiter dir, right?
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    BETA Release OglaClient Beta 091029

    There is a problem with the shadows when running on a ATI Radeon hd4870. Please note the gray square. But everything is fine on this. One more thing. The MFD is not on the right place, and it apears only once par second or so.
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