Recent content by rstr

  1. rstr

    Launch News SpaceX Falcon Heavy Demo Mission (1330-1630 EST 6th Feb. 2018)

    Hear the enthusiastic crowd's cheers during launch ?!?!! Wow, brought tears to my old eyes while remembering the spirit of the Apollo days I had been so privileged to watch as a kid. What a great show and achievement - almost like SciFi seeing them launch boosters return again to the pad...
  2. rstr

    New Release D3D9Client Development

    Fix for Sudden Failure of Stereoscopic 3D with NVidia for any D3D9Client release !! Got your point ... thank you, SolarLiner .. but there's a different reason - the 3D stereo failure I suddenly suffered from is not caused by the non-NVAPI-D3D9Client compilation variant but the root cause is a...
  3. rstr

    New Release D3D9Client Development

    D3D9-Beta25_2-for-Rev65 problem with 3D stereoscopic view Hi. Coming back after long absence since my minor involvement in Jarmo's (et al.) "microtexture" initiative, I upgraded to Orbiter2016BetaR65 (build 161124) + D3D9-Beta25_2-for-Rev65 + Hi-Res texture pack on a Windows10Pro-64bit machine...
  4. rstr

    New Release D3D9Client Development

    Beta19d + uTs from #3546 Beta19D with default microtex.cfg / surface.fx + texture link from post #3546 solved all my issues from #3541. Mountain slopes look realistic, no noticable repetition, gradual transitions. In a nutshell: * W * O * W * :yes:. Here's a 15 minute video >>> Approach to...
  5. rstr

    New Release D3D9Client Development

    Those from the V1.3 pack ... zipped again below. I also tried modded ones, with b channel set to 0x7F7F7F as suggested by you earlier, but to no avail. Attn: the video with the "radical" microtex.cfg settings has been supplemented to the previous post. I cannot be online today any longer, and...
  6. rstr

    New Release D3D9Client Development

    In comparsion to the video link (>>>lift-off sequence with Beta19<<<) I designated as being "realistic" above, here is the same sequence with Beta19c: >>>lift-off video with Beta19c + Luna_A2.dds / default microtex.cfg <<< which I feel is by far disappointing. There's an issue with 4) texture...
  7. rstr

    New Release D3D9Client Development

    I come to radically different microtex.cfg settings in comparison to the defaults, to have at least a basically acceptable view while landed: LEVEL 0 D3D9Moon_A.dds 250.0 or LEVEL 0 Luna_A2.dds 200.0 LEVEL 1 D3D9Moon_B.dds 0.25 LEVEL 2 D3D9Moon_C.dds 0.1 Looking down during a lift-off with...
  8. rstr

    New Release D3D9Client Development

    I'm getting by far unsatisfying results with the #3527 Beta19c plus #3533 surface.fx plus Microtex.cfg current settings compared to the previous Beta19 release. Plz zoom in on the textured mountain slopes (Mt. Hadley). This was Beta19 ... quite okay IMHO...
  9. rstr

    New Release D3D9Client Development

    Yup - a mistake on my side. After applying the highpass filter, I should have increased the contrast again manually, but I missed that step :facepalm:. Also, I need to experiment with the radius for the highpass. And one more thing I learned: a highpass filter automatically shifts the overall...
  10. rstr

    New Release D3D9Client Development

    No, it indeed doesn't sound right. I thought at first I've done a buzz job, but ... - mean value is close to 0.5: - V1.3 _A-microtexture has the same format as the previous V1.2 and earlier Hence I'm puzzled - but I will recite "Shepard's prayer" to guard against a buzz job of mine (you sure...
  11. rstr

    New Release D3D9Client Development

    D3D9_A.dds with Hipath Filter applied As promised in #3502, here is a hipath-filtered seamless D3D9_A.dds (V1.2); just replace the old one in your Textures folder by the attached, and be sure to use jarmonik's D3D3Client Beta 19 B for Rev 50. It's too dark yet, but I'm in a hurry today. A...
  12. rstr

    New Release D3D9Client Development

    jarmonik, can you briefly explain on texture size vs tile size plz. - I.e.: is (A) the tile size fixed, and an increased texture size just adds more crisp details to the tile, or does (B) the shader automatically increase the tile area size with a bigger texture size ? - If it is case(A)...
  13. rstr

    New Release D3D9Client Development

    You`ve hit the bull's eye! Just found this most interesting info fully supporting your thesis: the_power_of_the_high_pass_filter.php I'll be providing an appropriate _A texture by tomorrow. Rob
  14. rstr

    New Release D3D9Client Development

    Yup ... have a look here: http://space3d.no.sapo.pt/article_asteroid.html The "crater" 3D models wrapped there onto isometric surfaces were also generated by a procedural generator for heightfields .. see "asteroid_virtual.inc" source. As mentioned earlier, long time ago in the "Orulex" days, I...
  15. rstr

    New Release D3D9Client Development

    "Almost stripeless" old-style _A texture replacement for download As intermediate solution, plz find an almost stripeless "old-style" [email protected] below for replacement. I hope this is jedidia after installing [email protected] :jj: lol (P.S.: The full microtexture download published in #3473...
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