Take a look at this http://www.mikesflightdeck.com/head_up_displays.htm
One thing to keep in mind if you build one is that you don't want it collimated, but focused at your projected scenery distance.
I'v got it compile OK in VC2008 and 2005
Had to:
1. Copy the "\Orbitersdk\samples\LuaScript\Lua\include" files to "\Orbitersdk\include\Lua"
2. Change DGLua.cpp <lua\*.h> to "lua\*.h"
3. Copy lua5.1.lib from "\Orbitersdk\samples\LuaScript\Lua\dll" to "\Orbitersdk\lib"
4. copy "libc.lib" from...
I plan to use two PCs, one for the server where I plan to display only instruments and controls, and another PC for the network client where I plan to display only the scenery. Of course I can resize the scenery each time, but it would be nice not to have to.
None that I could find.
While playing around with the settings, I also noticed that the options selected on the "OGLAClient features configuration" are not read.
I mean, even if I change the setting on the "OGLAClient features configuration" window from "low stencil" to "high", once in the...
Do you mean from inside the cockpit? They work for me.
But, what is weird is that none of the shadow modes works for me (in or out the cockpit) unless I start the engines (so the station is iluminated by the burn), then all shadow modes work, even from inside the cockpit.
Didn't checked but I...
Yes they are. Maybe the "Mapped" is not, but I'm unable to say. Take a look at the pics, the first is "high stencil" the second "mapped".
Turning off the "advanced grp" produces this.
XP
There is a problem with the shadows when running on a ATI Radeon hd4870.
Please note the gray square.
But everything is fine on this.
One more thing. The MFD is not on the right place, and it apears only once par second or so.